Xbox One Game Pass Adds More To February Lineup

about X hours ago from

Microsoft previously announced its slate of Xbox Game Pass offerings for February, but more than halfway through the month the company has now announced even more coming before the month ends. This new batch includes a cute game starring Mickey Mouse, another chapter of Telltale's The Walking Dead, and more.

First, on February 21, the service will add Headlander, the Metroidvania from Double Fine starring a disembodied head, along with Epic Mickey 2: The Power of Two, the sequel to Epic Mickey with co-op play between Mickey and his erstwhile rival Oswald. As previously announced, February 21 will also bring Batman: Return to Arkham, remastered versions of the first two Arkham games.

Then on February 28, you can play the second season of The Walking Dead, along with Alien: Isolation. The first one continues Clementine's story after the events of the first season, which joined Game Pass on February 7. The second is a a creepy survival thriller as an alien stalks you aboard a space station.

Xbox One Game Pass Adds A Few More To February Lineup

about X hours ago from

Microsoft previously announced its slate of Xbox Game Pass offerings for February, but more than halfway through the month the company has now announced even more coming before the month ends. This new batch includes a cute game starring Mickey Mouse, another chapter of Telltale's The Walking Dead, and more.

First, on February 21, the service will add Headlander, the Metroidvania from Double Fine starring a disembodied head, along with Epic Mickey 2: The Power of Two, the sequel to Epic Mickey with co-op play between Mickey and his erstwhile rival Oswald. As previously announced, February 21 will also bring Batman: Return to Arkham, remastered versions of the first two Arkham games.

Then on February 28, you can play the second season of The Walking Dead, along with Alien: Isolation. The first one continues Clementine's story after the events of the first season, which joined Game Pass on February 7. The second is a a creepy survival thriller as an alien stalks you aboard a space station.

Anthem Review Roundup

about X hours ago from

Anthem is BioWare's latest game, but fans of the studio's massive RPGs like Mass Effect and Dragon Age will find a very different experience waiting for them. Anthem is a loot shooter, more akin to Destiny or The Division, consisting of a campaign followed by an extensive post-game with bigger and better rewards to collect and more difficult bosses to take on.

Anthem differentiates itself from the competition with extensive use of a flying mechanic, letting you zoom above the battlefield like Iron Man. It also lets you swap between classes more easily, as your character is a pilot called a "Freelancer" who can take the controls of the various suit types at will.

So far Anthem has only been released in early access on PC and Xbox One, through EA's various membership programs. Many of the reviews published thus far are early impressions without scores. Still, a consensus seems to be forming that while flying through the battlefield is enjoyable, the story is lackluster--especially compared to BioWare's best--and many say the game feels unfinished in its current state. Read on for impressions from around the industry, and check out GameSpot sister site Metacritic for more details.

Xbox One Gets Open Modding Platform Through A Third-Party

about X hours ago from

Cities: Skylines publisher Paradox Interactive has announced it is partnering with Microsoft to bring its opening modding platform, Paradox Mods, to Xbox One. Beginning today, February 20, players will be able to download and play mods for select Paradox titles on Microsoft's console.

Through this partnership, mod creators can now easily distribute their mods across PC and Xbox One "with a single upload" using either GOG or the Paradox Launcher.

"Modding has been, and remains an important part of the Paradox community," Paradox Mods product owner Andres Törlind said. "As we have diversified the way we distribute our games, we want to make sure all our players can take part in the creation process."