Shin Megami Tensei 5 is heading to Nintendo Switch

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Shin Megami Tensei 5 is heading to Nintendo Switch

Atlus is developing Shin Megami Tensei 5, the long-awaited next entry in its flagship role-playing game franchise, for Nintendo Switch. The company unveiled our first teaser for the console game this morning as part of a livestream.

The above first look shows what appears to be in-game footage from Shin Megami Tensei 5. Set in modern-day Japan, players will be confronting a variety of demons that have come to wreak havoc across the country. Things get real, real bloody, as should be expected from the series.

First hinted at during Nintendo’s big Switch reveal event earlier this year, Shin Megami Tensei 5 is only confirmed for the hybrid handheld-home console as of now. The previous mainline entry in the series, 2013’s Shin Megami Tensei 4, was a Nintendo 3DS-exclusive. It’s possible that Atlus has now shifted the series to Nintendo’s handheld-capable platforms. (If only we could say the same for the games in the Shin Megami Tensei spinoff series Persona.)

Animal Crossing mobile to be revealed in Nintendo Direct this week

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Animal Crossing mobile to be revealed in Nintendo Direct this week

After months and months and more months of waiting, Nintendo will unveil our first look at Animal Crossing for smartphones later this week. A Nintendo Direct presentation centered on the previously announced mobile game will stream at 12 p.m. Japan time this Wednesday, Oct. 25 — or 11 p.m. EST on Tuesday, Oct. 24, the evening before.

Nintendo hasn’t confirmed whether the Nintendo Direct is exclusively for Japanese audiences, or whether there will be an English-language stream airing concurrently. Animal Crossing is a franchise that transcends the language barrier, at least when it comes to our excitement for it — so you bet we’ll be watching this presentation either way.

Doki Doki Literature Club is an uncontrollably horrific visual novel

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Doki Doki Literature Club is an uncontrollably horrific visual novel

During the fall season, I spend a lot of time searching for fresh scares. I’m immune to haunted houses and horror movies, because neither one force me out of my comfort zone. I know that movies will progress without my input; even if I’m shrinking back a bit in my seat, it’ll keep moving, and I can live out the full experience. As for haunted houses, with the exception of a few “intensified” experiences, ghouls can’t touch me, and the scares are predictable. I can round a corner and, well, gosh! It’s … a dude in a costume and usually some pretty cool makeup.

I often feel the same sense of ease when playing horror video games. Gore doesn’t irk me, and monsters are so yesterday. I've already seen my fair share of Resident Evil 7 Let's Plays without feeling much in my gut. Like I do with haunted houses and horror films, I always know that none of the scares are real.

NeoGAF goes silent following allegations against owner

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NeoGAF goes silent following allegations against owner

NeoGAF, the pre-eminent forum for video gaming discussion more than a decade, has been offline for much of the past 24 hours

The trouble began in the late afternoon Saturday when allegations of sexual assault were leveled against the site’s owner, Tyler Malka, who goes by the handle “Evilore”. In the following post, user James Scott references this Facebook post, uploaded to Imgur four days ago.

Speedrunners take two years to assemble unbeatable Mirror’s Edge record

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Speedrunners take two years to assemble unbeatable Mirror’s Edge record

The fastest ever speedrun of Mirror’s Edge was two years in the making, and the 11 runners who made it aren’t sure it could go any faster.

This is a segmented speedrun, which means the 11 players who completed it worked on their portions of the game individually to achieve this optimal run. Strung together, it totals 22:40 of in-game time, 25:22.267 in real time.

It’s almost time for Original Xbox backward compatibility ...

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It’s almost time for Original Xbox backward compatibility ...

Some of the names that you may see when the Xbox One flips the switch on backward compatibility to the original Xbox include Dead to Rights, King of Fighters: Neowave and Star Wars: Knights of the Old Republic.

That’s according to users seeing listings for the games in the marketplace on their Xbox One and in Xbox One communities. Leaks of Xbox 360 backward compatible titles were seen in the same places in 2015 as the Xbox One approached that feature’s debut. And yes, Crimson Skies — the often-namechecked favorite of Xbox boss Phil Spencer — is in one of the images.

ThinkGeek Halloween sale, Destiny 2 PS4 bundle, and more game deals

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ThinkGeek Halloween sale, Destiny 2 PS4 bundle, and more game deals

If you haven’t already figured out your Halloween costume for this year, ThinkGeek is running a sale offering up to 75 percent off hundreds of items. You can also score deals on Uncharted: The Lost Legacy for PS4 (now $29.99 on Amazon) and the The Art of Overwatch hardcover (now $31.44 on Amazon).

Plus, savings on a good graphics card and a new 55-inch Samsung 4K smart TV which is marked down to its lowest price to date.

Halo director spells out what went wrong in Master Chief Collection, why it can be fixed

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Halo director spells out what went wrong in Master Chief Collection, why it can be fixed

Halo’s franchise development director has elaborated on what is in store for Halo: The Master Chief Collection, whose multiplayer 343 Industries will attempt to fix — three years after its launch — following the Xbox One X’s upcoming launch.

Halo: The Master Chief Collection will be getting enhancements for the Xbox One X edition, but Frank O’Connor stressed that the real reason that 343 was revisiting the beleaguered game is because three years of changes to the Xbox operating system and networking provided that opening. “In terms of chicken/egg scenarios, fixing the existing ‘vanilla’ Xbox One MCC was the Chicken that laid the Xbox One X enhanced version egg,” he wrote in a blog post.

Destiny 2’s seasonal changes detailed by Bungie

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Destiny 2’s seasonal changes detailed by Bungie

At TwitchCon today, Bungie explained how Destiny 2’s concept of seasons will change the game on a regular basis and revealed what players can expect when the game’s second season rolls around. The developer also detailed changes to what it calls “rituals” like Iron Banner and Faction Rally, and confirmed the return of The Dawning, a holiday-themed event from the original Destiny.

Bungie said it added seasons to the game to give players “a more predictable cadence for content updates.” Currently, the studio expects to have four seasons per year, though that is subject to change. Seasonal changes will see certain cosmetic items, including the contents of Bright Engrams, being swapped in and out. New seasons will also “change the themes of the player experience,” Bungie said.