Aquaman Is About To Hit A Major Box Office Milestone

about X hours ago from

Say what you will about the state of the DC Extended Universe films, but Aquaman is continuing its box office domination around the world. The film, which stars Jason Momoa, has been the number one movie in theaters since its December 21 debut and, according to The Hollywood Reporter, is set to stay in the top slot again this weekend.

Based on estimates, this weekend will also see the film cross the $1 billion worldwide mark, making it the first DC Entertainment film to do so since 2012's The Dark Knight Rises, which ended it's run with an impressive $1.084 billion at the box office.

While it's global box office success hugely eclipses the other entries in the DCEU--the next highest-earning movie is Batman v Superman at $873 million--it's still not the most domestically profitable film for the franchise. That honor goes to Wonder Woman, which earned $412 million at the domestic box office. To compare, Aquaman's domestic haul currently sits at $268 million, per Box Office Mojo. That number also leaves it trailing behind Batman v Superman and Suicide Squad in North America. Of course, that just goes to show the international appeal of Aquaman, which has already earned over $700 million overseas.

Destiny Split: Industry Reacts To Bungie Breaking Up With Activision

about X hours ago from

In one of the bigger gaming news stories so far in 2019, Bungie and Activision announced that they are breaking up. Going forward, Bungie will self-publish the Destiny franchise, with Activision instead focusing on its own series like Call of Duty.

It's big news, and many people from the video game industry reacted. Xbox boss Phil Spencer weighed in, as did Nick Chester of Fortnite studio Epic Games. Many more people commented on the news as well, and you can see a roundup of takes below.

As part of the breakup, Bungie gets full control of the Destiny intellectual property. The transition from Activision to Bungie has already begun, and the two say they will "work closely" to ensure a smooth transition.

Bungie Confirms Destiny Will Split Off From Activision

about X hours ago from

Bungie will assume publishing rights of the Destiny series from Activision, the former Halo developer announced today. This will mark the end of a 10-year contract established in 2010, which saw Activision help Bungie to launch its first project after it gained its independence from former owner Microsoft.

The process of transitioning Destiny's publishing from Activision to Bungie has already begun, according to a post on Bungie's website. There's no word on any immediate impact on Destiny 2, and Bungie says the companies are "committed to making sure the handoff is as seamless as possible."

This story is developing...

Bungie And Destiny Are Splitting Off From Activision

about X hours ago from

Bungie will assume publishing rights of the Destiny series from Activision, the developer announced today. This will mark the end of a 10-year contract established in 2010, which saw Activision help Bungie to launch its first post-Halo project after it gained its independence from former owner Microsoft.

The process of transitioning Destiny's publishing from Activision to Bungie has already begun, according to a post on Bungie's website. There's no word on any immediate impact on Destiny 2, but it's likely development on the game's post-launch content will continue as previously announced. The PC version--which operates using the Activision-owned Blizzard Battle.net launcher--will "still receive full support on BattleNet and we do not anticipate any disruption to our services or your gameplay experience," Blizzard confirmed.

In a statement, Activision said, "Today, we're announcing plans for Bungie to assume full publishing rights and responsibilities for the Destiny franchise. Going forward, Bungie will own and develop the franchise, and Activision will increase its focus on owned IP and other projects. Activision and Bungie are committed to a seamless transition for the Destiny franchise and will continue to work closely together during the transition on behalf of the community of Destiny players around the world."

Bungie Splits From Activision, And It's Keeping Destiny

about X hours ago from

Bungie will assume publishing rights of the Destiny series from Activision, the developer announced today. This will mark the end of a 10-year contract established in 2010, which saw Activision help Bungie to launch its first post-Halo project after it gained its independence from former owner Microsoft.

The process of transitioning Destiny's publishing from Activision to Bungie has already begun, according to a post on Bungie's website. There's no word on any immediate impact on Destiny 2, but it's likely development on the game's post-launch content will continue as previously announced. The PC version--which operates using the Activision-owned Blizzard Battle.net launcher--will "still receive full support on BattleNet and we do not anticipate any disruption to our services or your gameplay experience," Blizzard confirmed.

