Metal Gear Man documentary explores a gamer's Big Boss-inspired prosthetic arm

about X hours ago from
Metal Gear Man documentary explores a gamer's Big Boss-inspired prosthetic arm

BBC tackles Konami's "Phantom Limb Project"

The story of James Young, the British man who was outfitted with a prosthetic arm inspired by the Metal Gear series, is now the subject of a BBC3 documentary called Bodyhack: Metal Gear Man. You can watch the two-part special, which runs about 30 minutes, on YouTube.

Bodyhack: Metal Gear Man touches on the accident that left Young without his left arm and part of his left leg, and the efforts of prosthetics maker Sophie de Oliveira Barata to develop a high-tech bionic arm to replace his missing limb. Metal Gear publisher Konami, who paid for development of the prosthetic, branded it the Phantom Limb Project — a reference to Kojima Productions' Metal Gear Solid 5: The Phantom Pain.

Paragon opens up free beta weekend later this month

about X hours ago from
Paragon opens up free beta weekend later this month

The free-to-play MOBA will be free to play...wait

Epic Games is hosting a free beta weekend for Paragon starting May 26. Registration is now open to interested players who aren't already checking out the free-to-play MOBA, which is now available in Early Access.

The weekend will run from Thursday, May 26 until Sunday, May 31. Participants must sign up online by May 25 to access the Paragon beta, as detailed in the video above. This is the second chance this month that players will get to try the game; a stress test ran at the beginning of May.

Promising indie game Twelve Minutes is officially in the works

about X hours ago from
Promising indie game Twelve Minutes is officially in the works

Along with a new look

The development of Twelve Minutes, the Groundhog Day-like point-and-click game, is now fully funded, and creator Luis Antonio is working on the game full-time, he announced today.

Antonio began development on Twelve Minutes three years ago, while he was working as an artist on Thekla's The Witness. He has been working on his game in his free time, and showing it to other developers and members of the press at conventions like IndieCade, the Game Developers Conference and PAX East. For more than a year, Antonio has been trying to secure funding and collaborators for Twelve Minutes, and both elements are now in place.

Star Wars Battlefront skipped single-player to launch alongside The Force Awakens

about X hours ago from
Star Wars Battlefront skipped single-player to launch alongside The Force Awakens

EA promises to address 'depth and breadth' criticisms in future games

Electronic Arts released Star Wars Battlefront without a single-player campaign so that it could arrive "side-by-side" with Star Wars: The Force Awakens, according to EA Studios executive vice president Patrick Soderlund. During an investor presentation yesterday, Soderlund talked about the criticisms the company received for Battlefront's multiplayer focus.

"It was a conscious decision we made due to time and being able to launch the game side-by-side with the movie that came out to get the strongest possible impact," Soderlund said of the game, as reported by GameSpot.

World of Warcraft's most recent expansion now part of base game

about X hours ago from
World of Warcraft's most recent expansion now part of base game

Draenor is free!

The fifth and most recent World of Warcraft expansion, Warlords of Draenor, is now available as part of the base game. A member of Blizzard Entertainment's customer support confirmed that all players have access to the add-on content after a Reddit user noticed it was no longer up for sale online.

Warlords of Draenor cannot be bought on its own at retailers or on Battle.net, Blizzard said. A boost bringing characters to level 90 included with individual copies of the expansion will now be given to all World of Warcraft players upon purchase of the starter edition.

Fallout 4's Far Harbor expansion sends you to a mean, mountainous Maine

about X hours ago from
Fallout 4's Far Harbor expansion sends you to a mean, mountainous Maine

Take a trip to Fah Hahbah

Fallout 4's first major story expansion, Far Harbor, is intended to offer more than a new area to explore. The add-on introduces a three-way conflict with all kinds of tough choices and a variety of endings, according to publisher Bethesda Softworks.

Based on the island city of Bar Harbor, Maine, the island of Far Harbor is the largest landmass that Bethesda has ever created for an expansion to one of its games. It's a more forbidding place than anything in the rest of Fallout 4, even more so than the Glowing Sea — "the island is radiation," said lead producer Phil Nelson.

Two guys in Iceland want to improve how VR games are developed

about X hours ago from
Two guys in Iceland want to improve how VR games are developed

I felt like a ghost inside the Matrix.

I was standing inside a representation of Waltz of the Wizard by Icelandic developer Aldin Dynamics, but I wasn’t in the game itself. Instead, I was watching someone else play the game from within a sort of pointillistic version of the environment, studying what they do. I was standing in an HTC Vive, watching a virtual version of a virtual world.

I accomplished this with program that Aldin is hoping will help lead to better virtual reality games.

A master class on The Elder Scrolls: Legends and a tease about its campaign

about X hours ago from
A master class on The Elder Scrolls: Legends and a tease about its campaign

Lanes, superfans and a branching campaign; this isn't Hearthstone

It's Pete Hines' job to sell games, but the best pitch that Bethesda Softworks' VP of PR and Marketing gives for The Elder Scrolls: Legends isn't scripted or practiced or pulled from a list of talking points. It's the look on his face. And it reminds me of something he said last year.

For several minutes before I caught the look, I'd been bumbling my way around the upcoming competitive card game. It was more than enough time to remember that my learning curve on games like The Elder Scrolls: Legends looks roughly like the trajectory of a space shuttle after launch. I've played a bunch of card games, and I know the commonalities, but I'm far from an expert. If I was ever going to be good, it wasn't going to be the first time I played it.