Players say Fallout 76 will be rife with hacking, but Bethesda disputes it

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Players say Fallout 76 will be rife with hacking, but Bethesda disputes it

Bethesda Softworks is disputing claims made Monday in a well-read Reddit thread that Fallout 76’s PC version is vulnerable to rampant cheating and griefing because so many users, thanks to modding, are familiar with the engine and technology the game is built on.

On Monday, user teetharejustdone alleged there were five ways to hack and break Fallout 76, basing that on a 4,000-hour playing history in Fallout 4 and two years of experience modding it. They alleged that the game doesn’t have server checks to verify the integrity of files or player and environmental models, and that things such as wall collision are handled on the client side (and therefore can be altered). Using a packet analyzer, they said users could also take advantage of unencrypted server traffic to manipulate their hit points and other stats and disconnect other users.

Battle for Azeroth gave the Hearthstone team the troll expansion they’ve always wanted

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Battle for Azeroth gave the Hearthstone team the troll expansion they’ve always wanted

World of Warcraft’s latest expansion, Battle for Azeroth, was released earlier this year, while the Hearthstone team revealed its own new expansion, Rastakhan’s Rumble, at BlizzCon 2018. Both the World of Warcraft expansion and this new Hearthstone pack deal heavily with the Warcraft race of trolls — the titular Rastakhan himself is, in fact, a new character introduced in Battle for Azeroth.

Rastakhan’s Rumble is unlike many other Hearthstone expansions, because it ties in so neatly to what’s going on in World of Warcraft at the moment, rather than delving into years-old history, like Knights of the Frozen Throne did. And lead mission designer Dave Kosak is excited about the two games coming together once again.

Final Fantasy 15 character DLC canceled, game director Hajime Tabata quits

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Final Fantasy 15 character DLC canceled, game director Hajime Tabata quits

Three of the next four character-focused add-ons for Final Fantasy 15 have been canceled, Square Enix announced today, and game director Hajime Tabata has left the company.

One of the add-ons, Final Fantasy 15 Episode Ardyn, will still be released in March 2019, but episodes based on the characters Aranea, Lunafreya and Noctis have been scrapped. All four episodes were previously planned for release in 2019, and would have offered side stories and an alternate finale to Final Fantasy 15.

PlayStation Classic feels like a fun, bare-bones package

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PlayStation Classic feels like a fun, bare-bones package

When PlayStation first hit the market in the mid-’90s, Sony famously didn’t want to call it a toy. That was Nintendo’s territory, after all. And PlayStation, the theory went, was something different. Something more powerful. Something targeted at an older demographic. Something that would create its own market rather than fight for the existing one.

It was a sentiment that began in the company’s early behind-the-scenes discussions about collaborating with Nintendo and carried through into the PlayStation’s marketing once it became its own thing.

Pokémon: Let’s Go! unites the original trainer trio for the first time

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Pokémon: Let’s Go! unites the original trainer trio for the first time

Pokémon: Let’s Go! stays largely faithful to the original Red, Blue, and Yellow — with some noted twists — but its historical nods to the series stretch even farther back. The game’s latest trailer, likely the last ahead of launch, reveals that the trainers Red and Blue appear, joined by fellow trainer Green for the first time.

Red and Blue are canonical Pokémon masters of the Kanto region, with Blue standing as the most familiar to fans. Otherwise known as Gary Oak, he’s the grandson of Professor Oak and one of the strongest trainers players fight against in the first-gen games. Meanwhile, Red is the default name for the character that players assume in Red/Blue/Yellow, but he also shows up as a rival trainer in Silver/Gold/Crystal. He’s the toughest trainer a player will face in the second generation, and usually the last challenge players undertake before finishing the game.

Riot Games hit with gender discrimination lawsuit

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Riot Games hit with gender discrimination lawsuit

Three months after an investigative report by Kotaku alleging a culture of discrimination and harassment, one current and one former employee of Riot Games have filed a lawsuit against the company. The lawsuit accuses the League of Legends developer of endemic gender-based discrimination, violation of the California Equal Pay Act and a sexually hostile workplace.

The plaintiffs, Melanie McCracken and Jessica Negron, are asking for compensation in the form of unpaid wages, as well as damages and other penalties. They are also seeking the suit to be classified by the court as a class action. McCracken is currently employed by Riot Games and has worked for the company since 2013. Negron is a former employee of the company.

5 things we learned from the Anthem developer livestream

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5 things we learned from the Anthem developer livestream

Anthem lead producers Mike Gamble and Ben Irving led a stream of the upcoming game on Anthem’s official Twitch channel late last week, during which the two spent about 45 minutes flying through the game’s open world, engaging in events and fighting off hordes of enemies. While plenty of the game is still a work in progress — including some icons displayed on the stream — the stream did show off a lot of new stuff for Anthem fans to get excited about.

We combed through the gameplay and found quite a few details about the game we didn’t know before — or that the stream helped flesh out. So we’ve put together a list of everything we learned from this developer gameplay.

Red Dead Redemption 2 tops 17 million copies shipped

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Red Dead Redemption 2 tops 17 million copies shipped

Red Dead Redemption 2 launched to critical and commercial acclaim, and now we have an idea of just how well it did from a sales perspective: Rockstar Games has shipped more than 17 million copies of the open-world Western, parent company Take-Two Interactive announced Wednesday.

That staggering figure represents sales as of today — which means that Rockstar sold that many copies of Red Dead Redemption 2 in just 12 days, since the game launched Oct. 26 on PlayStation 4 and Xbox One.

The Sims 4 is getting a first-person camera

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The Sims 4 is getting a first-person camera

Last night’s Maxis Monthly — a dedicated livestream for all new Sims content across the various PC and mobile titles — revealed that a first-person camera mode will be coming to all Sims 4 players with the next patch update.

What started out as a joke feature by one producer turned into an actual development side project. Pressing Shift + Tab will switch the camera into first person mode, viewing the Sim world from the eyes of your Sim. Watch TV as a Sim! Eat popcorn as a Sim! Mop the floors as a Sim! Pet your Sim’s pets as a Sim!

How Hitman 2’s changes are designed for its bigger, deeper levels

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How Hitman 2’s changes are designed for its bigger, deeper levels

The Hitman series, in which players take the role of an international assassin known only as Agent 47, has always been defined by its levels. Each one is like an intricately designed puzzle box, with new paths and strategies opening up as 47 explores his surroundings, gathers intel and dons disguises. In 2016’s episodic Hitman, released in six chapters over seven months, developer IO Interactive explicitly made the levels the star of the show: Players had to sit with each of the six locations for weeks and weeks, learning all the characters, corners and clockwork mechanisms. Yet how would the studio top itself for Hitman 2, in which all six chapters are playable from the get-go?

To hear IO Interactive tell it, reverting to a traditional release model didn’t change much about the way the team made the sequel. The developers did want to create larger, more complex playgrounds for 47 and his adversaries in Hitman 2 — but they knew that bigger wasn’t necessarily better.