Rumor: EA Vancouver's open world Star Wars game has been cancelled

about X hours ago from
Rumor: EA Vancouver's open world Star Wars game has been cancelled

Electronic Arts has canceled development of the open-world Star Wars game that was in development at EA Vancouver, according to a Kotaku report, which says that three sources have told it that work on the project has ended. The studio had been working on the game since October 2017, when it took over development of the Star Wars project codenamed Ragtag that had been in development at Visceral Games. 

The Elder Scrolls Online: Elsweyr is coming in June

about X hours ago from
The Elder Scrolls Online: Elsweyr is coming in June

ZeniMax Online Studios has confirmed that dragons are coming to The Elder Scrolls: Online in Elsweyr, a new expansion that's set to go live in June. Elsweyr, the home of the cat-like Khajiit, will be "similar in size and scope" to the Summerset chapter that launched last year, with a new main story quest line, a new 12-player Trial called Sunspire, "Dragon Attack" world events, and the powerful new Necromancer class, which will have three unique, powerful Skill Lines to develop. 

The new Humble Bundle features Gang Beasts, Everything, Gnog, and more

about X hours ago from
The new Humble Bundle features Gang Beasts, Everything, Gnog, and more

The Humble Double Fine Presents Bundle is a collection of games that are not made by Double Fine, but are published through its Double Fine Presents indie publishing label. It starts at $1 for Mountain, 140, and Thoth, a trio of minimalist experiments in platforming, twin-stick shooting, and "existential nature simulation," a descriptor which at the very least should have you curious. (Tyler liked it; lots of other people, not so much, although it now has a "very positive" user rating on Steam.)

Watch these guys try to guess if ray tracing is turned on or off in Battlefield 5

about X hours ago from
Watch these guys try to guess if ray tracing is turned on or off in Battlefield 5

One of the main selling points of Nvidia's GeForce RTX series graphics cards is the prospect of real-time ray tracing. In games that support Microsoft's DirectX Raytracing (DXR) API, the RTX series enables more realistic reflections in ray-traced portions of a scene, but is it a noticeable improvement over having the feature turned off? That's what UFD Tech aimed to find out in a blind test.