US Review: Jordan Peele’s Twilight Zone Audition Is Brilliant

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How do you follow a pop culture juggernaut like Get Out? After not only smashing the box office but earning a screenplay Oscar, Jordan Peele is ready to haunt our collective nightmares again with Us--while also proving he’s the perfect guy to reboot The Twilight Zone.

Like the best Twilight Zone episodes, Us has both twists and social commentary. Jordan Peele has said before that he wasn’t going to do another film about race, so for his sophomore feature he expands his scope and tackles the entire United States in a film that asks us to look within, and see the danger we ourselves have become. To this end, we begin with a prologue set in 1986, where a young Adelaide Wilson (Madison Curry) watches a commercial for Hands Across America--a campaign to make a human chain across the continental United States--before stumbling across a hall of mirrors under a Santa Cruz pier. She finds more than mere reflections, an event that leaves her traumatized.

The Creators Of Days Gone Talk Bringing The Zombie Apocalypse To Unexpected Territory

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The Creators Of Days Gone Talk Bringing The Zombie Apocalypse To Unexpected Territory

Bend Studio, the developers behind the PS4 exclusive Days Gone, have seen the PlayStation platform grow through the ages. Starting out with Bubsy 3D, one of the earliest 3D platformers, they pivoted to great success with the Syphon Filter series--one of the original PlayStation's more defining first-party games. In the time since, Bend Studio worked closely with other developers on franchises like Uncharted and Resistance, but on the year of Syphon Filter's 20th anniversary, the studio is launching its first new IP in two decades.

After spending some hands-on time with the game, we spoke with creative director John Garvin and game director Jeff Ross about the studio's formative years and how the new open-world game set in the Pacific Northwest aims to shake up the familiar trappings of the setting. The following interview has been edited for clarity and readability.

Bend Studio is actually one of the oldest PlayStation developers still around today. This is the first new IP coming from the studio in a long time, so with that, there seems to be a lot of perspective on what makes a good Sony game.

Devil May Cry 5 Tips: How To See The Secret Ending In Short Time

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Devil May Cry 5 Tips: How To See The Secret Ending In Short Time

In Devil May Cry 5, you'll need to improve your skills in combat to see some of the game's most exciting and satisfying moments. Just like in previous games in the series, Capcom's action game features some hidden secrets to uncover, and they'll require players to put their skills to the test in order to unlock them. Though in a , which feature post-credits easter eggs at game's end, Devil May Cry 5's secret ending can be seen during the opening mission of the game.

In the Prologue, you'll play as Nero--sans his iconic Devil Bringer. As it's revealed in the first act of the game, his demonic arm was torn off by a mysterious figure, and he's been hellbent on exacting revenge ever since. In this state, the scrappy protagonist is as well-equipped compared to his outing in DMC4, which makes his first major encounter with the all-powerful Urizen a major battle to overcome. This first boss fight is intended to show how powerful this big bad is, and that Nero will need more power to stand a chance. Having said that, it's actually possible to defeat Urizen in this battle--ending the threat before it even begins to have a major impact.

Days Gone Feels Very Familiar, But That Might Not Be Such A Bad Thing

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Days Gone Feels Very Familiar, But That Might Not Be Such A Bad Thing

The PS4 exclusive Days Gone is approaching its release on April 26. Coming from Bend Studio, the developers behind the Syphon Filter series and Uncharted: Golden Abyss, the third-person open-world game takes a lot of cues from previous Sony AAA titles, all while set within the popular setting of a zombie apocalypse. After a recent hands-on session with the game, GameSpot editors Edmond Tran and Alessandro Fillari came together to share their thoughts on what it was like exploring Days Gone's take on the Pacific Northwest during harsher times.

For more on Days Gone, check out our interview with the developers from Bend Studio about the making of the game, and stay tuned for our video impressions detailing how the new open world game stacks up.

Alessandro: So to start things off, what do you think of Days Gone in the broader sense? The basic premise is essentially Sons of Anarchy by way of The Walking Dead, and I certainly got the impression it was sticking fairly close to those sources of inspiration. Like the main character, Deacon St. John, seems like he'd fit right in within either of those shows.