XCOM 2 dev is hyped for Mario + Rabbids: Kingdom Battle

about X hours ago from
XCOM 2 dev is hyped for Mario + Rabbids: Kingdom Battle

XCOM 2’s creative director Jake Solomon was just as surprised as everyone to learn about Mario + Rabbids: Kingdom Battle.

The turn-based Nintendo Switch game, which is being developed by Ubisoft, appears to borrow heavily from the mechanics laid down by the X-COM series reboot launched in 2012. You’d think that Solomon would be a bit peeved seeing his team’s hard work being applied to a competing product, but he tells our colleagues at Game Informer that instead he’s absolutely thrilled.

The European SNES Classic Edition is super cute

about X hours ago from
The European SNES Classic Edition is super cute

The Super Nintendo Classic Edition is heading to Europe on Sept. 29 too, and it’s virtually identical to the North American one. Well, except for one big difference: The system looks much different.

The Super Nintendo that launched in Europe and Japan looks a lot different from the North American edition, so that explains why their miniature sets don’t look the same. We’re not hating on the mini-SNES we’re getting stateside, of course — it’s charming in its own way. But look at how simple and stylish the system Europe’s getting is:

Mario + Rabbids, Wolfenstein 2, Shadow of War lead E3 critics’ nominations

about X hours ago from
Mario + Rabbids, Wolfenstein 2, Shadow of War lead E3 critics’ nominations

Mario + Rabbids Kingdom Battle, Middle-earth: Shadow of War and Wolfenstein 2: The New Colossus were three of the best games of E3 2017, according to the world’s foremost gaming publications.

In the list of nominees for the 2017 Game Critics Awards, the aforementioned titles each received nods in four categories, including the coveted Best of Show. The other two games in that field are Assassin's Creed Origins and Super Mario Odyssey, each of which landed three nominations alongside Destiny 2.

Sega’s free, classic mobile games slammed as poor ports

about X hours ago from
Sega’s free, classic mobile games slammed as poor ports

Sega Forever is one of those exciting ideas in theory — a new program from the publisher where classics from its entire library are made into free-to-play mobile games. But players have found that, in practice, Sega Forever is a bit of a bust. Reviews criticize the ports for being poorly emulated, with Sega Networks’ chief marketing officer Mike Evans calling the launch not “as strong as it could have been” in an interview with Eurogamer.

Reviews on iTunes for much of Sega Forever’s first wave of free, classic games, including Phantasy Star 2 and Altered Beast, say the games need work.

SNES Classic coming this September, with a never-before-released game

about X hours ago from
SNES Classic coming this September, with a never-before-released game

The SNES Classic Edition is out on Sept. 29, Nintendo of America announced. The box will include 21 games on it for $79.99, giving it a smaller library than the discontinued NES Classic for $10 more.

Of the games included on the SNES Classic Edition — EarthBound, Super Mario World and The Legend of Zelda: A Link to the Past among them — there’s one never-before-released title in the mix. Star Fox 2, which has been widely available as a ROM, never actually made it out onto the Super Nintendo. It was canceled before its official release.

Raid Battles in Pokémon Go: How to defeat the strongest Pokémon

about X hours ago from
Raid Battles in Pokémon Go: How to defeat the strongest Pokémon

Pokémon Go’s getting more social with the addition of Raid Battles. The new feature is the biggest change to the game since it launched, and while they’re still not the classic multiplayer experience of the handheld games, Raid Battles are easy for the seasoned Pokémon Go trainer to jump into.

In case you’re intimidated by those big eggs — and bigger Pokémon — towering above the gyms in your area, we’ve got the basics on how to take on your first Raid Battle.

PS4 Spider-Man analysis from someone who worked on 5 Spider-Man games

about X hours ago from
PS4 Spider-Man analysis from someone who worked on 5 Spider-Man games

Chris Baker worked on five Spider-Man video games in his career as the manager of licensed games for Marvel from 2007 to 2014, so the guy knows a little bit about turning a huge franchise into a game. He also recently recorded some thoughts on the Spider-Man footage from Sony’s E3 conference this year, and the 14-minute video is ... well, it’s a pretty detail-obsessed look at the footage and what it might mean about the rest of the game.

Seeing someone with this much experience discuss someone else’s work in this much detail is pretty rare in this business, and it’s likely that Baker doesn’t know anything that we don’t outside of industry scuttlebutt. There are a lot of “let’s hopes” and “this could means” sprinkled around the video. He also points out a lot of tiny background details that might be easter eggs, while providing a bit more insight into the small callbacks from the comic book universe.

Square Enix, er, salutes DRM in Denuvo testimonial

about X hours ago from
Square Enix, er, salutes DRM in Denuvo testimonial

Publishers generally keep their feelings about DRM mum, unless they saying they don't like it, in which case they'll tell you all about it. What they usually don't do is say something like Square Enix has in a testimonial on the official site for Denuvo, the DRM that's been giving crackers and hackers some trouble lately.

As noticed by Dark Side of Gaming, Square Enix had this to say. "Thanks to you for the incredible service your team provide – it’s great to partner with you! It’s thanks to you guys that people have to buy the game." That's kind of a .. spicy take! Two other game makers, id software and Crytek, also give Denuvo a thumbs-up but they're a little more modulated in their praise.

Grand Theft Auto modding tool gets updated, is available again

about X hours ago from
Grand Theft Auto modding tool gets updated, is available again

The modding toolkit at the center of a dispute between its creators and Take-Two Interactive, which roiled the Grand Theft Auto PC community over the past two weeks, has received an update and is being distributed. It's another sign that Take-Two is backing away from a hard-line stance on modding.

OpenIV got a small update, notes PC Gameer. It’s now build 907 of version 2.9, implementing "bug fixes and small improvements." By itself that isn't much of a development, except that OpenIV's makers had taken the toolkit offline on June 14, after receiving what they said was a cease-and-desist demand from Take-Two's legal representatives on June 5.