IndieGames: A Farewell, But A Hello At IndieGamesPlus.com!

about X hours ago from
IndieGames: A Farewell, But A Hello At IndieGamesPlus.com!

After twelve years of covering wonderful, playful, emotional games, IndieGames.com is splitting off from its longtime owner UBM (GDC, Gamasutra, etc!) & going independent as IndieGamesPlus. We're carrying over all of our old posts and articles with a brand new look and name, but with that same dream of finding the best and brightest in digital experiences. And we need your help! Here's what's happening!

All About IndieGamesPlus

We've added new contributors & a brand new (modern!) website to make IndieGamesPlus, which is a Patreon-funded look into the world of indie games and their development, continuing to provide coverage of new, unique games, interviews with the artists who created them, and reviews and editorials that delve into the nuances of many titles. Our goal is to find the games few are talking about and give them the spotlight they deserve, promoting the variety, inclusivity, and heart that is poured into these works.

Leap And Dash With Style In Vivid Platformer The King's Bird

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Upon graceful wings, The King's Bird unleashes your agile hero across challenging gauntlets, combining fast-paced platforming with a wordless narrative. Through skillful traversal, you attempt to escape a ruined world held in a tyrant's iron grip, running, leaping, and flying through increasingly dangerous worlds.

Reminiscent of the smooth navigation of Dustforce, The King's Bird is all about momentum, its stages filled with exactly-placed ramps and slopes that let you maintain speed and dive into graceful arcs with precision. Using a combination of wall-running and your flight ability, your clumsy traversal in early stages soon evolves into zen-like flow, as you attempt to reach the exit or seek out collectible birds hidden throughout each level.

The stages in The King's Bird are large, not limited to a single screen but stretching across rooms, letting you find the best paths through the corridors and open spaces. Beyond the movement, it's the colorful vibrant aesthetic of these areas that enhance the game's platforming, your blinding trail tracing your character through the bright hues of worlds inspired by Mayan, Roman, and Southeast Asian cultures.

'Museum Of Symmetry' Builds Joy & Wonder With Its Colorful, Animated Virtual Reality Lands

about X hours ago from
'Museum Of Symmetry' Builds Joy & Wonder With Its Colorful, Animated Virtual Reality Lands

Museum of Symmetry aims to take you on a journey through vibrant places inspired by nature and geometry. Through interacting with the places around you and wandering the beautiful paths that lead through the game, you'll be able to lose yourself in sumptuous environments, taking in the surreal, pleasantly-dreamy corners of this imaginary world.

Museum of Symmetry opens up a three-dimensional world filled with 2D characters, letting you meet these creatures and take in some of their lives as they beckon you to follow them. In following them where they lead you, players will be treated to lands of imagination built around fire, water, wind, and earth, although players are just as free to wander these realms on their own. Still, how can you turn down a cute character asking you to come along for a striking ride?

It's these places, witnessed in 3D, that will draw you in, dragging you into a kaleidoscopic realm without stress or pressure. Through this, Museum of Symmetry aims to create a sense of wonder in the player, one that will carry them through the living cartoon world around them, offering soothing, wondrous sights in virtual reality.

'Imperishable Memories' Is A Shmup Of Exploring Your Creative Past

about X hours ago from
'Imperishable Memories' Is A Shmup Of Exploring Your Creative Past

Imperishable Memories takes you to Atherus, a world created out of the memories and creative expressions of Roy, the protagonist. While a waltz through your past artwork and characters may make some wistful (or cringe uncontrollably), Roy's past carries some dark, toxic elements, all personified in Thanatos, and this silver-haired being has done some terrible damage in this place of imagination. Now, it's up to you to face your own creation, the pain it's caused, and your own hand in all of this awfulness.

Imperishable Memories will take you through shooter segments against Roy's past creations and other beings from his memories. These have been rendered in a variety of art styles, emulating an artist toying with various tools, art styles, and drawing techniques, creating a sense of truly moving through an artist's past. When not in combat with these visions, you'll follow the game's deep story, delving into what Thanatos has been doing to the world and the people you created within it, as well as their feelings after being left alone and abandoned by their creator.

Gamescom 2018 Roundup

about X hours ago from

Gamescom is a loud, in-your-face, five day maelstrom of sights and sounds and videogamey things. It's fun, but rather ill-suited for games which are not all about guns and competition and strife and WINNING something or other. Still, there are more than enough upcoming titles out there that celebrate the good things, that dazzle with their beauty, or that impress with their design or narrative. Here are a few of them.

Overland (Finji, when it's done)

Sure, the world is ending and everything is bad. But grab a bunch of friendly strangers and some good dogs and go on a road trip. Overland is so meticulously and elegantly designed, and listening to Adam Saltsman talk about game design makes you want to just continually nod in agreement.

