Code Vein's Class System Is Intriguing, But Seems Too Melee-Focused

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Code Vein's Class System Is Intriguing, But Seems Too Melee-Focused

Originally scheduled for September 2018, Bandai Namco delayed Code Vein to "ensure that the final product delivers on the expectations set amongst media and fans." After playing through a gameplay demo at a preview event, we asked Code Vein producer Keita Iizuka what Bandai Namco has spent the past few months changing to deliver on these expectations ahead of the game's new scheduled release in 2019.

"After the dev team really came together and discussed--we felt that the appeal of Code Vein and what was really good about Code Vein was just not there, not enough," Iizuka said. "So we really wanted to brush up those elements so that the users can really get immersed and really feel what's so good and unique about the aspects of Code Vein a lot deeper, a lot stronger. So that's why we took some extra time to deliver."

In Code Vein, you play as a Revenant, a chosen undead born into a world defined by blood. Revenants defend themselves from the Lost, the husk-like remnants of Revenants who lost sight of who they were and succumbed to their bloodlust. In order to survive, you arm yourself with powerful weapons and supernatural Gifts--the latter of which allows you to harness the blood you take from enemies to perform spell-like attacks. Combat is entirely stamina-focused, limiting how often you can attack, defend, parry, and dodge.

Rainbow Six Siege Update Adds Reverse Friendly Fire; Patch Notes Revealed

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Rainbow Six Siege has long had a problem with team-killing, but developer Ubisoft has a new solution going live soon to help alleviate the issue. Reverse friendly fire, as it's called, has been in testing for a while and arrives on public PS4, Xbox One, and PC servers on May 8.

Essentially, the system is designed to punish griefers by dealing the damage to them, rather than the poor teammate being hit. Offenders will get a brief grace period--accidents happen, after all--after which any further damage dealt will be reversed, meaning the innocent player receives no damage and the guilty party will be injured themselves.

The system applies to all primary and secondary weapons, as well as direct hits from most unique Operator gadgets. Some explosive items are exempt--some by design, and some because of a bug Ubisoft says it will fix in a future update.

Game Of Thrones: How Many Dragons Are There In Westeros? (Season 8 Episode 4)

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For the entirety of Game of Thrones, Daenerys Targaryen has held a huge trump card as she worked her way across Essos and, finally, to Westeros to take the Iron Throne: dragons. The incredible power of dragon fire can melt castles and ravage armies, and their ability to fly has put them out of reach of anybody who would try to fight back against them.

Having air superiority has made Daenerys nearly unbeatable in recent seasons, but she lost one of her dragons in the war against the Night King and the White Walkers. That left her with only two.

Qyburn, Cersei Lannister's Hand of the Queen, also developed a weapon that could take down dragons, giving Cersei a chance to fight back against the otherwise unbeatable creatures. The giant crossbow, known as a scorpion, can knock dragons out of the air--and in Episode 4, "The Last of the Starks," Euron Greyjoy and the Iron Fleet manage to use them, mounted on their ships, to kill Rhaegal, the dragon Jon Snow rode in the Battle of Winterfell. That means Daenerys just has Drogon, her largest and most fearsome dragon, remaining.

Borderlands 3: CEO Calls Original Claptrap Actor "Bitter And Disgruntled" Amid New Dispute

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Borderlands 3 has found itself embroiled in another controversy. Randy Pitchford, the CEO of developer Gearbox Software, has called out David Eddings, the original voice actor for the franchise's mainstay robot character, Claptrap, as being "bitter and disgruntled" amid news that he won't return for Borderlands 3. This drama comes not long after Pitchford made heated comments criticising a media publication's coverage of the game's implementation of microtransactions (more on that later).

This all started when Eddings himself confirmed on Twitter that he won't reprise his role as Claptrap in Borderlands 3 after the game's big reveal event last week. Eddings said it came down to a matter of payment. Eddings voiced Claptrap, a wise-cracking, sarcastic robot, in all of the previous Borderlands games when he was an employee of Gearbox. He reportedly did not receive a fee beyond his normal salary to do this when he was working at the studio; Gearbox says this kind of arrangement is normal.

