Game Builder Garage Let’s You Awaken Your Inner Game Programmer

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Game Builder Garage Let’s You Awaken Your Inner Game Programmer

Now here’s an interesting upcoming release: Game Builder Garage from Nintendo, which is as much a learning tool as it is a game. Fans of the Labo series will likely see some familiar elements from that series own Garage mode. Users of Epic’s Unreal Engine will also see a lot in common with Game Builder Garage‘s interface and the blueprint-style click-and-drag setup. You can see it in action in this trailer:

Releasing on June 11 for $29.99, Game Builder Garage promises the following:

With this new software, kids and parents and everyone in between can have fun learning to create and share their very own video games. By connecting colorful creatures called Nodon, anyone can enjoy learning how to create their own game through fun, guided lessons that cover the basics of visual game programming – and no prior experience is necessary!

Tony Hawk’s Pro Skater 1 + 2 Grinds Onto Switch In June

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Tony Hawk’s Pro Skater 1 + 2 Grinds Onto Switch In June

The wait is finally nearing an end for fans of the Tony Hawk games of yore: Tony Hawk’s Pro Skater 1 + 2 is about to make its bow on Nintendo Switch. When? That would be June 25, according to Nintendo of America:

Grab your board and #NintendoSwitch, and get ready to drop in to @TonyHawktheGame 1+2 on June 25th!

Skate through all the classic levels with some of your favorite pro skaters and a whole lot more.

Rumor: Namco Owns The Street Fighter Trademark

about X hours ago from
Rumor: Namco Owns The Street Fighter Trademark

Here’s an odd one. Rumors are circulating that Capcom doesn’t actually own the naming rights for its hit video game series, Street Fighter. Allegedly, that honor goes to a rival—Namco. This bit of information started doing the rounds following the publication of a YouTube video by Yoshiki Okamoto, the producer of Street Fighter II.

In the video, Okamoto states that Namco holds the rights to “Street Fight,” and with Street Fighter being so close, Capcom had no choice but to pay up. If this sounds familiar, the tale has some roots. For many years, fans have wondered why the PC Engine port of the original Street Fighter went by the name Fighting Street. A longstanding rumor/explanation for this involved a trademark for a pair of shoes, but this revelation from Okamoto would replace Namco as the true second party involved.

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Remember Fighting Street, the PCE version of Street Fighter? Well, the long rumored reason for the name change (pre-existing tm, shoes etc) is apparently just that: a rumour!?#StreetFighter pic.twitter.com/bVFbwCGRVS

Editorial: The Toys For Bob Controversy Speaks To The Problem Of Mixed Messages In The Industry

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Editorial: The Toys For Bob Controversy Speaks To The Problem Of Mixed Messages In The Industry

Recently, word began circulating on the Internet that Crash Bandicoot 4: It’s About Time developer Toys For Bob had been recruited by parent company Activision to work on Call of Duty: Warzone as a support studio. It’s been a while since CoD has appeared on a Nintendo system, but in brief, the games are so massive, complex, and incredibly important to Activision from a financial perspective these days that the company uses any and all resources at its disposal to keep the franchise running smoothly. If that means taking a developer like Toys For Bob, which has been working on the Skylanders, Spyro, and now Crash Bandicoot series for many years, and positioning them in an ancillary role, Activision isn’t going to think twice. CoD is the prime moneymaker. Them’s the breaks.

Except, a secondary rumor took on a life of its own and complicated things a bit. Word was that Toys For Bob had gone through some layoffs following middling sales for Crash 4. This was bolstered by a handful of now-former Toys For Bob employees reacting to a Tweet the company had put out announcing its work on Season 3 of Call of Duty: Warzone. The rumor was pervasive enough that Activision spoke to VGC and clarified with a statement:

PowerA Launching A Waluigi Enhanced Wireless Controller

about X hours ago from
PowerA Launching A Waluigi Enhanced Wireless Controller

Sure, there are plenty of controllers for Switch… but how many of them feature Waluigi? The answer is, not nearly enough, but this one from PowerA is sure to satiate the desires of even the most ardent of fans. Samurai won’t give the fans what they want, so in the interim they can at least make do with this gorgeous Enhanced Wireless Controller.

PowerA has been on a tear with its various Nintendo Switch controllers. The designs continue to be a delight, and coupled with the sturdy build quality and customization features the Enhanced Wireless range is known for, this Waluigi pad is sure to be another winner. Expect Bluetooth 5.0 functionality, remappable buttons, a 30-hour battery life, and USB-C charging out of the box. Alas, there’s no HD rumble nor NFC support, but the tradeoff for the $49.99 price point is fair.

