Call of Duty: Vanguard and Warzone – Season Two Reloaded Revealed

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Call of Duty: Vanguard and Warzone – Season Two Reloaded Revealed

Major changes are coming to Call of Duty: Vanguard and Warzone this week in the Season Two Reloaded update.

A new 12v12 mode is coming to Vanguard, while Warzone's Rebirth Island is getting its biggest update since launch, as revealed in a blog post on the Call of Duty website. The update is coming to Vanguard on March 22 and Warzone on March 23.

The 24-player Vanguard mode adds a large map set in the Alps, where players will fight to cross snowy terrain on foot or in new vehicles (a motorbike, squad vehicle, and tank) as they aim to capture each base and win the game.

Mass Effect Co-Creator's New Studio Is Working on an 'All-New Science-Fiction Universe'

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Casey Hudson, the co-creator and director of the Mass Effect Trilogy, looks to once again be returning to space as his new studio Humanoid Studios has confirmed it is working on an "all-new science-fiction universe."

The news comes via Humanoid Studios' updated website, where it states that "our current project is a multi-platform AAA game, focusing on character-driven narrative in an all-new science-fiction universe."

While that alone may not 100% mean the game is set in space, the website features four pieces of concept art (which you can see below) that teases an adventure that looks to very much take place among the stars.

Rune Factory 5 Review

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Rune Factory 5 Review

There’s a disappointing trend going on right now with the classic trio of farm life sims – Harvest Moon, Story of Seasons, and now Rune Factory all having a rough time making the jump from handheld to console. Last year Story of Seasons made the leap best, if imperfectly, while Harvest Moon’s attempt around the same time was utterly mediocre. Rune Factory 5 has fallen somewhere in the middle, with the series’ first dedicated Switch game largely clinging to the depth that has earned it praise in the past. Unfortunately, it can’t manage to translate other elements like “looking nice” or “running well” in its move from Rune Factory 4's top-down perspective to a 3D world, leaving it in a fun but frequently frustrating spot.

Rune Factory 5’s abrupt opening sees a young amnesiac hero dropped via portal just outside the backwater town of Rigbarth, where a community service-oriented organization called SEED takes them in as the newest ranger – basically a scout crossed with a monster cop. As a SEED ranger, the protagonist can tend a massive farm and grow tons of different crops, capture and raise a wide array of wild monsters for resources and combat assistance, run various errands for the villagers, or fight off monsters that threaten the town. Their community service quickly takes a cheesy if enjoyable turn into a winding mystery involving powerful creatures, more folks turning up with amnesia, dragons, and plenty more pleasantly extra anime protagonist fluff.

The story itself is surprisingly meaty, kept fresh across numerous excursions into monster-infested wilds by a decent amount of variety in its biomes (including a prehistoric volcano, ice caverns, and a dope ghost town) and enemy types (ranging from cute little sheep-like dudes to heinous teleporting grim reaper guys). Just when I thought I'd explored everything there was to see, I'd be sent into another dungeon I didn't know existed, or back into an old dungeon to delve into an entirely new set of caves, always with enough updates to avoid being a reskin of the upper levels I had already moved on from.

Nintendo Switch Update Finally Allows Users to Create Folders of Games Called Groups

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Nintendo Switch Update Finally Allows Users to Create Folders of Games Called Groups

After five years, the Nintendo Switch finally allows users to create folders of games called groups.

This new feature was added in Nintendo Switch's Version 14.0.0 update alongside improvements to Bluetooth audio volume and lets users create up to 100 groups with a max of 200 games per group.

The latest #NintendoSwitch update is now available, including a new feature to create groups for software on the console.

More information: https://t.co/RuNTfgEKBl pic.twitter.com/UFiwuOc1fw

Snoop Dogg Joins Call of Duty: Warzone, Vanguard, and Mobile as a Playable Operator

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Snoop Dogg will soon join Call of Duty: Warzone, Vanguard, and Mobile as a playable operator.

All the details on Snoop's arrival come by the way of a Call of Duty blog, where it confirms the first chance to play as the legendary rapper and entrepreneur will be in Season 3 of Call of Duty: Mobile through a special Lucky Draw on April 1, 2022.

This Lucky Draw version of Snoop has him "decked out head-to-toe in a 24K gold embroidered outfit" and includes a "new signature weapon based on a fast-firing Legendary SMG that's gold-plated and diamond-encrusted." Oh, and the weapon's death animation has been compared to the "lights of a mini-concert" that gets "even flashier" when you kill more people.

