Resident Evil 3 ‘remastered’ with fan-made HD upgrade

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Resident Evil 3 ‘remastered’ with fan-made HD upgrade

Remasters and remakes of Residents Evil 1 and 2 have come to modern hardware in 2015 and 2019. If you’re hankering for an upgrade for Resident Evil 3 (originally launched for GameCube in 2003; PlayStation in 1999), these fans have a treat for you: RE3SHDP which is shorthand for Resident Evil 3: Seamless HD Project.

First, this is a non-official and totally free fan project. You’ll need a PC and the Dolphin GameCube emulator. The Seamless HD Project is an upscaled, restored and in some cases manually edited remaster that brings old environments, visual effects and game elements into sharper detail. Here’s a gallery of select images, all from the project’s homepage, but the better comparison is the before/after image slider they’ve put atop the page.

No, Pokémon Sword and Shield is not reusing models from recent Pokémon games

about X hours ago from
No, Pokémon Sword and Shield is not reusing models from recent Pokémon games

Game Freak’s highly unpopular decision to limit Pokémon Sword and Shield’s Pokedex spawned a rumor that the studio was reusing models from recent 3DS games, making it too much trouble to include older models. But an interview in Famitsu, recently surfaced on social media and the Pokémon subreddit, specifically refutes this.

Somehow, this wasn’t noticed (and Game Freak didn’t repeat these explanations in their response two weeks ago), but developers rebuilt from scratch all of the models for Pokémon Sword and Shield, meaning the reused-assets rumor is bunk.

How facial expressions could be the next game controller

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How facial expressions could be the next game controller

I don’t usually care for infinite running games, but In the Same Boat is a bold exception. It’s an experimental project in which players use facial expressions to control a canoe, as it navigates obstacles along a river.

I recently played the game at the University of California, Santa Cruz, where it’s being partly developed by researchers and students as a joint project with the University of Saskatchewan. The team is part of a program run by Katherine Isbister, author of How Games Move Us, an excellent book on emotive game design.

Eve Online is changing how chat works, and that changes the game

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Eve Online is changing how chat works, and that changes the game

The way chat works in Eve Online changes today, throwing a wrench into an entire strategic layer of the game. Here’s why that’s important, and maybe even why the change could be informative about the future of the influential spacefaring MMO.

First, a bit of background. New Eden est omnes divisa in partes tres ... cough ... Sorry. Old habits. I’ll begin again.

There’s no looking back in this Super Mario Maker 2 level

about X hours ago from
There’s no looking back in this Super Mario Maker 2 level

Some people design oddball levels in Super Mario Maker 2. Some people design devious levels in Super Mario Maker 2. Some do both — like this SMM2 level in which the player cannot face forward (to the right) as they progress through the level.

If they do, the floor turns to coins and Mario, Luigi, Toadette or whomever plunges into the abyss as a jaunty tune plays them off. So, let’s cut to the chase: How do you program a game to recognize which direction a player is facing, much less penalize them for facing the wrong one?

Here’s how Destiny 2: Shadowkeep’s finishing moves work, according to Bungie

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Here’s how Destiny 2: Shadowkeep’s finishing moves work, according to Bungie

In its reveal of Destiny 2: Shadowkeep, Bungie showed off a new system called finishing moves. In the trailer, Guardians smash targets with their fists or slash them with knives to send them flying. It’s a flourish to finish an enemy off once they’ve reached a certain health threshold.

Aside from the trailer, Bungie hasn’t spoken about how exactly these new moves work. In an interview with Polygon, general manager Mark Noseworthy and franchise director Luke Smith explained the system and how it will benefit players in-game.

G2A could block some game keys from its platform, but developers have to do the work

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G2A could block some game keys from its platform, but developers have to do the work

G2A, the company behind the controversial G2A Marketplace, has proposed to block certain game keys from being listed for sale on its storefront. The offer comes after a fresh wave of scandal, and more than five years after the platform first opened for business.

The G2A Marketplace allows users to post game keys up for sale, a service that they say makes it a competitor to sites like eBay and Amazon. The trouble is that the Polish-owned, Hong Kong-based company is unable to vouch for the source of the game keys up for sale.

Valve launches Steam Labs with experiments for how to make games easier to find

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Valve launches Steam Labs with experiments for how to make games easier to find

With thousands of games on steam all vying for consumer attention, the process of finding the hidden gems is always difficult. But, in its endless quest to better curate its platform, Valve is stepping in with a few new experimental tools to help players find the games that might appeal to them. The tools are all being collected into an area that Valve is calling Steam Labs.

The first Steam Labs experiment that Valve showed off was called Micro Trailers. The idea was to create a bot that would automatically generate a quick and easy-to-watch trailer for any game based on existing trailers. Valve has a test version of the tool up now, and you can see miniature trailers of some of Steam’s most popular games to help get a feel for them in just a glance.

The new Mortal Kombat movie will be rated R, writer says

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The new Mortal Kombat movie will be rated R, writer says

While the Mortal Kombat video games are infamous for their graphic violence, the movies based on the franchise have been comparatively tame and bloodless. The upcoming cinematic reboot of Mortal Kombat, however, will be rated R, according to the people making it.

Screenwriter Greg Russo, a self-professed fan of the Mortal Kombat franchise, confirmed the film’s intended R rating on Twitter, adding that the series’ gory fatalities will appear onscreen.

Red Bull announces World of Warcraft Race to World First event

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Red Bull announces World of Warcraft Race to World First event

Red Bull will be hosting another Race to World First as World of Warcraft guilds gear up for Patch 8.2’s Mythic raid, Azshara’s Eternal Palace. The Race to World First is a new and interesting esport that publicizes a community event that has taken place behind the scenes for over a decade.

It’s only with Battle for Azeroth, the newest World of Warcraft expansion, that guilds have begun streaming their strategies and making a public event out of their attempts on these difficult bosses. While Red Bull previously worked with Method, the victor of the previous races in Uldir and the Battle for Dazar’Alor, this event will be hosted on Red Bull’s channels.