about X hours ago from
Massively OP
It’s no secret that plenty of people have felt disappointed by Studio Wildcard, disillusioned by decisions and direction. I was among that crowd. It reached a point where I had to give thought as to whether or not I felt I could continue to support the company. Added to that was the feeling of been there, done that in ARK: Survival...
about X hours ago from
Massively OP
You might have noticed it’s Tuesday, and there’s been no big trailer drop for the next Guild Wars 2 living world episode. That’s behind schedule if expected, given datamining, but ArenaNet has now acknowledged the delay all the same. “The Living World Team currently is hard at work preparing Episode 3 of Living World Season 4,” ArenaNet’s Mike Zadorojny writes...
about X hours ago from
Massively OP
Ready to dive into a new style of PvE gameplay in EVE Online? Today’s patch for the Into the Abyss update sends players into the eponymous abyssal deadspace to seek out the elusive Triglavian Collective. They’re not friendly, but they do possess a variety of technological advancements that can be quite advantageous to pilots, including new alterations to modules, new...
about X hours ago from
Massively OP
GamesIndustry.biz has a fantastic piece illuminating the Entertainment Software Association’s apparent game plan on lockboxes going forward. The publication recaps a lengthy talk ESA president Mike Gallagher gave at the Nordic Game Conference seemingly designed to both incite concern over lockbox regulation and extol the virtues of the free market. Gallagher primed the audience by comparing the lootbox controversy to...
about X hours ago from
Massively OP
I have had plenty of time to digest the rest of Guild Wars 2‘s A Bug in the System since the first part of my deep-dive went live, and I can’t wait to finally bring you the second half of my thoughts on the story so far. The episode was an absolute delight to play through and the creative direction for...
about X hours ago from
Massively OP
Guild Wars 1 may have been supplanted and largely deemed obsolete by its sequel, but rest assured, there still exists a multitude of fans for this game among both players and ArenaNet itself. The studio recently was bowled over by an unexpectedly popular AMA with one of the classic game’s programmers and so decided to open up a special forum...
about X hours ago from
Massively OP
Wild West Online’s reviews have continued to sink on Steam since the game’s surprisingly hasty official launch earlier this month; they currently sit at “mostly negative.” Steam Charts pegs its all-time peak (publicly accessible) players at 559, down to 174 over the last 24 hours and under 100 as I type this. But the dev team isn’t giving up. Yesterday,...
about X hours ago from
Massively OP
Traditionally, piracy was chiefly concerned with finding other ships and taking the stuff on them for your own ship, but there’s no reason you can’t also indulge in a little bit of monster hunting on the side. Sea of Thieves will let you do just that with the launch of its Hungering Deep update today, with something big in the...
about X hours ago from
Massively OP
Remember how H1Z1 was riding high last Thursday off of the 1.5 million downloads on the PlayStation 4? The battle royale game has actually sped up the pace of its success, zipping right past 4.5 million players as of Monday. Feeling magnanimous, Daybreak handed out free Blue Barbed Hellfire 4-6s to all players as a “thank you” for their patronage....
about X hours ago from
Massively OP
Last autumn, Bluehole and PUBG Corp locked horns with Epic Games over PUBG’s assertion that Fortnite had all but ripped off PUBG’s battle royale mode and that it was considering some sort of action. Bluehole later walked back the spat, arguing that it wasn’t claiming copyright over battle royale but was instead objecting to the fact that Epic had access...