about X hours ago from
Massively OP
It’s easy to miss one of the worst bits of news about the next Final Fantasy XIV Live Letter because it’s tucked in the very bottom of the announcement. But there it is, plain as day. No more translations on the forums, just the important points on Twitter. That isn’t going to be annoying as hell from start to finish,...
about X hours ago from
Massively OP
With its early access debut coming next month, Bless Online has a lot riding on how well it can present itself to a western market. Renovations and adjustments continue apace on the fantasy MMORPG, with the combat system receiving a top-to-bottom revamp in order to please future consumers. The dev team said that it looked through the classes’ combat skills...
about X hours ago from
Massively OP
This year’s PAX East featured a lot of games early in their testing phase, but Ashes of Creation was one that had splurged for a very large booth toward the center of the show floor. And let’s be fair here; the game sure looked like it was ready for prime time. Between the animations on display and the general look...
about X hours ago from
Massively OP
You’d hardly expect an MMO company to send along a press release declaring its game a failure, right? Indeed, Trion’s PR this morning argues that RIFT’s Prime progression server was a “rousing success,” nothing that in its first month, “thousands” of gamers have given it a try (and therefore, subbed or resubbed to the 2011 MMORPG). “Thousands of players have...
about X hours ago from
Massively OP
One of the fun parts of this job – or one of the odd parts, depending on how you prioritize things – is how you can agree with absolutely every point someone else is making while having an exactly opposite reaction. You may recall that Andrew tried out the build of The Elder Scrolls Online: Summerset and walked away with...
about X hours ago from
Massively OP
Last week, we wrote about the de facto maintenance-moding of LawBreakers, as Boss Key admitted the game wasn’t making money, not even enough to justify going free-to-play. At the time, the studio said that while it would support the game as it stood, it was also moving on to something new – a “passion project” that Boss Key is “in...
about X hours ago from
Massively OP
At this year’s PAX East, I discovered that my mental picture of Casey McGeever did not match the actual man in person, but that was a positive thing; meeting the man himself, he projects an aura of warmth and earnestness that’s almost impossibly infectious. Not that it should be all that surprising, as he’s spent so much time talking about...
about X hours ago from
Massively OP
It’s not every day that you walk into a building dominated by an enormous griffon, the enormous statue replicating the mount in Guild Wars 2: Path of Fire. You could, of course, argue that the griffon is functionally an upgraded version of the glider from Heart of Thorns, but that just brings you back to the idea that Path of...
about X hours ago from
Massively OP
It’s easy to have little to no idea about how Final Fantasy XIV is localized. Obviously the localization team has advanced beyond the days of Final Fantasy Tactics (which apparently was translated by someone with Babelfish and a rampaging hangover), but it’s still pretty easy to picture the localization as a matter of the Japanese staff dropping a stack of...
about X hours ago from
Massively OP
So if we’ll no longer have tier sets in World of Warcraft: Battle for Azeroth, what motivation will you have for continuing to raid on the high end? For that matter, what motive will you have to continue running island adventures? Two more interviews from the show floor at PAX East 2018 with lead encounter designer Morgan Day cover exactly...