Night in the Woods director's cut out now, comes with two extra side stories

about X hours ago from
Night in the Woods director's cut out now, comes with two extra side stories

Weird Autumn is story-driven adventure game Night in the Wood's version of a director's cut: it's a free update that adds new dialogue, extra activities and a couple of fresh faces to meet. It also ushers in two supplementary side stories, Longest Night and Lost Constellation, both standalone (if short) games in their own right. They were released on their own during Night in the Wood's development, but now they're integrated into the main game's world.

Galactic Civilizations 3 update improves AI and slashes load times

about X hours ago from
Galactic Civilizations 3 update improves AI and slashes load times

Galactic Civilizations 3, the sprawling 4X space strategy game, is more than two years old but it's still getting regular updates. In the summer it got an expansion, Crusade, with a new campaign, and in September the UI and economy improvements from Crusade were integrated into the base game. A new update out this week improves the AI, slashes load times, and fixes a host of annoying crashes crashes during the end game and multiplayer matches.

Deus Ex: Mankind Divided developer Eidos Montreal to focus on online gaming

about X hours ago from
Deus Ex: Mankind Divided developer Eidos Montreal to focus on online gaming

Eidos Montreal, developer of the modern Deus Ex games, will be focusing more of its attention on online gaming from now on, it has announced. In a new "vision statement", studio head David Anfossi said that from now on it would be "placing an added emphasis on the online experiences in our games". The developer is hiring new staff, including a lead multiplayer programmer, to support the move and reworking its DAWN engine to better cope with online gaming.

Tokyo 42 update aims to fix troublesome camera without actually changing the camera

about X hours ago from
Tokyo 42 update aims to fix troublesome camera without actually changing the camera

Andy's biggest problem with gorgeous open-world shooter Tokyo 42 was its camera: as he wrote in his review, the isometric perspective combined with the 45-degree rotation increments (you hit Q and E to move it this way and that) means you occasionally lose your character in the city sprawl. A new update for the game aims to address that, but the camera itself isn't changing. Instead, you can now see both your own silhouette and silhouettes of enemies through buildings and objects.