Watch The Final Fantasy XIV Fan Fest Keynote, Shadowbringers News Teased

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The Final Fantasy Fan Festival 2019 is taking place this weekend in Tokyo, and some news about Final Fantasy XIV is expected. The event kicks off with a keynote address featuring none other than game director Naoki Yoshida speaking to the crowd at the Makuhari Messe in Tokyo and broadcast online around the world. According to Square Enix, you can expect Yoshida to talk about "new announcements" for the game's next expansion, Shadowbringers, which is due out this year.

The keynote begins at 10:30 AM JST, which works out to 6:30 PM PT / 9:30 PM ET. You can watch the stream live from the official Final Fantasy XIV Twitch channel in Japanese or with English commentary on the official Square Enix Twitch channel. The commentary will be handled by Final Fantasy XIV's Michael-Christopher Koji Fox and community director Matt Hilton. They won't translate in real-time but instead go over and discuss the key takeaways.

The Fan Festival 2019 runs March 23-24, and there is heaps more programming that you can watch. This includes another segment with Naoki called "Naoki's Room" where he invites special guests to the stage to talk about things that "don't quite fit anywhere else." Some of the guests include various voice actors, as well as executive producer and member of the board Yosuke Saito.

Sekiro: Shadows Die Twice--Where To Find The Shinobi Axe For Killing Shielded Enemies

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Sekiro: Shadows Die Twice--Where To Find The Shinobi Axe For Killing Shielded Enemies

Most of your time in Sekiro: Shadows Die Twice is spent dueling with swords, deflecting enemy attacks and striking back in order to overwhelm your opponent and open them up for devastating deathblows. But some enemies are tougher to deal with than others, and no amount of fancy sword work can break something like a sturdy shield. That's where the Shinobi Prosthetic and its various tools come in, providing you options on the battlefield that are great for dealing with specific kinds of enemies.

You won't start out with many tools for the Shinobi Prosthetic in Sekiro, though--you have to locate them in the world and bring them back to the Sculptor in the Dilapidated Temple in order to access them. That means that plenty of them are easy to miss, and not finding the right prosthetics can at the right time can put you at a serious disadvantage against some of the game's tough bosses and mid-bosses. You'll also lack the means to defeat some of the more irritating regular enemies until you find the right tools.

Sekiro: Shadows Die Twice Guide--Where To Find The Firecrackers Shinobi Prosthetic Early

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Sekiro: Shadows Die Twice Guide--Where To Find The Firecrackers Shinobi Prosthetic Early

Swordplay is a massive part of Sekiro: Shadows Die Twice, but just as important is your other special weapon: the Shinobi Prosthetic. Early in the game, you gain a prosthetic left arm that can be outfitted with all sorts of tools. It's what allows you to use a grappling hook to reach tough spots, and it also supports a bunch of different weapons, a lot like those you'll find in Dark Souls or Bloodborne.

The thing is, you can't just buy most Shinobi Prosthetics at a shop--they're scattered throughout the world in Sekiro, and they can be easy to miss as you work through the game. Especially early in the game, though, prosthetics can be very useful for beating bosses and mini-bosses that might otherwise wail on you. It's important to grab the early ones as soon as you can, so that when you run up against the worst enemies, you'll be prepared.

The Firecrackers prosthetic is extremely handy for some of the first bosses you'll come up against, including the horseback Gyoubu and the Blazing Bull. If you're not careful, though, you won't find the place to get the Firecrackers until after the battle with Gyoubu, which puts you at something of a disadvantage.

Vampire: The Masquerade - Bloodlines 2 Brings The Cult RPG Series To The Modern Age

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Vampire: The Masquerade - Bloodlines 2 Brings The Cult RPG Series To The Modern Age

After many teases on social media, Paradox Interactive and Hardsuit Labs have finally revealed Vampire: The Masquerade - Bloodlines 2, the sequel to the original 2004 RPG. With Bloodlines 2, releasing in 2020 for PC and consoles, several key members from the former studio Troika Games, along with some new blood at Hardsuit Labs, are looking to pick up where the bleak yet off-the-wall original left off. Just before its reveal, we had the chance to get an early look, while also speaking with Bloodlines 2 lead narrative designer Brian Mitsoda and senior writer Cara Ellison about the making of the sequel.