No. For the first time, I insisted on getting paid for my performance and all of a sudden they couldn't afford me. Now I'm not telling them how to run their business but maybe next time they should put the $12M payment from 2K in the Gearbox bank account instead. Just sayin'...

Game Of Thrones Season 8 Episode 4 Review: Self-Sabotage At Its Finest

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Game of Thrones Season 8, Episode 4, titled "The Last of the Starks," in a way had it easy: It couldn't have possibly been worse than the nonsensical Episode 3, "The Long Night," which many fans feel betrayed the very core of what Game of Thrones is. With the bar set so low, Episode 4 was always going to seem better in comparison. And sure enough, it wasn't the worst episode so far in Season 8.

But there's just something off about the way Game of Thrones' final conflict--the one between Cersei, Dany, and Jon/Aegon--is taking shape. Jon's explanation that he has no desire to make a claim to the Iron Throne (which apparently took place offscreen at some point) isn't good enough for the Dragon Queen, and what do you know? This episode proved Dany's worst fears right: Now that Jon's secret is out, there's already talk of how much better he'd be at ruling.

But why? Is that conversation justified? Jon has proved time and time again that he has what it takes, but so has Daenerys. They're in the endgame, and now is no time to be sowing inner conflict on your own side. Characters like Sansa and Varys should be smarter than this (although they weren't smart enough to remember that crypts are full of corpses, so who knows?).

Game Of Thrones: What Does Dracarys Mean When Missandei Says It? (Season 8)

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Game Of Thrones: What Does Dracarys Mean When Missandei Says It? (Season 8)

Game of Thrones: Episode 4 has just aired, and after tensions ran high (both political and bedroom related), we're fast approaching the penultimate moment in the battle for the Iron Throne.

Warning: Spoilers for Game of Thrones: Episode 4 below.

In the final moments of Episode 4, Missandei is precariously stood beside Cersei having been taken prisoner. Dany watches on as Tyrion attempts to negotiate for her life and Cersei's surrender. Unfortunately, his diplomacy fails and Cersei turns to Missandei and tells her to share any final words. Missandei looks to her queen below and declares "dracarys".

Here's How The Game Of Thrones Spinoffs Are Shaping Up

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Author George R.R. Martin has provided an update on how the Game of Thrones "successor" TV shows are shaping up. In a post on his blog, Martin said three of the five shows in development are moving ahead. They're coming along "nicely," he said. As for the other two, their status is uncertain.

This news comes not long after Game of Thrones director and producer Bryan Cogman said his Game of Thrones successor show was canceled. One of the shows, which may or may not be called The Long Night, stars Naomi Watts and will start shooting this year.

This one is set thousands of years before the mainline HBO show. The other two are still working on scripts, but there is no word yet on the stories they'll tell or who may star in them.

Rage 2 Graphics: PC Requirements Revealed As PS4 Edition Confirmed For 1080p, Xbox One 900p

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Bethesda's next big game, Rage 2, is almost here. The game arrives on May 14, and ahead of that, Bethesda has announced that the PS4, Xbox One, and PC game has "gone gold," while the publisher also confirmed the game's minimum and recommended settings for PC.

"Going gold" means development on the base game is finished. Rage 2 was developed by Just Cause studio Avalanche Studios with support from Bethesda and id Software.

As for the PC requirements, the minimum specs show that you need a 64-bit OS running Windows 7, 8.1, or 10. You'll need an Intel Core i5-3570 or AMD Ryzen 3 1330X or better processor, along with 8 GB of RAM. The minimum specs also mention you'll need a Nvidia GTX 780 3G or AMD R9 280 3GB or better for a graphics card. 50 GB of hard drive space is needed. You can see the full minimum and recommended settings below.