Suda51’s Studio Grasshopper Manufacture Announces NetEase Games Acquisition

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Suda51’s Studio Grasshopper Manufacture Announces NetEase Games Acquisition

Grasshopper Manufacture, the studio headed by No More Heroes creator Goichi Suda (Suda51), has announced that it has become a subsidiary of China’s gigantic publisher NetEase Games under a share transfer agreement active on May 31, 2021.

“Grasshopper Manufacture celebrated its 23rd anniversary in March this year,” said Suda in a comment alongside the announcement. “Our studio is made up of a diverse staff with a variety of backgrounds and personalities, all of whom love video games. As I thought about the strengths and peculiarities of our company, I could see a new future for our way of creative production.

“NetEase Games has released many fantastic games, and I have heard for a long time about their strong reputation. When NetEase Games presented the opportunity to work on unique consumer games together, I came to the conclusion that by working together, we can deliver even more powerful and creative titles to our audience.

Amazon Bans New World Players for Exploiting a Gold Duplication Glitch

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Amazon Bans New World Players for Exploiting a Gold Duplication Glitch

Amazon has announced that it will be taking measures to ban players who recently exploited a glitch in New World's 1.0.3 update, which brought server transfers to the game.

As reported by PCGamer, the "gold dupe" glitch allowed players to duplicate gold and items. How it works is that if players sent gold to another player and logged off and then logged back in again, the gold they traded beforehand would still be in their inventory. Of course, word of this glitch spread quickly.

Amazon addressed the glitch in a statement and said that "players found deliberately using this condition to gain advantage will be banned for exploiting. We will also remove items or gold received where appropriate."

Is Nintendo Cutting Updates for Its Biggest Games Too Short? - NVC 583

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Is Nintendo Cutting Updates for Its Biggest Games Too Short? - NVC 583

Welcome to Nintendo Voice Chat! After the recent news that next month's Animal Crossing update will be the final major content drop for the game, we're wondering if Nintendo stops supporting their games too soon. Join Seth Macy, Kat Bailey, Reb Valentine, and special guest Eric Van Allen as they discuss Nintendo's DLC philosophy. Plus, it's been five years since the Switch's reveal trailer, and the panel reflects on the big unveiling.

Timecodes:

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The Riftbreaker Review

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The Riftbreaker Review

There were so many moments while playing The Riftbreaker where I stood at the precipice of annihilation: my resources dwindling, my base relatively undefended as I scrambled to put out fires, and tens of thousands of aggressive aliens marching in my direction. Whether I was managing resources, constructing my base of operations, making upgrade decisions for my mech, or battling hordes of enemies, this RTS/top-down shooter hybrid rarely let me feel at ease – in a good way. Even with several unfortunate bugs and a bland story, surviving by the skin of my teeth through meticulous time management and split-second decision-making made it all worth it.

As a frontiersman sent to colonize the uncharted planet of Galatea 37, you run around in a mech and have to establish a base of operations, survive the incredibly hostile local flora and fauna, and open a portal back to Earth before you get eaten by several thousand monsters (or have a panic attack in real life). The characters and story are bland and forgettable and feel like an afterthought that’s mostly used as an excuse to give you increasingly challenging objectives to complete. The writing and voice acting in particular are often laughable, and the main character, Ashley, is about as interesting as a sheet of drywall. But The Riftbreaker succeeds in so many other ways that I found it pretty easy to ignore the awful banter playing in the background.

The Riftbreaker is incredibly ambitious and mixes together the best components of a dozen genres to create something multifaceted and memorable. It’s got base building and tower defense components, survival elements like resource gathering and management, an RPG-like crafting and gear system, and top-down bullet hell combat with loot drops. One moment you’re spending resources to build a power plant to power your ammo factories like in an RTS, and the next moment you’re running around shooting and dodging hundreds of enemy attacks in bullet hell fashion. You also have to find and set up mining operations on resource deposits and build defensive towers to automate some of the responsibilities of protecting your bases from incoming attacks.

