The Walking Dead producers working on Altered Beast, Streets of Rage adaptations

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The Walking Dead producers working on Altered Beast, Streets of Rage adaptations

The executive producers behind The Walking Dead television series and its AMC spinoffs have partnered with Sega’s film and television production arm to develop “filmed entertainment adaptations” of Altered Beast and Streets of Rage, according to an announcement from Stories International.

The two Sega Genesis era properties are being explored for opportunities in both film and television, Stories International said. Stories will work with production company Circle of Confusion (Fear the Walking Dead, Powers, Outcast) on the adaptations. Circle of Confusion’s Lawrence Mattis and Julian Rosenberg and Stories’ Evan J. Cholfin were named as producers.

Knack 2’s biggest surprise: It’s a lot of fun

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Knack 2’s biggest surprise: It’s a lot of fun

Sony’s Knack, a PlayStation 4 launch games that’s long felt like the butt of many a joke, is getting a sequel. The existence of Knack 2 was one of many surprises at this weekend’s PlayStation Experience, but the most welcome surprise may be that the sequel seems like it will be a much stronger game than the original.

The original Knack was a quintessential platform launch game: technically impressive at the time, but widely considered to be a fairly mediocre action-platformer. Knack 2, based on hands-on time with two of the game’s chapters, appears to address its predecessors shortcomings, offering greater depth in its mix of puzzles, platforming and beat ‘em up action.

The Last of Us Part 2 teaser divides fans over one big theory

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The Last of Us Part 2 teaser divides fans over one big theory

Sony revealed The Last of Us Part 2 over the weekend with a trailer just long enough to give viewers something to speculate about. Like any popular, unproven internet theory, this one has The Last of Us players taking sides for and against it — but mostly against it.

(There’s some light The Last of Us spoilers from here on out, and if this theory is true, it would be a major spoiler for The Last of Us Part 2.)

Behind the scenes with the coolest VR trailer we’ve ever seen

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Behind the scenes with the coolest VR trailer we’ve ever seen

What’s the best way to show off what it feels like to be in virtual reality? It’s an open question with no single right answer, at least not yet, and the best solution used to be something called mixed reality.

This is the process in which someone goes into virtual reality and is shot with a camera attached to a motion controller. Software then places the video image of the player into the game world. A recent sketch on Conan O’Brien showed used this technique perfectly.

Pokémon Go’s gym training is back to normal

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Pokémon Go’s gym training is back to normal

Pokémon Go players will find that training at gyms will take a lot less time than it has in recent weeks, thanks to an update developer Niantic quietly released over the weekend. The update reverts the training rewards back to their original level, following widespread complaints from more competitive fans following a change last month.

“Trainers, the amount of Prestige gained when training at friendly Gyms has been reverted back to the original values,” Niantic tweeted from the game’s account. That confirms a Friday night update suspected by The Silph Road, a group of Pokémon Go researchers that closely follow changes made to the free-to-play title.

Stellaris adds free narrative content

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Stellaris adds free narrative content

There’s a new patch dropping today for Stellaris, the turn-based strategy game from Paradox Interactive. But in addition to bug fixes, there’s a bit of treasure packed inside: New narrative content from Sunless Sea’s lead writer Alexis Kennedy.

When I reviewed Stellaris earlier this year I noted how surprisingly good the game was at telling stories, comparing it to the very best episodes of Star Trek. That’s not something I expected to say about a 4x game. But sadly, those sorts of narrative encounters sort of petered out in the mid-game.

Resident Evil 7’s finger puzzle now has a solution

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Resident Evil 7’s finger puzzle now has a solution

The Resident Evil 7 biohazard demo has taunted players with a one heck of an involved puzzle since it first launched back in June. With the game’s final teaser hitting the PlayStation Store over the weekend, one player found that Capcom didn’t forget to conclude the frustrating finger mystery — albeit with a pretty convoluted solution.

For those who haven’t subscribed to Resident Evil 7 demo players’ favorite conspiracy, the dummy finger was an item discovered in the game’s first trial, released just after E3 2016. A lone digit found in the creepy house belonged to a mannequin, but players weren’t content to just leave it at that. Instead, it became the center of several fan theories about its greater purpose, an obsession rivaling that with another eerie, secret-filled demo, P.T.

No Man’s Sky’s Foundation Update is promising, yet frustrating

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No Man’s Sky’s Foundation Update is promising, yet frustrating

Last week, Hello Games finally broke nearly three months of self-imposed silence about No Man’s Sky and released version 1.1 of the game into the world. Known as the Foundation Update, it brings in some significant changes to the way No Man’s Sky works, as well as plenty of tweaks that make life better for players.

The Foundation Update will be too little, too late for plenty of people. Yet as someone who played No Man’s Sky for hours upon hours during its launch week in early August, but quickly soured on the experience — until last Monday, my most recent save file was dated Aug. 27 — I thought I’d hop back in and check out the much-ballyhooed patch. The game I returned to was alternately delightful and frustrating, tugging at the curious explorer in me while stifling my progress with poorly explained obstructions.

The Rift is a Vive: a complete guide to the new VR ecosystem

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The Rift is a Vive: a complete guide to the new VR ecosystem

The Oculus Rift includes a pretty nifty feature when you add the Touch controllers: It more or less turns into an HTC Vive and, in fact, seems to be able to accommodate most SteamVR games out of the box. You don’t have to do anything to enable this feature; it just works.

The hardware itself, in terms of how players use it and even the number of buttons, is similar enough to not cause any issues when playing SteamVR games using the Rift.

Pokémon Sun and Moon’s latest legendary is available now

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Pokémon Sun and Moon’s latest legendary is available now

Pokémon Sun and Moon’s first mythical Pokémon giveaway is live, and that means a new legendary monster is available for the first time. Magearna, the steel- and fairy-type that makes its debut this generation, is up for grabs from now on.

Players who have finished Sun and Moon’s campaign will be able to collect the Pokémon to add to their Pokédexes. After beating the game, use the QR Scanner. The code that will reward players with Magearna can be found below: