Windjammers 2 is coming to PC next year

about X hours ago from
Windjammers 2 is coming to PC next year

Windjammers is basically an arcade take on air hockey that has two players chucking a magical cyber-frisbee at each other—and past them, ideally, to earn points. It was released in 1994 for the Neo Geo, and then in 2010 on the Wii Virtual Console and in 2017 for the PlayStation 4 and PS Vita. Never for PC, though. Windjammers 2 will change that. 

Sekiro: Shadows Die Twice gets a March 2019 release date

about X hours ago from
Sekiro: Shadows Die Twice gets a March 2019 release date

Sekiro: Shadows Die Twice is the successor to From Software's Dark Souls series, and now we know its exact release date. Sekiro will launch March 22, 2019, and yes, that includes a PC release (via Steam). If you're a gambler, pre-orders should be going live shortly, including those for a fancy collector's edition you can ogle below. 

Hitman 2 will include updated versions of Hitman Season 1's missions as DLC

about X hours ago from
Hitman 2 will include updated versions of Hitman Season 1's missions as DLC

IO Interactive and Warner Bros announced today that every location from Hitman Season 1 (Paris, Sapienza, Marrakesh, Bangkok, Colorado, Hokkaido) will be available as DLC in Hitman 2, and will be updated into parity with Hitman 2's new missions—that's with updated combat AI, new items, new difficulty levels, and so on. 

Prey's director says the final act was "too intense"

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Prey's director says the final act was

Raphael Colantonio, director and co-writer of Arkane's 2017 game Prey, has been interviewed by Kotaku about his game's famously divisive final act. As well as the ending itself, the build-up to it has come under criticism for being drawn-out, and introducing too many security bots. Colantonio told Kotaku that, "In this case, yeah there was definitely too much at the end, it was too intense, not only the security bots but there was some other stuff. In general, I think it was too intense, we were trying to ask the players to backtrack, and do some stuff. It was just too much. We should have cut it short."