Mario Kart 8 Deluxe sets record as fastest-selling game in the franchise

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Mario Kart 8 Deluxe sets record as fastest-selling game in the franchise

Mario Kart 8 Deluxe sold nearly half a million copies stateside when it went on sale last Friday, making it the fastest-selling Mario Kart title ever.

Nintendo announced that the game beat out Mario Kart Wii as the series’ fastest seller, with a little more than 459,000 copies sold in the U.S. on launch day alone. (The Switch has moved 2.7 million units worldwide since launch, for context.) Mario Kart Wii, which went on to be the best-selling entry of the Mario Kart series — and second-biggest Mario game ever — moved just under 434,000 copies at launch in 2008.

Film buff Hideo Kojima had the best weekend ever

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Film buff Hideo Kojima had the best weekend ever

Hideo Kojima had ulterior motives for attending this year’s Tribeca Games Festival, the first of its kind. Sure, he was a top-billed, keynote speaker — but it was no coincidence that he flew all the way out to New York City from Tokyo for an event tied to to his hero Robert De Niro’s 16-year-old Tribeca Film Festival.

Kojima talked at length about how much he loved De Niro, star of his “second favorite movie,” Taxi Driver.

Mario and Luigi: Superstar Saga data found on Nintendo 3DS eShop

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Mario and Luigi: Superstar Saga data found on Nintendo 3DS eShop

A dataminer has found hints that Mario and Luigi: Superstar Saga is heading to Nintendo 3DS. Twitter user SciresM, well-known in the Pokémon and 3DS hacking communities, dumped files over the weekend that included icons and other information pointing to a deluxe version of the Game Boy Advance role-playing game.

SciresM first tweeted about the possible Mario and Luigi: Superstar Saga DX after rifling through a new update to the Nintendo 3DS eShop’s title ID database. When Nintendo “finally fixed their leaky metadata server,” he went ahead and posted specific icons he’d found through his searching.

Uniqlo’s getting some hot Nintendo shirts, thanks to fans

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Uniqlo’s getting some hot Nintendo shirts, thanks to fans

The winners of Nintendo and Japanese clothing retailer Uniqlo’s t-shirt design contest have been crowned, with a selection of stellar shirts hitting stores later this month.

Designs inspired by Mario, Pokémon, Animal Crossing, Star Fox and other iconic franchises will go on sale at Japanese Uniqlo locations beginning May 19. We’ve got our fingers tightly crossed that they’ll make it stateside sooner than later, because we’re a huge fan of several of these shirts.

Japan’s massive mobile hit Monster Strike shutting down English version

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Japan’s massive mobile hit Monster Strike shutting down English version

Monster Strike has been big in Japan for years — last year, the game reportedly earned $1.3 billion, according to research firm SuperData — but the mobile game has struggled to find a wide audience overseas. Now, the game’s publisher says it’s shutting down the English-language version of Monster Strike this summer.

“Unfortunately, despite our best efforts, the English version of Monster Strike just wasn’t the success that we thought it would be,” publisher Xflag said in an announcement on the Monster Strike website. “Sustaining the game at a satisfactory level has become difficult, no matter how much we want to keep it going.”

Nintendo shipped Switches by airplane to meet red-hot customer demand

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Nintendo shipped Switches by airplane to meet red-hot customer demand

Nintendo projected a shipment of 2 million Switches for the new console's March 3 launch. The company actually shipped 2.74 million, and the Wall Street Journal reports that the company turned to air freight — a costlier means of distribution — to get them into consumers' hands.

An analyst told The Wall Street Journal (via Kotaku) that air freight could have added $45 per console to Nintendo's costs in getting the Switch to market.

How Overwatch still stuffs story into a campaign-less game

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How Overwatch still stuffs story into a campaign-less game

Overwatch has become notorious for being a game with exhaustive lore — almost all of which exists outside of the game itself. During the first Tribeca Games Festival this weekend, senior game designer Michael Chu told the crowd that Blizzard Entertainment still manages to get plenty of lore hints into the game itself, thanks to all those voice lines.

“We had to be really efficient because there weren’t that many places to get story out inside Overwatch,” he told moderators Ben Lindbergh and Jason Concepcion, co-hosts of the Ringer’s Achievement Oriented podcast. “One of the ways that’s most effective is the pre-game dialogue.”

How Overwatch still stuffs story into a campaign-less game

about X hours ago from
How Overwatch still stuffs story into a campaign-less game

Overwatch has become notorious for being a game with exhaustive lore — almost all of which exists outside of the game itself. During the first Tribeca Games Festival this weekend, senior game designer Michael Chu told the crowd that Blizzard Entertainment still manages to get plenty of lore hints into the game itself, thanks to all those voice lines.

“We had to be really efficient because there weren’t that many places to get story out inside Overwatch,” he told moderators Ben Lindbergh and Jason Concepcion, co-hosts of the Ringer’s Achievement Oriented podcast. “One of the ways that’s most effective is the pre-game dialogue.”

Hideo Kojima’s perfectly bizarre explanation of how Death Stranding’s coming along

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Hideo Kojima’s perfectly bizarre explanation of how Death Stranding’s coming along

During his interview at the inaugural Tribeca Games Festival in New York City, Hideo Kojima squirmed through several Death Stranding-based questions he could not answer. But when moderator Geoff Keighley asked a very simple one — how’s production on Death Stranding going? — Kojima gave a wonderfully esoteric answer.

“So far, it’s going pretty well,” the celebrated game designer said of his mysterious PlayStation 4 project, which we most recently saw at the Game Awards 2016.

Hideo Kojima’s perfectly bizarre explanation of how Death Stranding’s coming along

about X hours ago from
Hideo Kojima’s perfectly bizarre explanation of how Death Stranding’s coming along

During his interview at the inaugural Tribeca Games Festival in New York City, Hideo Kojima squirmed through several Death Stranding-based questions he could not answer. But when moderator Geoff Keighley asked a very simple one — how’s production on Death Stranding going? — Kojima gave a wonderfully esoteric answer.

“So far, it’s going pretty well,” the celebrated game designer said of his mysterious PlayStation 4 project, which we most recently saw at the Game Awards 2016.