As an adaptation of the table-top game series from White Wolf Publishing, the first Bloodlines focused on the shadowy underworld of Vampire society in modern-day Los Angeles. Starting out as a newly converted vampire, you were drawn into centuries-long quarrels amongst elite vampires, all the while coming to grips with your new and unusual circumstances. While much of the first game hasn't aged too well, its in-depth role-playing and social gameplay are enduring achievements. Showing shades of immersive-sims like Deus Ex and System Shock, it possessed an impressive amount of complexity with how you could use your vampiric abilities to navigate the complex web of conspiracies within the secret society.

Vampire: The Masquerade - Bloodlines 2 Is A Revival Of The Cult Series For The Modern Age

about X hours ago from
Vampire: The Masquerade - Bloodlines 2 Is A Revival Of The Cult Series For The Modern Age

After several teases online, Paradox Interactive and Hardsuit Labs have finally revealed Vampire: The Masquerade - Bloodlines 2, the sequel to the original 2004 RPG. With Bloodlines 2, releasing in 2020 for PC and consoles, several key members from the former studio Troika Games, along with some new blood at Hardsuit Labs, are looking to pick up where the bleak yet off-the-wall original left off. Just before its reveal, we had the chance to get an early look, while also speaking with Bloodlines 2 lead narrative designer Brian Mitsoda and senior writer Cara Ellison about the making of the sequel.

As an adaptation of the table-top game series from White Wolf Publishing, the first Bloodlines focused on the shadowy underworld of Vampire society in modern-day Los Angeles. Starting out as a newly converted vampire, you were drawn into centuries-long quarrels amongst elite vampires, all the while coming to grips with your new and unusual circumstances. While much of the first game hasn't aged too well, its in-depth role-playing and social gameplay are enduring achievements. Showing shades of immersive-sims like Deus Ex and System Shock, it possessed an impressive amount of complexity with how you could use your vampiric abilities to navigate the complex web of conspiracies within the secret society.

Tom Clancy's The Division 2 - Capitol Gains

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Tom Clancy's The Division 2 - Capitol Gains

I don't know why I'm in Washington DC; some lady just told me to be here. But there are civilians in distress, armed gangs roaming the streets, and me, my pals, and the second amendment are apparently the only ones who can actually do anything about it. I have no idea what, if anything, is going on with the seemingly important people I meet. But so long as I'm helping folks, sending (presumably) bad people to bed, walking the pretty streets, and picking up a new pair of gloves every so often, I'm very happy to hang around.

In the world of Tom Clancy's The Division 2, the USA has been ravaged by a virus and society has crumbled. While those who remain try to survive by banding together in groups of various dispositions, the Strategic Homeland Division activates highly specialized sleeper agents to try and restore order. It's a setting ripe in potential, perhaps to tell a ripping techno-thriller story that scrutinizes the structures of our modern society and government, or perhaps to make a video game that leverages the chaos that occurs when multiple idealistic groups clash in a vie for power in a lawless city. The Division 2 only does one of these things.

Nintendo Finally Does VR, In The Most Nintendo Way Possible

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Nintendo Finally Does VR, In The Most Nintendo Way Possible

Despite the numerous innovations it’s been responsible for over the past three decades, Nintendo has also been notoriously slow to adapt to certain trends. The company was, after all, the last to earnestly embrace online gaming, and it seemed that would likewise be the case with virtual reality--which made the announcement of Labo VR, the fourth kit in its growing line of DIY games/toys, such a surprise. And while it may not be as sophisticated as a true VR headset, Labo VR is the most compelling Labo kit yet, although your enjoyment will largely depend on your own creativity.

Like Nintendo’s previous three Labo packages, the VR kit comes with its own game card and an assortment of cardboard sheets, stickers, rubber bands, and other crafting materials with which to assemble its various Toy-Cons. The full suite of projects includes the Blaster, Bird, Camera, Elephant, and Wind Pedal, plus a set of VR Goggles that works in conjunction with the other peripherals. The goggles are the key to the experience; they house the Switch console and slot into almost all of the other Toy-Cons, allowing you to play their corresponding mini-games in VR (though each activity also supports the option to be played in 2D).