Sony sponsors bootcamp for girls who want to work in gaming

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Sony sponsors bootcamp for girls who want to work in gaming

Sony has announced plans to sponsor a "bootcamp" for girls who want to work in video games and technology.

The six-week session is being held in Liverpool for local girls ages 11-to-14. It's being organized by Liverpool Girl Geeks, which says it's attracted large numbers of applications for its various courses and programs. This year, it hopes to support 400 girls, according to a report in Develop.

Gaming revenues increased in 2016, according to trade body

about X hours ago from
Gaming revenues increased in 2016, according to trade body

U.S. consumer spending on video games and gaming hardware rose slightly last year, to $30.4 billion, according to sales research outfit NPD and the Entertainment Software Association.

In its annual report, the ESA said that total sales — including games, in-game purchases, subscriptions, hardware and peripherals — was up from its 2015 level of $30.2 billion. Game software sales, including mobile revenues, was up six percent to $24.5 billion.

Halo Wars 2 multiplayer demo is live now

about X hours ago from
Halo Wars 2 multiplayer demo is live now

Halo Wars 2 is a realtime strategy game for Windows PC and Xbox One that's due to be released next month. In the meantime, publisher Microsoft has launched a multiplayer demo that eases players into the game's action sequences.

Halo Wars Blitz is free-to-play for anyone with Windows 10 or an Xbox Live Gold account. It replaces the basic start-game RTS mechanic of resource gathering, base building and tech tree advancement with a card-based strategy.

Epic founder Tim Sweeney to receive GDC Lifetime Achievement Award

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Epic founder Tim Sweeney to receive GDC Lifetime Achievement Award

Every year, Game Developers Conference recognizes an industry luminary, by bestowing a Lifetime Achievement Award. In 2017, the recipient is Tim Sweeney, founder of Epic Games.

Sweeney will collect the honor at the 17th Annual Game Developers Choice Awards which takes place during GDC at the Moscone Center in San Francisco. Sweeney founded Epic MegaGames in 1991 as a shareware publisher. His first release was the much-admired ZZT, which allowed users to create their own worlds.

Inspiring documentary on Crashlands’ development is out now

about X hours ago from
Inspiring documentary on Crashlands’ development is out now

If I had to name the one story I've worked on that I cared about most deeply, that inspired me the most, it would be the one about Butterscotch Shenanigans.

It's about a young man who is diagnosed with a life-threatening cancer. He's spent his professional life making so-so games. But now he wants to make his dream game. His two brothers drop everything to help him realize his ambitions. He works, even while he's going through debilitating cancer treatment.

The flawed report that made erroneous claims about violent video games

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The flawed report that made erroneous claims about violent video games

An academic report claiming that playing shooting games helped improve real life marksmanship has been retracted due to irregularities in its cited data.

"Boom, Headshot!" was published in 2012 and claimed to demonstrate that people who played first-person shooting games extensively also became better at shooting real guns. It was headed up by Professor Brad Bushman at The Ohio State University, who has published other research on how consuming violent media can lead to aggressive behavior.

Nintendo Switch: Everything we still don’t know

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Nintendo Switch: Everything we still don’t know

Back in the fall, Nintendo left us with a mess of questions following its first Nintendo Switch teaser. When the company announced it would answer many of them in January, during a long-form presentation streamed live around the world for press and fans alike, we thought the event would wrap and we’d emerge with much more clarity about the console.

Instead, the livestream invited even more questions about the upcoming hybrid console, which can be played both in the home and on the go. Although Nintendo has continued to give more details about the Switch since last week’s conference, there’s plenty more that we’re waiting to figure out.

Totaling the hidden costs of owning a Nintendo Switch

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Totaling the hidden costs of owning a Nintendo Switch

The Nintendo Switch is launching March 3 for $299.99, and Nintendo says it had to make some tough decisions in order to reach that price. Everything you need to get started is included in the box, such as a pair of Joy-Con controllers and a docking station.

But get started is the operative phrase there. While you could get by with consoles like the PlayStation 4 and Xbox One without feeling like you needed to buy accessories at launch, the Switch is a bit different. Multiplayer gaming on the Switch is a major push for Nintendo, and it’s not always going to be as simple as asking friends to bring their own Joy-Con controllers. (Of course, both the PS4 and the Xbox One were significantly more expensive than the Switch when they debuted.)