Stardew Valley Creator Announces Haunted Chocolatier

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Stardew Valley Creator Announces Haunted Chocolatier

Stardew Valley creator ConcernedApe's next game will be Haunted Chocolatier, a brand new sim that bears a strong resemblance to his previous work. It's so similar, in fact, that it looks like it could even be a sequel, though ConcernedApe isn't ready to confirm that one way or the other.

In a brief reveal on Youtube, ConcernedApe showed off Haunted Chocolatier's beautiful new world. Much like Stardew Valley, it will be a top-down pixel-based sim, and it looks to have much the same flavor as ConcernedApe's previous work.

Mass Effect 3 Dev Explains Original Ending Plans, and Why They May Have Used Those Controversial Colours

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Mass Effect 3 Dev Explains Original Ending Plans, and Why They May Have Used Those Controversial Colours

While the Mass Effect Trilogy remains one of the most beloved trilogies in all of gaming, the ending of Mass Effect 3 is still as divisive today as it was in 2012. Now, certain members of the development team at BioWare have spoken up and shared a bit about what the original ending plans were and why they may have used those controversial color choices.

These developers who worked on Mass Effect 3 were part of a People Make Games video titled 'The Inside Story of Mass Effect 3's Endings, Finally Told,' and they were very open about not only the game's actual ending and what could have been, but also the reception to it finally being out in the wild.

SPOILERS AHEAD for Mass Effect 3.

Dragon Raja Second Collaboration with Evangelion Revealed Alongside PC Port Launch

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Following in their own pioneering footsteps as one of the biggest IP crossovers in an MMO with the classic anime Evangelion on any platform, Dragon Raja is about to drop a second highly-anticipated collaboration gaming event.

The Unreal Engine 4 powered environments of Dragon Raja -- which range from vivid neon Tokyo-esque cityscapes to lush rolling fields and forests of the countryside -- make it easy to forget this is a mobile game.

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Eight Things to Know Ahead of Lineage2M’s Launch

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Lineage2M is an MMORPG that balances the minute details of personalized characters and abilities with allowing players to feel like they’re a part of the larger scale moments that form a cohesive world.

Here are eight things you need to know about Lineage2M.

OPTIMIZED GRAPHICS FOR MOBILE AND PC

Sony Patents the Ability for Spectators to Pay to 'Bench' Players in Games They're Watching

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Sony Patents the Ability for Spectators to Pay to 'Bench' Players in Games They're Watching

Sony has been granted a patent that would allow spectators on platforms like Twitch to vote or pay to "bench" players in a video game.

As reported by Eurogamer, this patent - which is titled "Spectators Vote to Bench Players in a Video Game" - would allow for viewers to vote or pay to have certain players removed from a game or to send custom messages that tell them they need to improve.

These viewers would gain access to a menu that would include such options as "Remove Player from Game," "Warn Player to Improve," "Provide Custom Message," or "Keep in Game." A player, according to this patent, would only be removed if voting reaches a certain amount, like 60%, and there would be a weighting system that would put more impact on the vote of "a more skilled spectator." This skill level would be determined by such factors as their game level, statistics, or accomplishments in the game they are watching.

Square Enix Reveals Its Cancelled Survival Horror Tomb Raider Game

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Square Enix Reveals Its Cancelled Survival Horror Tomb Raider Game

As part of its 25th anniversary celebrations for Tomb Raider, Square Enix has published three new videos featuring an array of details from the cancelled survival horror game Tomb Raider: Ascension.

As shown on YouTube, the three videos focus on different elements of what could have been for Ascension, had the game not been replaced by the franchise's preferred 2013 reboot. In the first clip, the publisher shows off a range of concept art for the game where fans can see its island setting as well as a number of characters designs.

"After narrowing in on the concept of a survival story on a remote island," says Square Enix in the video's description on YouTube. "Crystal began developing what was internally called Tomb Raider: Ascension. At one point, Ascension felt closer to a horror game than a Tomb Raider title. Eventually, the concept evolved into the origin story told in the 2013 reboot, keeping the key survival components with a dash of supernatural terror."