'The Earth Is A Better Person Than Me' Explores Self & Sexuality Through Communing With Nature

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Visual novel the earth is a better person than me follows Delphine as she flees her life and heads into the forest. There, surrounded by nature, she can speak with several different elements, delving into aspects of her self-worth, sexuality, and most personal thoughts with the sun, trees, and water, growing beyond close with the world around her.

You'll follow Delphine out into the woods, but there, it's up to you which part of nature you wish to commune with. Depending on whether you speak with the dirt, trees, and the forest itself, you'll explore various aspects of her personality and the places she left behind. Here, without judgement, she can be free to unveil her deepest thoughts and fears, opening herself to the landscapes and celestial beings. Through the six routes and sixteen endings, you will come to know many aspects of her, developing your own connection as you peer into this confessional and the private thoughts of the woman within.

the earth is a better person than me walks a complex tightrope with its bond with nature, coming so close Delphine can become its literal lover through her growing connection, yet still lonely in this bond outside of human contact. It's a heady journey into self image and sexuality and connections to the natural world, one that creates a dizzying bond with Delphine as you help her speak her mind to these living places.

Action RPG 'Lucah: Born Of A Dream' Evokes Strong Emotions With Its Vivid, Violent Art

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Lucah: Born of a Dream weaves a violent, colorful, and oppressive landscape around the player with its vibrant colors and harsh, scratch-like art style, looking like its existence has been clawed into being. It speaks of pain and harm with its every move as players work through its combat, but despite all of this, calls up a sense of deep sorrow in its quieter moments.

Lucah's inner demons have this nasty tendency to be real, physical things that can hurt the young boy, and his only means of getting rid of them is by journeying into his dreams and lifting the curse himself. These beasts aren't exactly inclined to let this happen, so you'll need to equip several attacks, creating your own array of combos to use on these dangerous visions. You can further customize yourself by making friends with familiars you meet throughout the game to borrow their magic, as well as tack on some special movement styles like slow-mo dodges, allowing you to create a unique battle style.

'Apple Quest Monsters DX' - Creating Imaginary Worlds With Monster Descriptions

about X hours ago from
'Apple Quest Monsters DX' - Creating Imaginary Worlds With Monster Descriptions

Apple Quest Monsters DX is a book of charming monsters and their descriptions, all for a game that does not exist. Not that this mattered for Splendidland, developer of Tender Caves of Death, as this look at monsters detached from a game carried that sense of discovery that came with cracking open strategy guides for Earthbound, Banjo Kazooie, and more, creating a digital space within the reader's mind that called up imaginary game worlds.

"I used to love reading strategy guides for games I never got to play, so why not make a guide for a game nobody has played? I loved the guide of Banjo Kazooie because it had so many different characters, and I still haven't played that game!" says Splendidland.

Guided Worlds

Toss Books At Your Adorable Friends In Library

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Library offers a cute experience of hanging out at the library, making use of all the books by playfully tossing them at your pals. I mean, yeah, reading those books would be good too, but there's just something about lightly hurling tomes at these grinning, playful folks that just makes you want to keep on throwing.

Library is a short, but delightfully colorful experience. You can wander the library and see who you meet inside, then hurl a couple of books their way. Even the books are smiling away in this building filled with cheerful, playful folks, encouraging you to just let loose with a little personal goofiness. After all, the mess of books will be cleaned up by digital goblins once you shut the game off. And I'm sure they're smiling as well.

If Library doesn't provide enough tossing fun, the game includes Morning Post, another title by developer Happy Snake. In this, you hurl mail at some smiling people while wandering around, offering you all kinds of happy places to explore and make a mess in (and not have to clean it up).

Japanese Folklore-Inspired 'Rising Dusk' Pushes Players To Ignore Coin-Collecting Instincts

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Grabbing coins and hopping over cliffs is just what you do in platformers, for some reason. Rising Dusk wants you to ignore that instinct, though, as for every coin you collect, things will get a little bit more challenging throughout the game's Japanese folklore-inspired stages.

Rising Dusk takes you to a land of grinning, troublesome Yokai, having them guide Tamako through the realm of these ghouls in order to make your way home. While these demons make for enough challenge on their own, you also have to avoid picking up any strange coins you see lying around this world as well, as all of the collectibles are tied into unleashing various hazards or making your path much more difficult. You'll want to ignore that natural inclination to pick up stuff if you hope to make it out of this troubling realm.

Rising Dusk mixes a playful look at Japanese monsters and landscapes with a multitude of secrets and hidden places, all while forcing you to confront that incessant need to pick up everything when you play a game. It's a charming title that will, at the very least, test your willpower in some neat ways.