Extra Life 2019: Hatsune Miku And Persona Rhythm Game Jukebox Segment

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Here at GameSpot, we've participated in Extra Life charity streams for several years to help raise money for kids in need at UCSF Benioff Children's Hospital, and this year is no different. Of the many wild and fun segments we have planned for our 72-hour livestream marathon, we present to you: The Hatsune Miku And Persona Rhythm Game Jukebox Session!

We'll be dancing and jamming this Friday, October 25 at 6PM PT / 9PM ET and will go for two hours for this particular segment. I, Michael Higham, will be hosting while playing songs from five different rhythm games: Hatsune Miku: Project Diva Future Tone, Hatsune Miku: Project Diva X, Persona 3: Dancing In Moonlight, Persona 5: Dancing In Starlight, and Persona 4: Dancing All Night (all on PS4).

Here's where you come in. If you donate $10 to our Extra Life campaign, you can request a song for me to play from any of those five games. On our donation page, you can leave a note/comment, which we will read off and curate the songs to play. Make sure that the tracklists from these games feature your favorite Miku or Persona song(s), and I'll be happy to play the song(s) and try my best to get a perfect combo on hard difficulties. (Note that DLC songs may not be available and conditions are subject to change.)

Here's How Many People Watched The Breaking Bad Movie In Its First Week

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The new Breaking Bad movie, El Camino, was ridiculously popular on Netflix. The streaming network announced that more than 25 million households watched the film over its first week following its debut on October 11.

Specifically, 25,734,392 homes watched the movie over its first week. Anyone who watches at least 70 percent of a movie (or TV series) is counted as a "viewer" according to Netflix.

El Camino: A Breaking Bad Movie was watched by 25,734,392 households in its first seven days pic.twitter.com/FDyPlYc8YO

How's Xbox Doing? Here Are The Key Takeaways From New Earnings Report

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How's Xbox Doing? Here Are The Key Takeaways From New Earnings Report

Technology giant Microsoft has announced earnings for its latest fiscal quarter, and the report shines a light on how the Xbox business is doing--though it's becoming harder to know.

Microsoft's Xbox business is housed within the company's More Personal Computing division. That business unit reached $11.1 billion in revenue for the quarter ended September 30, and that's up 4 percent year-over-year. More Personal Computing also includes things like Microsoft Surface, search advertising revenue on Bing, Windows OEM revenue, and more.

In terms of Xbox-specific stats, Xbox Content and Surfaces Revenue was up 1 percent. This includes revenue from Xbox Live--including transactions, subscriptions, cloud services, and advertising. Additionally, it counts sales of Microsoft's own video games and royalties from third-party games sold on Xbox devices.

Battlefield 5's Next Free Expansion Brings Back Iconic Pacific Maps

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Battlefield 5's Next Free Expansion Brings Back Iconic Pacific Maps

EA has announced Battlefield V's next free update--and it is a big one. Chapter 5: War in the Pacific adds new maps, US and Japanese factions, more weapons, and additional pickups.

The new maps in War in the Pacific are reimagined versions of classic Pacific maps, including Iwo Jima and Pacific Storm, both of which will be available at launch. Then in December, EA will introduce perhaps the most-anticipated map: Wake Island. This is one of the most iconic Battlefield maps ever, and it's exciting to see it finally coming to Battlefield V.

As for the new weapons, War in the Pacific is adding the M1 Garand rifle, the bolt-action Type 99 Arisaka for the Recon class, and the Type 100 SMG for the Medica class. The final new weapon is the M1919A6, which is a smaller machine gun for the Support class.

The Countdown To Wonder Woman 1984's First Trailer Has Started

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The wait for Patty Jenkin's Wonder Woman follow-up, Wonder Woman 1984, has been considerably longer than anticipated, given the movie's delay from a release this year to June of 2020. But the good news is the light at the end of the tunnel is fast approaching. Warner Bros. has announced its plans for a special showcase presentation at Brazil's Comic-Con Experience or CCXP on December 8 where the film's first trailer will be shared.

