PS4's Dreams Release Window Revealed--Sort Of

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Media Molecule's Dreams for PS4 has been in the works for a number of years, but until now the closest we had to a release date was merely a vague "2019." Now, the developer has confirmed Dreams will launch in early access this spring.

"Early access won't have everything that the full version of Dreams will, but you'll get 100% of the same Dreams tools that we have used every day at Media Molecule to make our content," wrote the company's director, Siobhan Reddy, on the PlayStation Blog. "As well as fun, deep interactive tutorials catering for all skill sets and levels, and Media Molecule crafted arcade games ready to play and remix. If you joined us during the beta period, you'll also have your beta creations to return to. Along the way, we’ll be adding more features, tutorials, arcade levels, and assets during the early access period as we build towards the full slate of launch content."

Reddy goes on to confirm Dreams' early access version is a limited release, meaning Sony will take the game off sale once a certain number of copies have been shifted. This, Reddy says, is to ensure Media Molecule can adequately listen and respond to player feedback.

Tetris 99 Review Roundup

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Tetris 99 was a surprise reveal during Nintendo's recent Switch Direct presentation. It's Tetris's take on the battle royale genre, as 99 people battle it out to be the last brick-layer standing.

As it's an online multiplayer game, you'll need a Switch Online membership to play, however the game itself is free-to-play. As with last year's Tetris Effect, it's an interesting new twist on a series that's been around for nearly as long as gaming itself. However the question remains: is it any good?

Our critic, Peter Brown, certainly thinks so, as he awarded the game an 8/10 in our Tetris 99 review. For more reviewers' opinions, read on below; alternatively, check out GameSpot sister site Metacritic for the full picture on Tetris 99's critical reception.

Apex Legends Bloodhound Guide: Tips For Hunting Prey As The Technological Tracker

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Apex Legends Bloodhound Guide: Tips For Hunting Prey As The Technological Tracker

Combining character abilities with those of your squad is one of the key ways to get ahead in Apex Legends. Each of the fighters in Respawn Entertainment's battle royale shooter is geared toward a specific role on a squad, and utilizing how they complement one another can make you an effective unit. Knowing your role on a team and in a match, and picking the right character to go with your play style, is all part of the being successful in Apex Legends.

Players who like to take the fight to the enemy might want to check out Bloodhound. The Technological Tracker character's abilities are all about hunting down and locating the enemy, and used by a smart team, the information Bloodhound provides can change the outcome of just about any fight--especially when paired with teammates who can take away the enemy's ability to see.

We've got all the information you need below to become a capable Bloodhound player. You might also want to check out the useful information Apex Legends doesn't tell you, and read what we've discovered trying to bust myths to find out exactly what is and isn't possible in Apex Legends. You might also want to read our Apex Legends review.

Anthem Review - No I In Team

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Anthem Review - No I In Team

Launching upward off a jungle floor and bursting through a thick canopy of trees, bobbing and weaving your way under a waterfall as you take in the lush landscape below you, is one of the highlights of Anthem. Flight, in these moments, is freeing, serene and exhilarating all at once. But you will eventually have to come back down to earth. When you don't have a means to cool down in the air, you have to interrupt your flight to cool off on the ground--or else your suit will overheat and send you careening downward much more violently. This is what Anthem is like as a whole: a game where promising moments are bookended by frustration, where good ideas are undone before they can be fully realized.

It can take a while to warm up to Anthem in the first place. In its intro mission, you are a rookie Freelancer--a hero type who battles threats to humanity in mechanized combat suits called javelins. But that brief mission ends in failure, and after a two-year time skip, you're now an experienced Freelancer. As a result, everyone talks to you as if you know everything about the world, even though much of the game's space-fantasy jargon is explained only in codex entries. "Shapers," "Arcanists," to "silence" this or that "relic"--all the dialogue is structured as if you already know what all these things are, so there's not even an element of mystery to it. It's just hard to follow.

Former Battlefield Boss Announces New Studio; Teases First Game

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Former Battlefield Boss Announces New Studio; Teases First Game

Former EA executive vice president of worldwide studios Patrick Soderlund has announced his indie studio, titled Embark, is beginning development on its first game. In a blog post, Soderlund detailed the type of game Embark is working on.

"Lots about this first game of ours will change and evolve as we progress," Soderlund wrote. "With that caveat out of the way, I can tell you that it’s a cooperative free-to-play action game set in a distant future, about overcoming seemingly impossible odds by working together." Embark is using Epic's Unreal Engine to develop the game.

Soderlund left EA in August 2018, but not before playing a key role in the company's development of the Battlefield and Star Wars Battlefront franchises, including Battlefield V and Battlefront II. "From his early vision for Frostbite, which has now become a cornerstone for our technology strategy, to being a champion for Players First experiences, Patrick has always ensured we put creative at the center of everything we do," EA CEO Andrew Wilson said when announcing Soderlund's departure.