Ubisoft is working on an open world Star Wars game

about X hours ago from
Ubisoft is working on an open world Star Wars game

The newly rebranded Lucasfilm Games has announced that Ubisoft is developing an open-world Star Wars game. Wired got the scoop, and a few details: the game is being worked on by Massive Entertainment, developers of The Division and its sequel, and its creative director is Julian Gerighty (director of The Division 2 and the Crew). Development is early days and the game will use Massive's Snowdrop Engine.

Dead Cells' Fatal Falls DLC has a homicidal pet sword that flies, and a new trailer

about X hours ago from
Dead Cells' Fatal Falls DLC has a homicidal pet sword that flies, and a new trailer

Dead Cells' upcoming DLC, Fatal Falls, has a trailer showing off the two new biomes it'll add to the excellent roguelike, as well as the weapons and enemies therein. Due for release on January 26, developer MotionTwin notes that this marks the 22nd major update to the game since its early access release in 2017, and is only the second expansion to have an asking price ($4.99/£4.99). Most importantly, it will let you Praise the Sun.

Overwatch has a new Tokyo-inspired map and Hanzo challenge

about X hours ago from
Overwatch has a new Tokyo-inspired map and Hanzo challenge

Blizzard released a new free-for-all map for Overwatch on Tuesday, Kanezaka, which comes with its own challenge and cosmetic rewards. The Kanezaka challenge runs from January 12 - 25, with an icon, spray, and the Hanzo skin being rewarded for winning three, six, and nine games respectively. The games can be won across various Overwatch modes—Quick Play, Competitive Play, and Arcade.

AMD's RDNA graphics are heading for your smartphone

about X hours ago from
AMD's RDNA graphics are heading for your smartphone

Samsung has confirmed that AMD's RDNA graphics tech is heading for its next-gen Exynos smartphone chip. As Anandtech points out, AMD and Samsung originally mooted this move back in 2019, but this announcement turns the talk of collaboration into silicon-hewn reality.

Tim Schafer has wrapped up work on Psychonauts 2's script

about X hours ago from
Tim Schafer has wrapped up work on Psychonauts 2's script

Say what you will about Double Fine's back-catalogue, but you can almost always expect plenty of witty rapport from the studio's characters. This week, Psychonauts 2 closed the book on its own script, as Tim Schafer announced that he'd penned his last line of dialogue for the brain-invading sequel.