Death Stranding PC is like “a movie” compared to a “TV drama” on PS4

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Death Stranding PC is like “a movie” compared to a “TV drama” on PS4

Kojima Productions has stated that Death Stranding PC is like “a movie” when compared to the PS4 version’s “TV drama” aesthetic.

The news comes from an interview conducted by Geoff Keighley during Summer Game Fest. In the interview, Keighley spoke with Hideo Kojima and Yoji Shinkawa about the Death Stranding PC port, during which Shinkawa said that playing Death Stranding on PC feels like “watching a movie at the cinema,” as opposed to tuning into a “TV drama” in the original PS4 version.

This has to do with Death Stranding’s brand new, PC-exclusive 21:9 ultrawide support mode, which was showcased during today’s launch trailer. On top of that, Nvidia has officially stated that RTX 20-series GPUs can run Death Stranding at 60fps, so it’s no wonder max-spec kits can look significantly more impressive than Death Stranding on PS4.

Ubisoft is rebooting open-world pirate game Skull and Bones

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Ubisoft is rebooting open-world pirate game Skull and Bones

It was recently confirmed that Ubisoft would be rebooting its repeatedly delayed open-world pirate title, Skull and Bones, as a live-service game.

The news comes from a report published by VGC. Skull and Bones was originally announced back in 2017 with Ubisoft’s Singapore department at the helm. Apparently, it was set to blow up concepts introduced in Assassin’s Creed Black Flag, extrapolating its naval mobility and combat in order to create an entire new IP based on them.

After being mysteriously absent from all of Ubisoft’s presentations for over two years, it has been confirmed that the studio is rebooting the game and building it based on a live-service model.

Check out the Death Stranding PC launch trailer here

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The Death Stranding PC launch trailer is now live, giving prospective players an idea of what to expect when it arrives on Steam tomorrow, July 14.

You can check out the official Death Stranding PC launch trailer in the video embedded below.

“Remember Sam,” says the ridiculously named Die-Hardman. “Every parcel is a promise made to a person in need. And they’re counting on you to deliver.”

Devolverland Expo: Where to find every unannounced game collectible

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Devolverland Expo: Where to find every unannounced game collectible

Instead of an E3 booth, Devolver Digital revealed Devolverland Expo, its FPS minigame that lets you watch upcoming release trailers and hunt for rare collectibles.

In amongst the game booths, lasers and flying robots, you’ll be able to find items that will unlock a special screen at the end of the game that hints at three mystery unannounced games. As this is Devolver we’re talking about, that’s all you’ll be getting, so don’t get too excited.

You can explore the expo and earn different achievements for watching trailers, finding items and, of course, avoiding those aforementioned lasers. So, let’s take a look at where you can find these shiny collectibles.

It’s becoming increasingly likely that Far Cry 6 could be a Vaas prequel

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Evidence supporting the idea that Far Cry 6 could be a Far Cry 3 prequel focusing on Vaas is piling up, to the extent that it now seems like a very likely possibility.

The idea that Far Cry 6 would centre on Vaas’ past was originally floated by IGN journalist Joe Skrebels on Twitter – check it out below.

So. Is Diego in Far Cry 6 meant to be a young Vaas from Far Cry 3? pic.twitter.com/4trOhRtEhy

Here’s how Assassin’s Creed Valhalla solves the Hidden Blade takedown problem

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Assassin’s Creed Valhalla introduces a compromise for players who hate how weak the Hidden Blade has become.

Assassin’s Creed Valhalla is already reevaluating much of the Origins legacy. The game is bringing back social stealth, and placing much less of an emphasis on player levels, particularly when it comes to stealth takedowns.

The Hidden Blade is once again capable of one-hit kills, even on bosses, but not always. By default, the Hidden Blade works exactly as it does in Origins and Odyssey: give a bonus to your damage that, depending on your level, could result in the death of your target in a single hit.

You can swap between male and female Eivor at any time in Assassin’s Creed Valhalla

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Assassin’s Creed Valhalla allows players to choose between male and female Eivor at the beginning of the game – however, it appears that you can switch between the two at any time.

The news comes from Kotaku, who noticed the option to switch between male and female Eivor during its Assassin’s Creed Valhalla preview session.

“You can swap back and forth between the male and female versions of Eivor, seemingly at will,” reads the preview. “I played most of the demo as the female Eivor.”

Death Stranding review – interesting, incredibly pretty, and kind of dull

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Death Stranding review – interesting, incredibly pretty, and kind of dull

Death Stranding is out now on PC, complete with graphical improvements and some PC exclusive content like wearable Half-Life headcrabs. You can read our original review below.

Hideo Kojima has always been fascinated by attrition: Tapping Circle through the pain in Metal Gear Solid’s torture scene, Solid Snake gasping as he crawls through MGS 4’s oven hallway, the extended ladder sequence of MGS 3, and the uncomfortably long jeep ride with Skull Face in MGS 5. Death Stranding is his attempt at capturing that feeling, effort as a mechanic, and selling it as an entire game. The results are mixed.

Death Stranding is a video game about the spaces in-between. A cataclysmic event has severed the balance between life and death. The dead appear to the living, dragging them into another dimension known as the Beach, and the people who brave this terrifying world are forced to use Bridge Babies (or BBs) to sense them. These unborn babies are encased in an artificial womb – not dead, but not quite alive, existing in their own purgatory, too. Schrödinger’s tot.