Torchlight is free on the Epic Games Store, Limbo will be next

about X hours ago from
Torchlight is free on the Epic Games Store, Limbo will be next

There have been plenty of contenders for Diablo's throne as king of the action-RPG, but Torchlight is a favorite of mine. Made by Runic Games, headed up by a bunch of ex-Diablo developers, it's a cheerful singleplayer throwback with some of the best pets in videogames. Torchlight had dogs and cats that would not only carry your excess gear, but travel back to town and sell it to save you the trip. The image of my dog returning to the shop with a mouth full of monster swords, head tilted to one side, was a delight. 

The secret to Warframe's ship-to-ship space combat is that the ship doesn't actually move

about X hours ago from
The secret to Warframe's ship-to-ship space combat is that the ship doesn't actually move

Math is hard, but Space Math is even harder. If you can imagine all the complex physics calculations that go into moving a videogame character around a 3D space, think about how much harder it would be if that level was also moving around a 3D space. That's the conundrum Digital Extremes was facing when it first conceived of ship-to-ship space combat almost ten years ago—a problem it finally managed to solve in Warframe's upcoming Empyrean update.

Feast your eyes on the Greedfall release date trailer

about X hours ago from
Feast your eyes on the Greedfall release date trailer

I have middling hopes for Spiders' upcoming RPG Greedfall. On one hand, it's built on a conventional but still risky concept—colonization—that could lead into genuinely interesting and morally complex stories that haven't really been told before. But on the other, Spiders is one of the most consistently 6/10 studios in the business, with stuff like Technomancer, Bound by Flame, Mars: War LogsGray Matter bucked the trend, but it's an adventure. Its games aren't bad, generally speaking, but they're "rough," as Fraser put it, and typically "don't live up to their ambitions."