Splatoon 2’s Marina and Pearl getting amiibo soon

about X hours ago from
Splatoon 2’s Marina and Pearl getting amiibo soon

Marina and Pearl, the Splatfest hosts of Splatoon 2, are getting amiibo, and the game is getting a new stage soon. The additions were announced after Splatoon 2 Koshien 2018 tournament wrapped up early this morning.

The teaser trailer shows the pop duo being greeted by adoring fans in Inkopolis square. No details yet on what features they will bring when activated within the game or when they launch. Nintendo of America’s Twitter said “later this year.” They’re available only as a $24.99 two-pack.

Hello Neighbor headlines six TinyBuild games on the way for Nintendo Switch

about X hours ago from
Hello Neighbor headlines six TinyBuild games on the way for Nintendo Switch

Dynamic Pixels and TinyBuild’s Hello Neighbor is coming to the Nintendo Switch by the end of the year, along with five other games that showcase the publisher’s indie games catalog on a new console.

Five of the six games are $14.99, with Hello Neighbor at $39.99. The survival horror game which launched on Windows PC and Xbox One at the end of last year will be out for Switch sometime around the end of the year. Its price will all future content updates.

New Kingdom Hearts 3 trailer shows off Monsters Inc. world

about X hours ago from
New Kingdom Hearts 3 trailer shows off Monsters Inc. world

Square Enix released a new trailer for Kingdom Hearts 3 today at the D23 Expo in Japan, showing off a new Monsters Inc.-inspired world and new gameplay. The publisher also offered a preview of brand-new Kingdom Hearts 3 music from singer Hikaru Utada.

Kingdom Hearts 3’s journey to the world of Monsters Inc. means a fresh, furry look for our heroes, Sora, Donald and Goofy. There’s also more footage of Sora teaming up with the Toy Story crew, as well as appearances from Rapunzel and Flynn Rider from Tangled and Ariel from The Little Mermaid, who shows up as a summon. Kingdom Hearts regulars like Riku, Vanitas and Marluxia also pop up.

Bungie is overhauling Destiny 2’s Nightfall strike and Prestige raids

about X hours ago from
Bungie is overhauling Destiny 2’s Nightfall strike and Prestige raids

Destiny developer Bungie made some major changes to the weekly Nightfall strike between Destiny and Destiny 2, but they haven’t quite worked out. The studio said yesterday that the Nightfall, one of the toughest activities in the game, “has been the subject of a lot of feedback since launch.” Now Bungie is hoping to revitalize the Nightfall — as well as Prestige difficulty for raids — over the course of multiple planned updates to Destiny 2.

The biggest change in the Nightfall from Destiny to its sequel was the introduction of a timer, and new modifiers designed to prevent players from simply running through the mission avoiding enemies. It was a controversial decision, and Bungie acknowledged in its weekly blog post yesterday that the setup has many inherent issues. Game director Christopher Barrett laid out Bungie’s new goals for the Nightfall:

Fire Emblem Heroes’ rhythm game mode would be a great spinoff

about X hours ago from
Fire Emblem Heroes’ rhythm game mode would be a great spinoff

Fire Emblem Heroes remains the one success story in Nintendo’s mobile game catalog thus far, but its latest update adds in a seemingly random mode that, if the company expanded it, could make for a second hit on its own.

Tap Battle is the name of Fire Emblem Heroesnew in-game event, which is live for a two-week period. It pits a team of four fighters against several waves of enemies, who move closer to the heroes’ side of the screen and will attack them, should they cross over the boundary line. After completing five waves of increasing difficulty, players receive a reward, whether it be material to power up characters or Orbs to spend on new ones. Then, it’s onto the next set of battles.

The company that helped lead a revolution in board games is shutting down

about X hours ago from
The company that helped lead a revolution in board games is shutting down

After nearly 40 years in the tabletop industry, the longtime publisher of the popular Settlers of Catan franchise is closing its doors. Mayfair Games has sold its remaining games catalog to Asmodee North America, a massive games publisher and distributor, the company announced.

“As of today, the management team at Mayfair Games, Inc. announces we will wind down game publishing,” the company said in a statement. “After 36 years, this was not an easy decision or one we took lightly, but it was necessary. Once we had come to this conclusion, we knew we had to find a good home for our games which is when we reached out to Asmodee.”

Blizzard wants class choice to matter again in WoW’s next expansion

about X hours ago from
Blizzard wants class choice to matter again in WoW’s next expansion

Last week, Blizzard hosted a Battle for Azeroth Developer Q&A on the same day that the pre-orders for World of Warcraft’s seventh expansion went live. The Q&A was packed with World of Warcraft information ranging from the state of PvP solo queue, or lack thereof, to a new allied race. But the Q&A ended with a rather difficult question for game director Ion Hazzikostas.

Player Ranthae asked, “In the Dev Watercooler, it was mentioned that you want to return a lot of class and spec specific benefits and abilities, a la [crowd control] availability and the like. How will this be balanced in order to avoid class-stacking?”

Nintendo wants everyone to buy a Switch

about X hours ago from
Nintendo wants everyone to buy a Switch

In a question-and-answer session held after Nintendo’s latest quarterly financial briefing, investors asked company executives to discuss potential issues they’re facing now that the Switch is entering its second year on the market. One of the company’s biggest names proposed an answer that should set the Switch up to succeed, according to him, and it says a lot about Nintendo’s thinking and strategy for the console.

“The marketing strategy going forward is to instill a desire to purchase Nintendo Switch among a wide consumer base in all the regions of Japan, the US, and Europe,” Nintendo creative fellow Shigeru Miyamoto stated. “Our ultimate ambition is for a Nintendo Switch to be owned not just by every family, but by every single person.”