The Oxenfree people are making Afterparty, an adventure game about outdrinking Satan

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The Oxenfree people are making Afterparty, an adventure game about outdrinking Satan

Oxenfree was an absurdly nifty take on the classic adventure game formula that took teen drama, snappy dialog, and paranormal shenanigans, and threw it all into a stylish blender. Developers Night School Studio have something equally inventive in store for their follow-up: Afterparty is a colorful adventure about college kids getting drunk in capital-H Hell.

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As the developers tell IGN, the game starts when best buds Lola and Milo suddenly die together and find themselves stuck in an eternal line to Hell, confused about what they did to deserve a place in the underworld. So they do the only thing they can in the situation - go a massive Hell-bound pub crawl with the goal of eventually beating Satan in a drinking contest and earning their way out.

Here’s how Sea of Thieves' quests and progression work

about X hours ago from
Here’s how Sea of Thieves' quests and progression work

Sea of Thieves has the potential to be a return to colorful, charming form for the developer who brought us the likes of Banjo-Kazooie and Viva Piñata, but one question has stuck with Rare’s multiplayer pirate sandbox: what do you actually do? Thankfully, the developers have opened up about the game’s progression and quests in a new gameplay demonstration today, finally making some of those details clear.

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Quests in Sea of Thieves are known as “voyages,” and these are purchased from one of the in-world factions, who’ll offer you more items, titles, and more complex challenges as you rank up. Voyages appear as physical contracts in-game, which members of your pirate crew can vote on to determine the shape of your next adventure.

More info on Squadron 42, Star Citizen’s single-player story, will be unveiled next week

about X hours ago from
More info on Squadron 42, Star Citizen’s single-player story, will be unveiled next week

Squadron 42, Star Citizen’s standalone single-player mode, will see some new details unveiled next week, according to a newsletter recently sent to fans.

The developers are calling on players to “enlist” by signing up for the Squadron 42 newsletter, which will provide monthly updates on the game going forward. December 20 will see them unveil a new teaser in partnership with IGN, which will feature Mark Hamill. I’d expect it to be something featuring Hamill’s in-game character rather than an appearance for the actor himself, since it seems he’d be rather busy promoting another project at the moment.

In the (presumably still lengthy) wait for Star Citizen and Squadron 42, check out the best space games on PC.

H1Z1 is free-to-play for the week

about X hours ago from
H1Z1 is free-to-play for the week

That other  battle royale game - which like an undead hipster, was doing battle royale before it was cool - H1Z1, is getting a deep discount and free week starting today.

For games that still focus on the shambling undead, check out the best zombie games on PC.

You can load the client up on Steam right now with a 9.7GB download, and enjoy everything the game has to offer until December 21 at 10:00 PST / 13:00 EST / 18:00 GMT. That means full access to solos, duos, fives, the newly-minted Combat Zone, and more, either on your own or with friends.

The FCC have voted to repeal US internet regulations, but net neutrality isn’t dead yet

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The FCC have voted to repeal US internet regulations, but net neutrality isn’t dead yet

As expected, the FCC voted today to repeal the US net neutrality rules that were put in place in 2015. The vote came down to party lines, with three Republicans voting for and two Democrats voting against.

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Net neutrality was a set of rules requiring internet service providers to treat all internet traffic equally in their service, without blocking or throttling access to certain types of traffic or content. The rules were implemented under a similar 3-2 vote, but with Democrats winning against Republican dissenters in that case.

Best Battlerite champions - who to pick in the big new hero brawler

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Best Battlerite champions - who to pick in the big new hero brawler

A typical match in a MOBA can last upwards of an hour as they go through lengthy phases of laning, roaming, and so on. The new kid on the block -  Battlerite - does away with all that fluff: it is a series of deathmatch fights in a best of five series. Given how competitive it is, it is a good idea to get to grips with what is going on and what you need to be doing. Hence our Battlerite champions guide.  

Prefer your battle arenas a little more traditional? Try the best MOBAs

There’s a basic tutorial in-game that works as a beginner’s guide to Battlerite champions. You should play it through to quickly get to know how the game works. Elements like the controls, EX abilities, and the Battlerite system are all explained there, so it is vital you play it! It is under the Practice tab in-game if you have missed or forgotten it.

Free games: Grab a code for STALKER-like Survarium's new three-player co-op mission mode!

about X hours ago from
Free games: Grab a code for STALKER-like Survarium's new three-player co-op mission mode!

This time of year is all about bringing people together. So we thought why not try to do that with the aid of videogames, eh? That's why we're giving away 1000 codes that grant access to Survarium's newish PvE mode - which is all about teamwork. Stick with us below to get your code!

If you don't know, Survarium is a post-apocalyptic, online first-person shooter that is most often compared to the STALKER games. It certainly has that vibe about it, with dangerous anomalies scattered around its huge forests and wastelands, not to mention the warring factions you become part of and fight against. 

PUBG creator wishes copycats would “put their own spin on the genre”

about X hours ago from
PUBG creator wishes copycats would “put their own spin on the genre”

PlayerUnknown’s Battlegrounds had a meteoric rise to become one of the most popular games in the world, and its sudden popularity has inspired no shortage of other takes on the new battle royale genre. Some of those games are offering their own spin on the concept, while others are pretty blatant copycats. PlayerUnknown himself thinks things would be better for the genre if there was a little more of the former, and a little less of the latter.

“I want other developers to put their own spin on the genre,” Brendan Greene tells BBC, “not just lift things from our game.”

That’s not to say Greene is against the idea of more battle royales - to the contrary, he says “I want this genre of games to grow.” But for that to happen, he says developers making battle royale games should focus on making “new and interesting spins” on the idea.

The Gunsmiths: The deadly bullet ballet of Max Payne 2

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The Gunsmiths: The deadly bullet ballet of Max Payne 2

This is The Gunsmiths, a PCGamesN series about videogames’ favourite interaction: shooting people directly in the face. There is no shortage of great games where gunplay is the main draw, so we wanted to dig down into these games’ inner workings, breaking them apart at a tool bench and seeing the components spread out across its surface. For our fourth feature in the series, it’s the balletic bullet dance of Max Payne 2. 

The past is a puzzle, like a broken mirror. As you piece it together, you cut yourself, your image keeps shifting. Still, I remember it like yesterday - my first victim in Max Payne 2: a balaclava-clad goon near a doorway, his back to a shelf filled with medical equipment. I fire a shot - straight to the head, dropping him faster than a grenade with a pulled pin - and he hurtles backwards as time slows to a crawl, knocking the shelves onto the floor, spilling the equipment everywhere, and causing another unit to crash into his limp corpse. 

Read The Gunsmiths part three: Turok 2.

"I would work on Hellblade for the rest of my life," says Senua's award-winning actress

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Hellblade: Senua’s Sacrifice made its money back almost a month ago - that’s less than three months after its release and more than six months ahead of schedule. A large part of its success is down to Melina Juergens, Ninja Theory’s video editor, who stepped in to take the lead role of Senua. She did one hell of a job, as her recent Game Award win for best performance reflects.

The day after her victory, Juergens was at Bilbao’s Fun & Serious Game Festival  to accept awards for best indie and best narrative design on behalf of Hellblade. While there, we got the chance to speak with her about what the game has meant to her, video technology in games, and the importance of going with the flow.

Curious about the engine tech behind Ninja Theory's hit? Jeremy featured Hellblade in his Making it in Unreal series.