Maize is an adventure game about sentient corn — no, really

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Maize is an adventure game about sentient corn — no, really

This'll wake you up from a vegetative state

It's nice to see video games get weird every once in a while, and Maize is the latest example of that. Billed as a game about "sentient corn," this first-person title takes you to the American heartland for a strange adventure.

Maize is being developed by Toronto-based Finish Line Games, the indie studio behind Cel Damage HD. Its debut trailer, which you can watch above, introduces one of its oddball characters: a cantankerous cornstalk who doesn't have time for a crow's nonsense (or anyone's, apparently). Players will also encounter a Russian robot bear that takes after Teddy Ruxpin, except with a more ill-tempered personality.

Watch the first teaser for the new Star Trek series

about X hours ago from
Watch the first teaser for the new Star Trek series

The first teaser trailer for CBS's new Star Trek series is here, and along with it, the official logo for the show. Both can be seen in the video above.

The 50-second trailer doesn't offer anything too informative. Instead, it starts off with a narrator's voice proclaiming "a new adventure" before flying warp speed through the galaxy. The teaser ends with the new logo for the series.

The show will be helmed by Bryan Fuller, best known for creating Hannibal and Pushing Daisies, but there's no word on casting just yet. Star Trek is expected to debut next January, although only the first episode will be made available to standard cable TV audiences. Following the premiere of the pilot, people will have to sign up for CBS' stand-alone streaming service, All Access, to watch the show.

Mass Effect 'holographic' theme park ride celebrates opening day

about X hours ago from
Mass Effect 'holographic' theme park ride celebrates opening day

You can go visit New Earth today

An immersive theme park attraction based on Mass Effect is now open at California's Great America, located in Santa Clara, California. Following a private event for select visitors yesterday, the general public can visit the park to try out Mass Effect: New Earth, a "4D holographic journey."

The ride has visitors wear 3D glasses as a live performer narrates a trip through space, according to Great America. The six-minute attraction features moving seats, a high-resolution LED screen and other sensory overloading technical effects. The video above details how that all works, while teasing what Mass Effect fans in particular can look forward to.

Grand Theft Auto 5 tops 65 million copies shipped

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Grand Theft Auto 5 tops 65 million copies shipped

So many stolen cars

Rockstar Games has shipped more than 65 million units of Grand Theft Auto 5 worldwide, announced Take-Two Interactive CEO Strauss Zelnick today.

The news came during an investor call for Take-Two's 2016 fiscal year. Grand Theft Auto 5 shipments had topped the 60 million mark by early February, which means that Rockstar shipped approximately 5 million units of the game in the past three months or so. At this same point one year ago, shipments of Grand Theft Auto 5 totaled just under 52 million units. So in the past year, Rockstar has shipped 13 million copies of the game.

Nintendo proposes changes to the company's purpose as business broadens

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Nintendo proposes changes to the company's purpose as business broadens

It's much more than a games company

Nintendo will propose an amendment to its official charter next month as the company continues to diversify its business model. In a notice issued by president Tatsumi Kimishima, Nintendo detailed an intention to update the company's stated purpose, adding ventures like eating establishments, computer software and health devices to the mix.

The board of directors will meet June 29 to approve the amendment, which outlines new and edited provisions for Nintendo's business. The noted changes are: manufacturing and selling medical devices and computer software, investing in "eating establishments" and licensing the rights to Nintendo's intellectual property.

Metal Gear Man documentary explores a gamer's Big Boss-inspired prosthetic arm

about X hours ago from
Metal Gear Man documentary explores a gamer's Big Boss-inspired prosthetic arm

BBC tackles Konami's "Phantom Limb Project"

The story of James Young, the British man who was outfitted with a prosthetic arm inspired by the Metal Gear series, is now the subject of a BBC3 documentary called Bodyhack: Metal Gear Man. You can watch the two-part special, which runs about 30 minutes, on YouTube.

Bodyhack: Metal Gear Man touches on the accident that left Young without his left arm and part of his left leg, and the efforts of prosthetics maker Sophie de Oliveira Barata to develop a high-tech bionic arm to replace his missing limb. Metal Gear publisher Konami, who paid for development of the prosthetic, branded it the Phantom Limb Project — a reference to Kojima Productions' Metal Gear Solid 5: The Phantom Pain.

Paragon opens up free beta weekend later this month

about X hours ago from
Paragon opens up free beta weekend later this month

The free-to-play MOBA will be free to play...wait

Epic Games is hosting a free beta weekend for Paragon starting May 26. Registration is now open to interested players who aren't already checking out the free-to-play MOBA, which is now available in Early Access.

The weekend will run from Thursday, May 26 until Sunday, May 31. Participants must sign up online by May 25 to access the Paragon beta, as detailed in the video above. This is the second chance this month that players will get to try the game; a stress test ran at the beginning of May.

Promising indie game Twelve Minutes is officially in the works

about X hours ago from
Promising indie game Twelve Minutes is officially in the works

Along with a new look

The development of Twelve Minutes, the Groundhog Day-like point-and-click game, is now fully funded, and creator Luis Antonio is working on the game full-time, he announced today.

Antonio began development on Twelve Minutes three years ago, while he was working as an artist on Thekla's The Witness. He has been working on his game in his free time, and showing it to other developers and members of the press at conventions like IndieCade, the Game Developers Conference and PAX East. For more than a year, Antonio has been trying to secure funding and collaborators for Twelve Minutes, and both elements are now in place.