about X hours ago from
Rock, Paper, Shotgun
Hollow Knight incites a bit of debate around the site. As John brought up in his review last year: what do you do with a game that is genuinely good but rather unoriginal? It’s a Metroidvania game that a lot of us picked up because it was simply the most recent Metroidvania game, and that’s […]
about X hours ago from
Rock, Paper, Shotgun
A proper modding community can keep a game world alive long after the studio behind that title has put it to pasture. Or, more accurately in this case, when the studio just keeps porting the original game to new devices instead of, you know, making new entries. Skyrim has some of the most in-depth world […]
about X hours ago from
Rock, Paper, Shotgun
Blasphemous as it sounds, I really like Halo. I like the floaty jumps, the slugfest combat where landing the first hit doesn’t always mean a win, the swooshy, slidey vehicles and the range of multiplayer modes. So naturally, Microsoft chose to release the free-to-play Halo Online in Russia only and cancel it before it could […]
about X hours ago from
Rock, Paper, Shotgun
Ben Brode has made the surprise announcement to depart Blizzard Entertainment. The guy that has served has both the behind the scenes and the in-front of the scenes Hearthstone lead for a few years now made a post on the Battle.net forums explaining what a difficult choice this has been and, vaguely, where he’s headed […]
about X hours ago from
Rock, Paper, Shotgun
DOS Boot is just Brock digging into old DOS/Windows games and talking half-remembering cool and bizarre experiences that are only available on abandon-ware sites at this point. Weekends should be for having fun and by god, we’re going to have some wholesome gosh dang fun on RPS Weekends. There’s a great one and done TV […]
about X hours ago from
Rock, Paper, Shotgun
Do you know how many different ways you can move a string and some pegs? Let me show you, because you will certainly find out if you play the next game listed. Bending a string around a bunch of pegs leaves so much open space to wrap your string around and so many pictures to […]
about X hours ago from
Rock, Paper, Shotgun
Edmund McMillen made this game. I don’t have to tell you that because if you know who Edmund McMillen is then you know what all of his unholy creations look like. The guy from Binding of Isaac and Super Meat Boy has a delightfully odd new title headed our way this year, and we finally […]
about X hours ago from
Rock, Paper, Shotgun
Every time I use a springtime header image, I end up damning us to another week of winter. But this time, this time I’m feeling confident about sunshine, frolicking, cans in the park, taps aff, and all the other springtime goodtimes we’ll see for real this weekend. But just in case, perhaps it’s sensible to […]
about X hours ago from
Rock, Paper, Shotgun
In this strange age of Battle Royale shooters drawing crowds of millions, it’s hard for other multiplayer action games to find their footing, even if they do have an interesting hook like last-man-standing survival sandbox Darwin Project, which spices up its 10-player battles with Twitch audience integration, and a human ‘director’, able to skew the […]
about X hours ago from
Rock, Paper, Shotgun
The Samsung CHG90, or the LC49HG90DMNXZA to give it its full and proper title, is by far the most ludicrous monitor I’ve ever seen. Measuring a whopping 49in across its fancy curved diagonal, this ultra-super-stupidly-wide 32:9, 3840×1080, 144Hz, HDR (let me catch my breath for a second) FreeSync 2 VA display is proper bonkers. And […]