Anthem Review - No I In Team

about X hours ago from
Anthem Review - No I In Team

Launching upward off a jungle floor and bursting through a thick canopy of trees, bobbing and weaving your way under a waterfall as you take in the lush landscape below you, is one of the highlights of Anthem. Flight, in these moments, is freeing, serene and exhilarating all at once. But you will eventually have to come back down to earth. When you don't have a means to cool down in the air, you have to interrupt your flight to cool off on the ground--or else your suit will overheat and send you careening downward much more violently. This is what Anthem is like as a whole: a game where promising moments are bookended by frustration, where good ideas are undone before they can be fully realized.

It can take a while to warm up to Anthem in the first place. In its intro mission, you are a rookie Freelancer--a hero type who battles threats to humanity in mechanized combat suits called javelins. But that brief mission ends in failure, and after a two-year time skip, you're now an experienced Freelancer. As a result, everyone talks to you as if you know everything about the world, even though much of the game's space-fantasy jargon is explained only in codex entries. "Shapers," "Arcanists," to "silence" this or that "relic"--all the dialogue is structured as if you already know what all these things are, so there's not even an element of mystery to it. It's just hard to follow.

Former Battlefield Boss Announces New Studio; Teases First Game

about X hours ago from
Former Battlefield Boss Announces New Studio; Teases First Game

Former EA executive vice president of worldwide studios Patrick Soderlund has announced his indie studio, titled Embark, is beginning development on its first game. In a blog post, Soderlund detailed the type of game Embark is working on.

"Lots about this first game of ours will change and evolve as we progress," Soderlund wrote. "With that caveat out of the way, I can tell you that it’s a cooperative free-to-play action game set in a distant future, about overcoming seemingly impossible odds by working together." Embark is using Epic's Unreal Engine to develop the game.

Soderlund left EA in August 2018, but not before playing a key role in the company's development of the Battlefield and Star Wars Battlefront franchises, including Battlefield V and Battlefront II. "From his early vision for Frostbite, which has now become a cornerstone for our technology strategy, to being a champion for Players First experiences, Patrick has always ensured we put creative at the center of everything we do," EA CEO Andrew Wilson said when announcing Soderlund's departure.

New Fallout 76 Update Out Now, Here Are The Patch Notes

about X hours ago from

Bethesda has released another update for Fallout 76. This week's patch--version 1.0.6.0 across platforms--is now live on PS4, Xbox One, and PC, and it makes another assortment of gameplay tweaks and bug fixes to the online RPG.

The new patch weighs in at approximately 4.5 GB on consoles and 3.5 GB on PC. Among other things, Bethesda has once again increased players' maximum stash size, this time to 800 pounds (up from 600). The developer has also made it easier to contest ownership of another player's Workshop; you can now do so from anywhere within its build area.

Additionally, Bethesda has made a few adjustments to the game's Wanted system; now you must completely destroy objects either in another player's CAMP or Workshop to earn a Wanted status. The developer says this change "should reduce cases of accidental crime."

New Fallout 76 Patch Increases Stash Size, Squashes Lots Of Bugs

about X hours ago from

Bethesda has released another update for Fallout 76. This week's patch--version 1.0.6.0 across platforms--is now live on PS4, Xbox One, and PC, and it makes another assortment of gameplay tweaks and bug fixes to the online RPG.

The new patch weighs in at approximately 4.5 GB on consoles and 3.5 GB on PC. Among other things, Bethesda has once again increased players' maximum stash size, this time to 800 pounds (up from 600). The developer has also made it easier to contest ownership of another player's Workshop; you can now do so from anywhere within its build area.

Additionally, Bethesda has made a few adjustments to the game's Wanted system; now you must completely destroy objects either in another player's CAMP or Workshop to earn a Wanted status. The developer says this change "should reduce cases of accidental crime."

The Age of Wonders Series Ventures Into The Realm Of Sci-Fi With Planetfall

about X hours ago from
The Age of Wonders Series Ventures Into The Realm Of Sci-Fi With Planetfall

Celebrating 20 years in 2019, the Age of Wonders series has always been nestled comfortably within the high-fantasy genre. However, with the upcoming release of Planetfall, the 4X (expand, explore, exploit, exterminate) strategy-sim will be moving away from the familiar swords and sorcery angle, to take the conflict star-side--dealing with the politics and ensuing drama that comes from building a galactic empire from the ground up.

We recently got a chance to check out the upcoming strategy game, seeing its expanded scope and the greater focus on the little details in the new setting for the series. Though it's now firmly in the realm of science-fiction, Planetfall still hangs onto some of those familiar tropes and themes from the previous games.

In Planetfall, you'll take control of one of six factions following a 200 year long dark age after the collapse of deep-space communication. The many civilizations that have evolved during that time have once again come in contact, and they'll now have to cooperate or enter fierce conflict with one another to find a foothold in the new age. With factions having its own unique campaign, you'll be able to create your own custom commander from the character creator and build up your empire through either careful diplomacy or with an iron fist.