Director Luke Smith writes a note about Destiny's 'bright' independent future

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Director Luke Smith writes a note about Destiny's 'bright' independent future

Bungie's weekly update is typically a wealth of information about balance changes and upcoming features for Destiny 2, but this week's starts with something a bit different. Luke Smith, Destiny's franchise director, wrote in with a note about Bungie's split from Activision and its "bright future," while also indicating that Bungie's relationships with partners who have helped out on Destiny seem to be wrapping up. He thanked High Moon Studios for co-developing Forsaken, and Vicarious Visions for Destiny 2's PC port and their current work on some unreleased Destiny 2 content that's still hush-hush.

Watch a new Mortal Kombat fighter punch a guy so hard his brain ejects through his face

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Watch a new Mortal Kombat fighter punch a guy so hard his brain ejects through his face

Today is the day of the big Mortal Kombat 11 reveal event, and as part of the blood-soaked festivities we've got a pile of new trailers to look at. There's the obligatory fatality montage, of course, MMA star Ronda Rousey talks about voicing (and being face scanned for) fighter Sonya Blade, and in one video you can see a man get punched in the back of the head so hard that his brain ejects through his face. 

Epic hopes to give Fortnite pros more time to adjust to big changes in 2019

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Epic hopes to give Fortnite pros more time to adjust to big changes in 2019

For all its massive, $2.4 billion success, Fortnite has stumbled a bit on the espots scene, partly because it's not ready for prime time but also because of Epic's habit of capricious rule changes and updates that catch pros by surprise. The addition of the Infinity Blade in December, for instance, was lots of fun for players in general, but didn't go over nearly so well in the competitive scene.   

Mortal Kombat 11 goes deep on character customization

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At Mortal Kombat 11's reveal event today, series creator Ed Boon showed off new character customization options the developers have added this go-round. You'll be able to "create, modify, and collect multiple versions of every character," Boon explained. This starts with different skins, or outfits, for each character, and the characters also have three costume pieces. In Scorpion's case, that's a face mask, katana, and his "get over here" spear.

The Division 2 will have three Dark Zones with AI turrets on the doors to "protect the innocent"

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The Division 2 will have three Dark Zones with AI turrets on the doors to

The Division's original "Dark Zone" was a sort of no-holds-barred No Man's Land that offered both PvE combat against high-level NPCs, and PvP combat against agents who have gone rogue—essentially a very "high risk, high reward" locale for players looking for a serious challenge. The Division 2, which arrives in March, will have three distinct Dark Zones, Ubisoft said in an update posted today. Each of these zones will be located in a separate part of Washington DC, and have "its own stories to tell."