Apex Legends Hits Another Huge Player Milestone

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Apex Legends, the free-to-play battle royale game from Titanfall developer Respawn, continues to have a strong opening week. The game has now crossed 10 million players, with a record of more than 1 million concurrent players, Respawn announced in a blog post.

"This has been a truly incredible journey. We tested and tweaked. We argued and agreed. We got to a point where we felt some magic. We knew it would be risky to take the franchise in this direction, to go free to play, and do a surprise launch," Respawn founder Vince Zampella said. "But we fell in love with Apex Legends and wanted, needed, other people to play it too."

He added that the massive success of Apex Legends so far has exceeded the company's "wildest dreams." Zampella went on to say that launch is "just the beginning" for Apex Legends. As announced previously, the title will offer a Fortnite-style battle pass that will deliver seasons' worth of new content over time.

Apex Legends: How Long Does It Take To Unlock Mirage And Caustic Without Spending Money

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We've been enjoying our time in Respawn's new free-to-play battle royale game, Apex Legends, exploring the diverse ability sets of the eight different Legends. However, two Legends, the psychotic Caustic and goofball Mirage, are locked from the start. You can either drop some real-world cash to buy both immediately, or earn in-game Legend tokens to unlock them. We've finally discovered how long it would take to do the latter.

Phil Hornshaw, who wrote up our early impressions of Apex Legends and is currently putting together our review of the game, earned the necessary 12000 Legend tokens to unlock one of the two Legends when he reached level 23, which took him about 17 hours. He still hasn't earned enough to unlock a second character, as Legend tokens unlock more slowly after reaching level 20.

Obviously, this amount of time could fluctuate for you, as you can level up faster by completing bounties and hunting down the featured Champion. Surviving for longer periods of time, getting high kill counts, reviving allies, respawning allies, killing the Champion's squad, killing the Kill Leader, or playing with people you're friends with (instead of randoms) nets you moderate to large experience bonuses too.

Ubisoft Recommends Restarting The Division 2 Beta Every Few Hours

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The private beta for The Division 2 has begun, and like any real beta this one appears to be exposing some technical hiccups for Ubisoft to mend. The studio has already outlined some tips to avoid common problems in the beta, and announced upcoming maintenance.

On its known issues page, Ubisoft outlines two relatively serious issues that it says will be fixed before the full game launch, but that may present problems for beta players. The first is that extended play sessions could either degrade the experience on PS4, or crash the game altogether on PC and Xbox One. To avoid this, the studio recommends restarting the game every two to three hours.

The second known issue is that receiving a game invite from a friend within the game, while you are outside the game, will cause the client to crash once you launch it. The practical solution offered here is to simply make sure you start the game first and then join the group from within the game client.

Fortnite Week 10 Secret Banner Location Guide (Season 7 Snowfall Challenge)

about X hours ago from
Fortnite Week 10 Secret Banner Location Guide (Season 7 Snowfall Challenge)

We're in the final stretch of Fortnite Season 7, but there's still plenty to see and do in the hit battle royale game before Season 8 kicks off. That includes Week 10's challenges, which are now available across all platforms. You'll find the usual assortment of tasks in this batch, including another search for Expedition Outposts.

As usual, completing challenges will reward you with Battle Stars, which in turn will level your Battle Pass up and unlock Season 7 cosmetics. If you finish all of the tasks from a given week, however, you'll also complete one of this season's Snowfall challenges and unlock a special loading screen that points you toward a free Battle Star (good for leveling your Battle Pass up by one tier) or a Banner (which can be used as a profile icon) hidden somewhere on the map.

If you've finished all 10 sets of weekly challenges, you'll complete the final Snowfall challenge, which will reward you with the loading screen pictured below. This one depicts the Prisoner--the Legendary skin you unlock for completing 60 weekly challenges--sitting beside a campfire atop a hill. Look to the left of the campfire, however, and you'll spot a Banner waiting beneath a tree in the distance. That's where you'll need to go to find the item.

Devil May Cry 5 Sticks To Tradition And I Wouldn't Want It Any Other Way

about X hours ago from
Devil May Cry 5 Sticks To Tradition And I Wouldn't Want It Any Other Way

After several hours spent playing Devil May Cry V, my wrist was cramped and the joints in my fingers were aching. These pains should be familiar to Devil May Cry fans; the series always demanded a high level of dexterity to master its combat. But in this sorry state, a joy washed over me: "I'm playing a new Devil May Cry, and that's awesome." But at the same time, another thought prodded my mind: "Will everyone else want this?"

DMCV is a return to not only the series' previous canon, but to the philosophy and near fighting game-like intricacy of the first four games. As a longtime fan, it was exhilarating to play Nero and Dante again, slowly learning the strategic nuances of their every move, while constantly trying to better my execution. The high skill ceiling taunted me, instigating a deep desire to better understand how Nero's Devil Breaker arms work, and to finally master seamlessly switching between Dante's four different fighting styles.

Devil May Cry 5 Follows Tradition And I Wouldn't Want It Any Other Way

about X hours ago from
Devil May Cry 5 Follows Tradition And I Wouldn't Want It Any Other Way

After several hours spent playing Devil May Cry V, my wrist was cramped and the joints in my fingers were aching. These pains should be familiar to Devil May Cry fans; the series always demanded a high level of dexterity to master its combat. But in this sorry state, a joy washed over me: "I'm playing a new Devil May Cry, and that's awesome." But at the same time, another thought prodded my mind: "Will everyone else want this?"

DMCV is a return to not only the series' previous canon, but to the philosophy and near fighting game-like intricacy of the first four games. As a longtime fan, it was exhilarating to play Nero and Dante again, slowly learning the strategic nuances of their every move, while constantly trying to better my execution. The high skill ceiling taunted me, instigating a deep desire to better understand how Nero's Devil Breaker arms work, and to finally master seamlessly switching between Dante's four different fighting styles.

New Sekiro: Shadows Die Twice Trailer Introduces The Protagonist's Origin

about X hours ago from

From Software has released a new trailer for its upcoming Souls-like game, Sekiro: Shadows Die Twice. The trailer delivers our first official look at the game's story, specifically the origin of its protagonist, The Wolf. You can watch it above.

The developer behind Dark Souls and Bloodborne is changing quite a few aspects of its tried-and-true formula to deliver a new kind of experience with Sekiro. For one, Sekiro's protagonist actually speaks. The story in Sekiro plays out more as a Japanese drama, with players embodying a specific character with his own established backstory, feelings, and sense of morality. Some of the narrative will play out as flashback sequences as well, which is another first for From Software when it comes to its Soulsborne titles.

Sekiro's boss battles will also play out differently than what's been seen in Bloodborne and Dark Souls. "The traversal options allow much more dynamic movement within the boss arena, both for yourself and the boss character themselves," From Software director Hidetaka Miyazaki said. "Previously, you would have just had to run around a huge boss' feet and hack away at his ankles, but now you have all these movement options; you can both fully use the extent of that arena." You'll actually be able to pause the game too, even in the midst of a hectic fight, as there isn't any multiplayer in Sekiro.