In a statement, Activision said, "Today, we're announcing plans for Bungie to assume full publishing rights and responsibilities for the Destiny franchise. Going forward, Bungie will own and develop the franchise, and Activision will increase its focus on owned IP and other projects. Activision and Bungie are committed to a seamless transition for the Destiny franchise and will continue to work closely together during the transition on behalf of the community of Destiny players around the world."

Bungie Splits From Activision Blizzard, And It's Keeping Destiny

about X hours ago from

Bungie will assume publishing rights of the Destiny series from Activision, the developer announced today. This will mark the end of a 10-year contract established in 2010, which saw Activision help Bungie to launch its first post-Halo project after it gained its independence from former owner Microsoft.

The process of transitioning Destiny's publishing from Activision to Bungie has already begun, according to a post on Bungie's website. There's no word on any immediate impact on Destiny 2, but it's likely development on the game's post-launch content will continue as previously announced. The PC version--which operates using the Activision-owned Blizzard Battle.net launcher--will "still receive full support on BattleNet and we do not anticipate any disruption to our services or your gameplay experience," Blizzard confirmed.

In a statement, Activision said, "Today, we're announcing plans for Bungie to assume full publishing rights and responsibilities for the Destiny franchise. Going forward, Bungie will own and develop the franchise, and Activision will increase its focus on owned IP and other projects. Activision and Bungie are committed to a seamless transition for the Destiny franchise and will continue to work closely together during the transition on behalf of the community of Destiny players around the world."

Unity Engine Dispute Cripples Multiple Games

about X hours ago from

A dispute between Unity and the developer of the middleware SpatialOS is impacting developers. Studios have had to pull their games due to the conflict, and SpatialOS developer Improbable has strong words for Unity's approach.

In a blog post, Improbable explained that a change in Unity's terms of service puts SpatialOS games in breach of the license terms. In fact, it suggests that Unity clarified directly to the company that the change in the TOS was specifically to disallow services like theirs to work in the Unity engine. It says Unity also revoked the license due to another breach in an unspecified manner. Other engines remain unaffected.

Going forward, Improbable says it is attempting to negotiate with Unity, and is offering development support to those who use the SpatialOS tech in the meantime, including opening an emergency fund. It's also looking into moving to a different engine as a last resort.

Unity Engine Dispute Cripples Multiple Games [Update]

about X hours ago from

A dispute between Unity and the developer of the middleware SpatialOS is impacting developers. Studios have had to pull their games due to the conflict, and SpatialOS developer Improbable has strong words for Unity's approach.

In a blog post, Improbable explained that a change in Unity's terms of service puts SpatialOS games in breach of the license terms. In fact, it suggests that Unity clarified directly to the company that the change in the TOS was specifically to disallow services like theirs to work in the Unity engine. It says Unity also revoked the license due to another breach in an unspecified manner. Other engines remain unaffected.

[Update: Improbable has now published another blog post in which it accepts some of the blame alongside Unity but suggests the problems are deeper and could have involved any company. It proposes that the games industry "might need to consider making some changes which hugely increase the rate of innovation and the collective success we could all experience." It doesn't outline any specific solutions, instead seemingly seeking to initiate a dialogue on the subject.]

Unity Disputes Accusations Of Crippling Games In Scathing Response

about X hours ago from

Update 2: Unity has now responded with a blog post of its own that disputes Improbable's account of the situation and states emphatically, "Improbable's blog is incorrect."

Unity offers a detailed breakdown of what's happened over the past year-plus, though it starts out by clarifying, "Projects that are currently in production or live using SpatialOS are not affected by any actions we have taken with Improbable. If a game developer runs a Unity-based game server on their own servers or generic cloud instances (like GCP, AWS or Azure), they are covered by our EULA. We have never communicated to any game developer that they should stop operating a game that runs using Improbable as a service."

It goes on to explain the background of the situation, claiming that despite discussions between the two sides, "Improbable chose an approach which doesn't involve partnering with Unity, but instead involves making unauthorized and improper use of Unity's technology and name in connection with the development, sale, and marketing of its own products. More than a year ago, we told Improbable in person that they were in violation of our Terms of Service or EULA. Six months ago, we informed Improbable about the violation in writing. Recent actions did not come as a surprise to Improbable; in fact, they've known about this for many months."