Dust: An Elysian Tail creator reveals Metal Gear Solid-inspired Switch game

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Dust: An Elysian Tail creator reveals Metal Gear Solid-inspired Switch game

Humble Hearts, the developer behind 2012 action role-playing game Dust: An Elysian Tail, will release its next game, Never Stop Sneakin’, on Nintendo Switch this holiday. The developer’s new game is a big departure from its last — it’s a Metal Gear Solid-inspired stealth game with a weird comedy bent.

According to the trailer’s official description, madman Amadeus Guildenstern has traveled through time and kidnapped all of the U.S. presidents. “Infiltrate the enemy base, avoid their patrols, and hack their systems to gain valuable intel,” Humble Hearts said. “Build your Sneakin' HQ, and figure out how to stop Guildenstern's time-traveling scheme!”

Super Mario Odyssey does a smart thing with amiibo unlockables

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Super Mario Odyssey does a smart thing with amiibo unlockables

Super Mario Odyssey will use all available amiibo to unlock special costumes for Mario, but if your amiibo collection is lacking, don’t worry. Nintendo’s website for the game notes that all “amiibo-exclusive” content will available without using amiibo at all.

It’s a design choice that is becoming rarer and rarer these days, when it seems like every big-budget game launches with a bevy of microtransactions in tow. Even Nintendo has gotten into the season pass game, for example, with The Legend of Zelda: Breath of the Wild. The Switch and Wii U game also locks certain costumes behind amiibo, like Link’s classic green tunic. A recent uproar emerged around Metroid: Samus Returns as well, because its hardest difficulty setting is locked behind amiibo figures.

Dead Rising 4’s new Capcom Heroes mode looks wild

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Dead Rising 4’s new Capcom Heroes mode looks wild

This December, Dead Rising 4 will get a new mode that will let Frank West battle hordes of zombies as Capcom’s most famous characters. The new mode, Capcom Heroes, will see Frank assume the powers and abilities of Dante from Devil May Cry, Cammy from Street Fighter, X from Mega Man and many more.

In a new trailer for Dead Rising 4’s Capcom Heroes mode, we get a look at those characters — and another, Ghost Trick’s Sissel — as well as some classic Dead Rising characters. The Frank of Dead Rising 4 will also be playable as Classic Frank from the first game in the franchise, as well as Adam the Clown and Zombie Frank, in Capcom Heroes.

Hey Arnold! movie could lead to a new season, if all goes well

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Hey Arnold! movie could lead to a new season, if all goes well

Hey Arnold! The Jungle Movie will tie up some of the classic Nickelodeon cartoon’s 13-year-old loose ends when it premieres this November. But the cast and creator told Polygon during an interview at New York Comic Con that the TV movie will leave the door open for new adventures — which they’re desperate to tell with a full new season of episodes.

“It’s resolution but not closure,” said voice actress Olivia Hack, who’s played Arnold’s prissiest friend since the show began. The film will finally unravel the mystery behind what happened to Arnold’s parents, who went missing when he was a baby. It’s easily the biggest question lingering on fans’ minds since the show wrapped on a cliffhanger in 2004, after five seasons.

Splatoon 2’s spooky new Splatfest: vampires vs. werewolves

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Splatoon 2’s spooky new Splatfest: vampires vs. werewolves

While European Splatoon 2 players are set to debate the proper way to hang toilet paper on a roll this weekend, Nintendo Switch owners in North America will soon be asked to weigh in on which is better: vampires or werewolves?

Actually, it’s not exactly clear what next weekend’s Splatfest is trying to sort out. (Which is cooler? Which is scarier? Which would you rather be turned into?) But it’s a timely topic that will no doubt divide the Splatoon 2 player base. Should they choose stupid vampires, or really cool werewolves? It will undoubtedly be contentious.

Watch the first, playable piece of Psychonauts 2

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Watch the first, playable piece of Psychonauts 2

The team at Double Fine appeared cool, calm and collected this week in a video tour of the first small playable section of Psychonauts 2. We’ve embedded the clip above. The nearly 15-minute production shows off an early draft of the game’s art style, animations and even its first cutscene.

Studio head Tim Schafer is on hand, standing in for the viewer, with project lead Zak McClendon at the controls. McClendon spends a bit of time early on in the clip defining exactly what it is viewers are looking at. This bowl-shaped mountain lake is part of the Psychonauts 2 hub world, which players will explore early in the game and then return to many times between missions.

Battle.net app gets new social features, including ‘appear offline’

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Battle.net app gets new social features, including ‘appear offline’

Blizzard Entertainment is adding new social features to its desktop Battle.net app, including the long-requested ability to appear offline when logging into the service.

Those new features, including updates to groups, profiles and avatars, are now in the beta version of Blizzard Battle.net’s desktop app. Battle.net users can opt into the beta now; no invitation is required to take part.

Hollywood’s biggest names are ready to fight the ’liquid diarrhea’ of TV motion smoothing

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Hollywood’s biggest names are ready to fight the ’liquid diarrhea’ of TV motion smoothing

Motion smoothing is the reason your parents’ TV makes everything look like a soap opera. It’s likely the first thing you turned off on your own TV to make the image tolerable, and now you’re forced to either deal with it when you visit someone else or you give in and turn it off for them while explaining why it’s so damned bad. And that’s just uncomfortable for everyone.

James Gunn, the director of Slither, both Guardians of the Galaxy films and the under-appreciated Super recently tweeted about his hatred of the feature, and the fact it’s turned on as the default for so many displays. His message included some big names, all supporting the death of motion smoothing.

Arms graphic novels coming in 2018

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Arms graphic novels coming in 2018

Nintendo fans thirsty for more Arms lore can look forward to a series of graphic novels based on the Switch fighting game coming next year. Comic book publisher Dark Horse announced a partnership with Nintendo today to bring the weird world of Arms to a series of comics in 2018.

Dark Horse called its partnership with Nintendo “a new publishing program for the energetic and strategic fighting game” and shared new artwork of Arms fighters Spring Man, Ribbon Girl and Master Mummy from illustrator Joe Ng. (Ng is no stranger to drawing video game characters for comics; he’s illustrated Street Fighter and Darkstalkers books for Udon Entertainment and Overwatch’s Bastion comic for Blizzard.) Here’s a first peek at the art: