Apex Legends patch 1.1.3 improves hit detection and makes stealth tougher

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Apex Legends patch 1.1.3 improves hit detection and makes stealth tougher

Apex Legends’ latest patch is here and while it’s fairly light on content, there are quite a few important quality of life improvements to the game.

The most important change in patch 1.1.3 is all about hit detection. Hit detection determines whether or not fired bullets hit a target. With any online game there’s bound to be a problem or two with how the hit detection works, since it has to be accurate for every player in the game, no matter their location and connection. But Respawn Entertainment’s goal with this patch is to get it as close to accurate as possible. To help with this Respawn also introduced a new diagnostic system that should help them fix future hit detection issues.

Watch in awe as a real pastor baptizes an anime girl in a video game

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Watch in awe as a real pastor baptizes an anime girl in a video game

Syrmor, a YouTuber known for finding humane stories in VRChat, has documented one of the most fascinating phenomenons to come out of virtual reality. Not only do people go to church in a video game, there’s also a pastor who performs baptisms digitally for those looking to cleanse themselves spiritually.

In an unreal 10-minute video, Syrmor interviews DJ Soto, a Christian pastor who is looking to redefine what faith looks like. As Soto tells it, part of his interest in taking up a virtual house of prayer is that it opens up the experience to people who might otherwise be excluded from real-world congregations, such as folks in wheelchairs and recovering drug addicts. Soto describes one instance where he baptized a woman who couldn’t leave her home, and the experience was so intense that she started “bawling,” as she never thought she’d have the opportunity to do it given her condition. His service also allows him to reach people he couldn’t if he preached solely through typical avenues. He has been performing virtual reality baptisms for a year now.

PlayStation sets up new film and TV division

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PlayStation sets up new film and TV division

Sony’s PlayStation division, Sony Interactive Entertainment, is bolstering efforts to bring its video game properties to film and television with a new enterprise called PlayStation Productions. According to an interview with PlayStation Productions’ leads in The Hollywood Reporter, the new PlayStation division wants to “give our worlds life in another spectrum.”

PlayStation Productions is being led by Asad Qizilbash, an 11-year veteran of Sony’s PlayStation marketing group, and overseen by Shawn Layden, chairman of SIE Worldwide Studios. The new production company will develop and produce projects internally, as opposed to licensing PlayStation properties out to external Hollywood studios, Qizilbash told The Hollywood Reporter.

Elder Scrolls miniatures game announced, first wave set in Skyrim

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Elder Scrolls miniatures game announced, first wave set in Skyrim

The Elder Scrolls series is getting its own tabletop miniatures game. Called The Elder Scrolls: Call to Arms, it’s being made by Modiphius Entertainment, the same team behind the Fallout: Wasteland Warfare miniatures game that started shipping last year.

According to Modiphius, Call to Arms will be an officially licensed tabletop miniatures game that spans the entire Elder Scrolls video game universe. The first wave of models will focus on The Elder Scrolls 5: Skyrim, and include a bunch of fan-favorite characters. That set will include minis for Hadvar, Ralof, Yrsarald Thrice-Pierced, Marcurio, Mjoll the Lioness, Ulfric Stormcloak, Galmar Stone-Fist, and General Tullius. Even Lydia will be there to carry your burdens in 32 mm resin.

Report: Call of Duty’s annual release wobbles, but Treyarch moves up to save it

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Report: Call of Duty’s annual release wobbles, but Treyarch moves up to save it

Call of Duty’s production is in trouble, but the franchise will still hit its 16th annual release in 2020, according to another bang-up report from Kotaku about what’s going on inside Activision’s stable of studios.

The report by Jason Schreier details how even a three-year schedule is a very tight timeframe for building something of Call of Duty’s scale, and leaves the reader realizing how unprecedented that series’ annual run really is and how it’s almost taken for granted today. Call of Duty has published a game every year since 2005, which is every year of the preceding two console generations. In that span it has often been the biggest selling game in those years, and became a cultural phenomenon, particularly since 2007’s Modern Warfare.

Players find piles of dead horses in Red Dead Online

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Players find piles of dead horses in Red Dead Online

Something weird and/or spooky is going on in Red Dead Online. Yesterday players started finding big piles of skinned, dead horses laying around. Others report ghost towns, with no animals or NPCs spawning. Either Tywin Lannister is guest starring, or something else is about to go down in Rockstar Games’ west world.

Here’s a glimpse of one such equine pile, in Valentine. Players report that every living thing across the entire map has apparently been eradicated, as if by some unseen (developer’s) hand.

The Division 2’s first raid is impossible for console players, apparently

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The Division 2’s first raid is impossible for console players, apparently

Raids are meant to be hard, but the first one in Tom Clancy’s The Division 2 is so hard that so far, no players on console have managed to beat it. PC users managed to do so within hours of the raid, Operation Dark Hours, going live on Thursday. But more than just a handful of frustrated voices are saying that the raid’s expectations are beyond the capabilities of twin-analog gamepad gaming.

Kotaku went into extensive detail about the raid and what’s behind the difficulty spike yesterday. But this is well more than some issue of gameplay criticism or someone’s impressions. The Division’s subreddit is alive with complaints about the raid’s difficulty (and condescending counter-complaints about the complaining) with a thread demanding the developers themselves try to beat the raid on the console doing most of the talking.

Those World of Warcraft: Classic bugs aren’t bugs, y’all

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Those World of Warcraft: Classic bugs aren’t bugs, y’all

World of Warcraft is a 15-year-old video game. World of Warcraft: Classic is designed to play like its earliest forms. That means some parts of it are, quite literally, features and not bugs. But some not-hip-to-this players are reporting them anyway.

Blizzard politely told players of the WoW: Classic beta that about 13 or so things may not be as they remember them (if they remember them) but they are in fact how the game functioned as of Drums of War, the 1.12 patch update (released August 2006) being used to rebuild the vanilla version of the game.

Fortnite’s official John Wick skin has made things kinda awkward

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Fortnite’s official John Wick skin has made things kinda awkward

For over a year now, Fortnite has had a bearded suit-wearing skin, The Reaper, that everyone referred to as “John Wick.” And now there’s an actual John Wick skin, which is literally called John Wick.

The first thing that makes this inclusion strange is that, in order to set the real John Wick apart from the pseudo-John Wick, Epic Games designed the named character to look stern and serious. The Reaper’s cartoonish features, by contrast, fit more neatly into Fortnite’s brightly-colored world.