Waluigi hits shops on June 4. Will you be giving the controller a buy? Tell us in the comments and on social!

Save Me, Mr. Tako: Definitive Edition Launches This Week

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Save Me, Mr. Tako: Definitive Edition Launches This Week

Save Me, Mr. Tako! is an indie game that launched back in on Nintendo Switch. Developed by Christophe Galati, Mr. Tako is a love letter to the Game Boy era of gaming, right down to its soupy green color palette. Unfortunately, Galati and publisher Nicalis ultimately parted ways after working together to bring the title to Switch. In November of 2020, Mr. Tako was delisted from the eShop, with a joint statement from Galati and Nicalis that read as follows:

After working together to develop Save me Mr. Tako: Tasukete Tako-San for Nintendo Switch and PC, it’s time for Nicalis and Deneos to go their separate ways. Though our professional relationship has ended, it’s been an honor for the team at Nicalis to mentor and assist Christophe with his first commercial release, and Christophe is extremely grateful to the Nicalis team for being an instrumental part of the game’s story and success. And to you, the players: Thanks for helping to save Mr. Tako!

Now, after some rigorous re-tinkering and retrofitting, the game has been updated and ready to rerelease as Save Me, Mr. Tako: Definitive Edition. You can take a look here:

Animal Crossing Uniqlo Clothing Line

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Animal Crossing Uniqlo Clothing Line

Apparel from Animal Crossing New Horizons by Uniqlo! Starting June 7, Uniqlo will have clothing and accessories for the whole family. Purchase will be available both in stores and online.

June is the perfect time of the year for the summery feel of this tropical game.

The Japanese retailer Uniqlo has made clothing for Nintendo before. For Splatoon and for the 35th Mario Anniversary. Hopefully, we will continue to see more collaborations between Nintendo and Uniqlo in the future.

Hardware Review: Retro Fighters Brawler64 Wireless Edition Controllers

about X hours ago from
Hardware Review: Retro Fighters Brawler64 Wireless Edition Controllers

I will be 100 percent honest and say that when Retro Fighters’ Brawler64 Wireless Edition Nintendo 64 controllers appeared on my porch, I was at a loss as to where they had come from. The issue was COVID, or more specifically the massive time gap that had occurred between speaking with their PR rep and actually getting the pads in my hands. Delays have been especially common in shipping due to the pandemic, but after a quick search through my email I was back up to speed and realized I had not ordered four wireless N64 controllers without realizing it. Instead, I had a quartet of wireless wonders to try out and was very much eager to do so with the confusion (on my end) taken care of!

So, what makes these controllers special? A lot of things, actually. First off, let’s detail the features of the Brawler64:

As the list declared right off the bat, Brawler64 controllers are made for use with Nintendo 64. As in, the original, real-deal hardware. For those who might have forgotten, the original N64 controller remains one of the most unique pads to have ever been produced for a console—right up there with Sega’s Dreamcast controllers and the original Xbox’s Duke pads. The reason for these comparisons is the oddball triple-pronged design of Nintendo  64 controllers. Here’s an image for reference:

7 Minutes Podcast—Advanced in Age: The GBA Turns 20

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7 Minutes Podcast—Advanced in Age: The GBA Turns 20

Welcome to the 7 Minutes podcast, which features contributor Zack Fornaca, staff writer Angela Marrujo, and EiC Robert all talking video games and the industry at large. Just a warning that there might be some salty language contained within. For episode three, we talk the GBA turning 20!

Click here to reach the podcast directly.

The views and opinions expressed in this podcast do not reflect the viewpoints, opinions, or policies of Nintendojo.com. The content in this podcast is the intellectual property of the authors unless explicitly stated otherwise.

Bits & Bytes—Next Generation Talks Online Gaming

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Bits & Bytes—Next Generation Talks Online Gaming

Bits & Bytes is a weekly column where Editor-in-Chief Robert shares his thoughts about video games and the industry on a lazy Sunday. Light reading for a day of rest, Bits & Bytes is short, to the point, and something to read with a nice drink.

I love reading about big news like upcoming game releases and hardware launches, but I’m also a fan of reading about what’s happening in the industry itself. Which companies are making acquisitions? What new technology is coming up that might change how we play games? Dry stuff, I know, but it keeps me entertained. More entertaining, though, is reading about all of this stuff… circa 1997.

Enter Next Generation magazine.