CD Projekt Red Confirms a New Witcher Game Is In Development, Will Use Unreal Engine 5

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CD Projekt Red has confirmed that a new Witcher game is currently in development and that it will use Unreal Engine 5.

While not much has been revealed about this upcoming game, the announcement did confirm that this new game will be "kicking off a new saga for the franchise and a new technology partnership with Epic Games."

No development timeframe or release date were given either, but CD Projekt Red did share a teaser image (which you can see below), that features a medallion and the phrase, "a new saga begins."

Godfall: Ultimate Edition Is Officially Headed to Xbox And PC

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Godfall: Ultimate Edition Is Officially Headed to Xbox And PC

Godfall, the former PS5 launch title by Counterplay Games and Gearbox Publishing, is finally headed to Steam and Xbox. To mark the occasion, it's receiving its largest free content update to date.

As confirmed by Godfall publisher Gearbox, Godfall: Ultimate Edition will arrive on Steam, Xbox Series X/S, and Xbox One on April 7. Gearbox also confirmed that the Xbox Series X/S versions will receive exclusive hardware-based enhancements, including Variable Refresh Rate and support for Dolby Vision.

Godfall: Ultimate Edition will include the base game, the Fire & Darkness expansion, and the three content updates: Primal, Lightbringer, and Exalted. Gearbox also noted that previous exclusives such as pre-order bonuses and Ascended Edition content will be bundled with the Ultimate Edition.

PlayStation to Acquire Jade Raymond's Haven Entertainment Studios

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PlayStation to Acquire Jade Raymond's Haven Entertainment Studios

Sony Interactive Entertainment has announced that it has entered an agreement to acquire Haven Entertainment Studios, the company founded by Jade Raymond that will become the 18th studio to join the PlayStation Studios family.

Raymond, who was also the founder of Ubisoft Toronto and Motive Studios and one of the key figures behind Assassin's Creed, began Haven Studios in 2021 with an investment from SIE. When Haven Studios was announced, Raymond shared that the team was looking to "create worlds where players can escape, have fun, express themselves, and find community."

Furthermore, it was confirmed the project the team was working on would be a new IP that would be exclusive to PlayStation. This news just further cements their partnership.

Destiny Copyright Takedowns on YouTube Are Not Happening 'at the Request of Bungie'

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Destiny Copyright Takedowns on YouTube Are Not Happening 'at the Request of Bungie'

Bungie has confirmed it did not order the copyright strikes currently impacting the Destiny YouTube community.

A number of channels have been affected by these strikes, but Bungie said in a tweet (below) that, while its aware of the issue, "these actions are not being taken at the request of Bungie or our partners".

It also said its own channels have been affected by the copyright claims, and a popular lore explanation channel, My Name is Byf, has been hit as well.

Lego Star Wars: The Skywalker Saga - The Final Preview

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Lego Star Wars: The Skywalker Saga - The Final Preview

The first thing that strikes me in Lego Star Wars: The Skywalker Saga isn't a bolt of blaster fire, but the game's stunning visual presentation. Developer Traveller's Tales latest dive into the galaxy far, far away covers much of the same cinematic ground as 2007's Lego Star Wars: The Complete Saga, but this totally rebuilt, re-imagined entry immediately looks leaps and bounds better than its predecessor.

My 90-minute hands-on preview begins at the start of Episode IV, on Princess Leia's diplomatic ship, as she's attempting to keep the recently acquired Death Star plans away from Darth Vader. In The Complete Saga, the Corellian Corvette is mostly comprised of bland corridors and rooms covered in white and gray hues. Fifteen years later, this same environment pops from the screen with vibrant colors, authentic details, and more slick visual effects than you can swing a lightsaber at.

As I trade rounds with Stormtroopers, sparks and steam emit from damaged electrical devices, computer terminals glow and flash with rainbow-rivaling variety, and red, rotating cones of light from triggered alarms realistically reflect off the ship's shiny floors. Despite the many immersive details on display, there's no mistaking the scene as anything but a space meticulously constructed from tiny, toy bricks. Exposed studs, visible seams where pieces connect, and the occasional glimpse of the iconic Lego logo regularly remind me I'm just a lightsaber swipe away from reducing my dark side foes to a pile of plastic.