How the Stranger Things mobile game could be made in secrecy

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How the Stranger Things mobile game could be made in secrecy

Considering the protective fan culture surrounding Stranger Things, and viewers’ eternal vigilance for any detail that could tip off parts of the story to come, the Stranger Things mobile game had to be developed in total secrecy — a tall expectation of a video game.

The studio’s solution? Use family members as testers.

Papers, Please gets a short movie adaptation and a trailer

about X hours ago from
Papers, Please gets a short movie adaptation and a trailer

First announced back in late May, the film is the by Nikita and Liliya Ordynskiy. In it, the protagonist struggles through the responsibility of his job, which is in a totalitarian, fictitious Eastern Bloc country, and his compassions for the people he processes.

We’ve thought highly of Papers, Please since creator Lucas Pope launched it back in 2013. It won two awards at the 2014 Indepdent Games Festival and another at the 2014 BAFTA Video Games Awards.

PUBG test servers bring long-awaited vaulting and climbing to the game

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PUBG test servers bring long-awaited vaulting and climbing to the game

The test servers for Playerunknown’s Battlegrounds will begin next week, developer Bluehole has announced. That will bring the long anticipated vaulting and mantling system to the game for the first time.

Vaulting and climbing means players will be able to traverse the map a lot more quickly, of course, and get to safety faster. In-game obstacles at scale heights of 2.3 meters can be mantled, Bluehole said. This means that obstales at chest height or shorter may be scaled weapon-in-hand. Anything larger and the weapon will be holstered automatically.

Halloween sales at Steam, Green Man Gaming, and more of the best deals

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Halloween sales at Steam, Green Man Gaming, and more of the best deals

Happy Halloweekend! Several retailers are celebrating the holiday with big sales. This weekend get up to 90 percent off horror games, horror virtual reality titles, and more at the Steam, Green Man Gaming, and Humble Bundle Halloween sales.

There’s lots more deals on various hardware and games to check out while you munch on some candy in say, this Super Mario or Assassin’s Creed costume.

Star Citizen’s fan convention introduced a planet-sized city right out of Blade Runner

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Star Citizen’s fan convention introduced a planet-sized city right out of Blade Runner

During the fourth annual CitizenCon, a fan convention for backers of the Star Citizen branded game projects, creator Chris Roberts was on hand to deliver a lengthy keynote address. It included an hour-long demonstration of the next phase of development, including a planet-sized city that looked straight out of Blade Runner 2049.

The Star Citizen project is, in reality, an effort to create two massive AAA experiences simultaneously. The first piece is a single-player game called Squadron 42, billed as the spiritual successor to the Wing Commander franchise. No new footage of that game was shown during the keynote presentation.

Bungie lays out plans for Destiny 2 improvements

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Bungie lays out plans for Destiny 2 improvements

Bungie is working to improve and fix Destiny 2 in an effort to address complaints from fans who have grown disgruntled in the seven-plus weeks since the game’s launch, the studio said yesterday.

This far out from Destiny 2’s debut, the game’s most dedicated players have blown through just about everything there is to offer, and they’re hungry for more. Meanwhile, now that the shine of the immediate post-launch period has worn off, it’s clear that there are many issues with the game’s loot drops and overall reward economy, among other areas. And of course, there are plenty of quality-of-life improvements that players would love to see, like the ability to swap between multiple emotes on the fly.

Super Mario Odyssey’s motion controls are recommended, but not required

about X hours ago from
Super Mario Odyssey’s motion controls are recommended, but not required

Super Mario Odyssey’s motion controls may be polarizing — co-reviewer Phil Kollar certainly isn’t a fan. I don’t mind them quite as much, but in case you’re in the same position as Phil and would rather play without, good news. The motion controls can be turned on or off, although playing the game sans motion comes with some finagling.

Pause the game to open up the main menu. There’s a submenu for options, and within that you’ll find a dedicated controls section.