Apex Legends Celebrates Massive Player Milestone

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Apex Legends had a fast start, gaining 25 million players in just one week. The battle royale has crossed another player milestone now, with its developer announcing it has hit 50 million players. In a video detailing the milestone, Respawn shared some other stats regarding the game lifetime so far.

The 50 million players in just under a month have used 158 million finishers, used 170 million respawns, and activated 1.3 billion ultimates. The biggest number comes from its user-friendly ping feature, as the video notes that players have placed 31 billion pings.

When Apex shared its 25 million milestone, it also noted that it had hit a peak concurrent user milestone of 2 million users. This video doesn't detail a new peak concurrent number, so that one may not have been topped yet.

Top 10 UK Sales Chart: Anthem Stays On Top

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Anthem takes the No.1 spot on the UK sales chart for the week ending March 2, 2019. As confirmed by sales monitor Chart-Trak, EA and BioWare's loot driven shooter manages to fend off competition from three new arrivals to hold on to the top spot for the second week in a row.

At No.2 is FIFA 19, another title developed and published by EA, and it is followed by Ubisoft's Far Cry: New Dawn at No.3. The first of the three new entries in the top 10, The Lego Movie 2 Videogame, debuts at No.4, ahead of Red Dead Redemption 2 at No.5.

Codemasters' Dirt Rally 2.0, spends its first week at No.6, with Deep Silver's Metro Exodus at No.7 and Nintendo's Mario Kart 8 Deluxe--now in its 97th week on the chart--at No.8. Super Smash Bros. Ultimate, another Nintendo title, is at No.9, with Ubisoft's Trials Rising: Gold Edition making its debut at No.10.

Marvel Cinematic Universe Movie End-Credit Scenes, Ranked

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Marvel Cinematic Universe Movie End-Credit Scenes, Ranked

Marvel Cinematic Universe Movie End-Credit Scenes, Ranked

Captain Marvel had best be on her end-credit game.

It's too soon to judge the end-credits scenes from that movie, of course, but we sure can rank the rest. For 20 movies, fans have enjoyed teases, gags or clues to the direction of future flicks, all thanks to clever scenes popping up during the end credits.

From Iron Man to Ant-Man and the Wasp, we looked back at all 35 MCU end-credit scenes, and ranked them from so-so in the significance department to super entertaining. Take a look.

Image: Walt Disney Studios Home Entertainment

Note: This gallery is part of CNET's month-long, cross-brand celebration of the women of Marvel. See interviews with the talent behind Captain Marvel; get updates on future Marvel flicks; vote for your favorite Marvel villainesses and heroines, and more.

Captain Marvel had best be on her end-credit game.

It's too soon to judge the end-credits scenes from that movie, of course, but we sure can rank the rest. For 20 movies, fans have enjoyed teases, gags or clues to the direction of future flicks, all thanks to clever scenes popping up during the end credits.

Here's A Fan-Made Halo Infinite Menu Screen

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With Halo Infinite coming to E3 2019 later this year, it appears this will finally be the year we learn more about the long-awaited follow-up to 2015's Halo 5: Guardians.

Ahead of the big show, a fan has create a mock-up for what they imagine the Halo Infinite menu screen could look like. This is only a concept. It's not real. But it did catch the attention of Halo franchise director Frank O'Connor, who said it is "very cool." The video was made by GoBroPros YouTube channel. It is a sleek menu screen that borrows some of the sensibilities from the menu screens of Halo: The Master Chief Collection and Halo 5; have a look:

Halo Infinite, which is in development for Xbox One and PC, is said to be a "spiritual reboot" of the series, but it's not exactly clear what that means at this point. It is rumoured to be a launch title for the next wave of Xbox hardware that Microsoft will supposedly announce at E3.

Star Wars Actor Oscar Isaac Wants To Play Snake In The Metal Gear Solid Movie

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A Metal Gear Solid movie from Kong: Skull Island director Jordan Vogt-Roberts is in the works, but basically nothing is known about the cast or story at this stage. It's still early days for the film, but now one big-name actor has come forward to say he wants to star in it.

Oscar Isaac, who is known for portraying the pilot Poe Dameron in the new Star Wars movies, told IGN that he wants to play Snake in the upcoming film. "I'm throwing my hat in for that one," he said. Isaac also talked about why he thinks video game movies have struggled in the past.

"With the video game thing, I think the trick will be how do you replicate the feeling of what it feels like to play a video game. I think where it goes wrong often is with the plots," he said.

Nintendo Reveals How Much Its Employees Make In Japan And Other Key Statistics

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Nintendo has shared some intriguing new information about its workforce in Japan. As spotted by analyst Daniel Ahmad, the Nintendo of Japan recruitment page contains some statistics about the people who work for Nintendo of Japan, including their average age, salary, length of employment, and more.

Nintendo of Japan employees more than 2,000 people, and their average age is 38.6. On average, a Nintendo of Japan employee makes $80,000 per year, and has worked at Nintendo for 13.5 years. Also notable is 7hrs, 45mins, which is the average length of a work day for a Nintendo of Japan employee.

Not sure if new info but noticed this after the update on the Nintendo (NCL) recruitment page. Stats for Japan only-
No of Employees - 2,271
Avg age - 38.6
Avg length of employment - 13.5 yrs
Avg work day - 7hrs, 45mins
Avg annual salary - $80,000https://t.co/e0qKxJzqAK pic.twitter.com/Z0LTFEQ6I4

Uncharted Director Talks About Why Her Star Wars Game Fell Apart

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Uncharted director Amy Henig was hired by EA to work on a new Star Wars game at Dead Space studio Visceral. It was an exciting proposition, but it wasn't meant to be. Visceral was closed and Hennig moved on. Now, Hennig is speaking about the matter.

Asked to reflect on her time at EA and working on Star Wars, Hennig told VentureBeat that the game faced a number of challenges. Starting off, Visceral as a developer was "very expensive" to run in part because it was in the middle of the San Francisco Bay Area. "It's very hard to support compared to studios that cost a third of the price in places where there are tax credits. That's a hard sell. That was a constant drumbeat, feeling like you had to justify the existence of a Visceral," she said.

Visceral's Star Wars title was to be a third-person "cinematic traversal action game," Hennig said, and this led to the next problem. Making that type of game using an engine built for FPS games--EA's Frostbite engine--was "a hurdle," she said.

Halo Infinite Will Be At E3 2019, Which Is 100 Days Away

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Halo Infinite, the long-awaited follow-up to 2015's Halo 5: Guardians, will be at E3 2019. 343 Industries boss Bonnie Ross told IGN that the game director Chris Lee will discuss more details on the game at the big-time June show that is now just 100 days away. Little is known about what Lee will speak about, but Ross did confirm to IGN that one of the things he'll talk about is what the franchise's new SlipSpace engine is capable of from a technical standpoint.

Halo Infinite was announced at E3 2018 by way of a trailer not for the game, but for the new engine (watch it again in the video embed above). The trailer was grand, showcasing massive landscapes and gorgeous vistas. It was only a technical demonstration of what the game could be, and not necessarily what it will be.

It's no surprise that the game will be at E3, and we're excited to finally learn more about what kind of game Halo Infinite actually is. Given the game has "Infinite" in the title, Microsoft seems to be going big. Ross also recently discussed how Halo 4's multiplayer struggled and Halo 5's story didn't resonate with everyone, so she's hoping that Halo Infinite can be the best of both worlds. Time will tell.