The special presentation will also feature a Q&A, presumably with Wonder Woman 1984's cast like Patty Jenkins, Gal Gadot, and Chris Pine, as well as other "big surprises," so start revving your theory-building engines now. For those unable to make the trip to São Paulo this December, the event will be livestreamed on Twitter under the @WonderWomanMovie as well as the @TwitterMovies usernames.

Wonder Woman 1984 hits theaters on June 5, 2020.

Devolver Boss Excited By PS5 And Scarlett, But Struggles To See The Difference From This Gen

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One of the founders of Devolver Digital, the boutique publisher behind games like Hotline Miami and Genital Jousting, is eager to see Sony and Microsoft launch their next-generation platforms. Speaking to GameSpot at PAX Australia, Graeme Struthers said he's excited about the launch of the PlayStation 5 and Xbox Project Scarlett in 2020 in part because those systems are expected to be attractive to all developers big and small.

This wasn't always the case, as Struthers--who has been with the company since he co-founded it in 2009---pointed out that the PS3/Xbox 360 generation wasn't the most inviting for indie developers.

"It's great," Struthers said of the upcoming release of the PS5 and next Xbox. "The previous generation, the one we're coming to the end of, was the one for companies like ourselves--we were allowed in. Previously it was pretty hard to be on PS3 and Xbox 360. For next-gen, we're in at the start. given the same opportunities as anybody else, which is great."

How Shadowbringers Came To Be The Best FFXIV Story Ever

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How Shadowbringers Came To Be The Best FFXIV Story Ever

Final Fantasy XIV: Shadowbringers was released in mid-2019 to an almost unanimous standing ovation from the community and critics alike. One of the strengths of this expansion is its reverence for the stories that have been told in installments past. However, it tells these tales not through the sweeping statements about morality and the nature of war that veteran players might be used to, but rather through a focus on well-known characters within the game as well as their relationships to the world around them and each other.

Natsuko Ishikawa, the lead main scenario writer for Shadowbringers, and Takeo Suzuki, art team lead, are some of the minds who were responsible for reframing established character narratives and refining familiar systems in order to carry out the above. The design philosophies adopted by their respective departments have been instrumental in allowing this expansion to have delivered what is arguably the game’s most engaging content to date. GameSpot spoke to both Suzuki and Ishikawa to gain some insight into their process.

Human Culture Is Yours To Shape In Upcoming Strategy Game, Humankind

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Human Culture Is Yours To Shape In Upcoming Strategy Game, Humankind

Humankind is the latest project from the minds behind the Endless franchise, a hit in the 4X (Explore, Expand, Exploit, and Exterminate) and turn-based strategy markets. Endless Legend in particular, which arguably put developer Amplitude on the map, told an entirely original tale rife with politicking and questions about the conception of freedom and humanity. The strategy-patterned chariot of the gameplay fed into those themes, with its branching narrative quests that touched on probing questions dealing with survival, religion, and the things that divide cultures and colonies.

Amplitude’s latest is ambitious in the way that it seeks to do the same thing, though the lessons it seeks to impart are less divorced from our own realities. Humankind is, quite literally, a choose-your-own-adventure look at the “glorious trajectory of human history,” according to the narrative director, Jeff Spock. The premise of the game is fairly straightforward. Featuring more of the 4X sensibilities that drove the studio’s previous titles, Humankind’s focus is no longer based in fantasy, as Endless Legend was, but on our real-world legacies.

Elder Scrolls Online Has Plans For 2020 And Years Beyond

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The Elder Scrolls Online launched on PC in 2014, but the release wasn't as smooth or as successful as developer ZeniMax Online Studios might have wanted. Just a year after release, ZeniMax announced that the game would drop its mandatory subscription requirement and launch a console version to help turn things around.

It worked. The game is in a much better place today, with a reported 13.5 million people signing up to play the game to date. Creative director Rich Lambert, who has worked on the game for 12 years, said in an appearance in the GameSpot Theatre today at PAX Aus that ZeniMax is planning to continue supporting ESO for a long time.

Speaking during a panel regarding the games-as-a-service model, Lambert said change is "core" to the experience of a games-as-a-service title. "With single-player games, you release a game and essentially you're done," Lambert said. But with an MMO like ESO, continuing to support and update the game and support and embrace the community is paramount to finding success.