Conan Exiles prepares to leave Early Access with two new regions and massive NPC invasions

about X hours ago from
Conan Exiles prepares to leave Early Access with two new regions and massive NPC invasions

Ahead of its launch from Early Access on May 8, I recently got to check out some of the new features coming to Conan Exiles, Funcom's multiplayer survival sandbox. Conan Exiles has changed a lot since I played it last: the map is much bigger, the combat has been overhauled, and it includes free-form climbing (inspired by Zelda: Breath of the Wild, according to game director Joel Bylos), with everything from cliffs to trees to castle walls now completely scalable. 

Vermintide 2 dials back difficulty with latest update

about X hours ago from
Vermintide 2 dials back difficulty with latest update

When we quizzed Fatshark CEO Martin Wahlund about Vermintide 2's punishing difficulty last month, he told us he and his team were working to "remove the extreme spikes". The first-person Skaven-slasher's latest update, patch 1.0.5, tackles this head-on. Expect buffs to all five playable classes and nerfs to its deadliest enemies, among other things.

Sea of Thieves is getting invite-only crews because 'players are misusing the brig'

about X hours ago from
Sea of Thieves is getting invite-only crews because 'players are misusing the brig'

I, Joe Donnelly, staff writer at PC Gamer, do not condone my superiors' behaviour. Locking Sea of Thieves randos in the brig is no laughing matter—but, to be fair, I think Sam and Tom's detainees deserved their incarcerations. Loud people are a pain in the arse. And they did feel pretty bad afterwards, suggesting ways in which the game's lockup might be improved down the line.