How Mordhau went from janky community project to the biggest melee brawler on PC

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How Mordhau went from janky community project to the biggest melee brawler on PC

Five years ago, long-time Chivalry: Medieval Warfare player Marko Grgurovič began building a prototype for a new melee game in Unity. He had no development experience, and neither did the team he quickly assembled around him, some as young as 17. They weren’t paid for their time on Project Slasher, as the prototype was known, and they were spread across the globe, working remotely. It sounds like a million other hobbyist projects that start enthusiastically and then peter out. But this one didn't.

Assassin's Creed Odyssey's Story Creator has spawned a lot of farming quests

about X hours ago from
Assassin's Creed Odyssey's Story Creator has spawned a lot of farming quests

After filling Assassin's Creed Odyssey with countless new quests, most of them free, Ubisoft decided to let players take over and start crafting their own ancient adventures. The Story Creator is based on the tools used to create the game and boasts a huge 157-page manual, though it's less complicated than it sounds. And how have these new powers been put to use by players? Farming XP, mostly.