The Gamer's Post

Video: Bringing hell to life -- AI and animation in DOOM

about X hours ago from Gamasutra News

In this GDC 2017 talk, id Software's Jake Campbell explains some of the techniques that were used to make the full-body AI animations of 2016's Doom in a modern game environment. ...

How a successful launch of Diablo III in China influenced Diablo Immortal

about X hours ago from Gamasutra News

Kotaku recently published a piece examining the history of the Diablo franchise and what Diablo Immortal means for the company. ...

Diablo Immortal exists because 'China really wants it', says Blizzard dev

about X hours ago from Gamasutra News

Kotaku recently published a piece examining the history of the Diablo franchise and what Diablo Immortal means for the company. ...

TwitchCon is heading to Europe for the first time in 2019

about X hours ago from Gamasutra News

TwitchCon, the annual gathering held for Twitch streamers and the community, is heading to Europe for the first time next year as TwitchCon Europe. ...

TwitchCon is heading to Europe for the first time

about X hours ago from Gamasutra News

TwitchCon, the annual gathering held for Twitch streamers and the community, is heading to Europe for the first time next year as TwitchCon Europe. ...

Weekly Jobs Roundup: Weta Workshop, Playful Corp, and more are hiring now!

about X hours ago from Gamasutra News

Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board. ...

Rare's studio dogs don pirate hats and bowties for a very good charity calendar

about X hours ago from Gamasutra News

Sea of Thieves developer Rare is raising money for charity by compiling adorable snapshots of the many wonderful dogs that sometimes roam the game studio's halls into a magnificent 2019 calendar. ...

Don't Miss: Learning from the masterful level design of The Legend of Zelda

about X hours ago from Gamasutra News

Can the original Zelda game still have things to teach designers? In this 2012 analysis, Mike Stout dives back into the 1986 classic to see how Miyamoto handled pathing, challenge ramping, and more. ...

NPD: Skipping single player didn't hurt sales for Call of Duty: Black Ops 4

about X hours ago from Gamasutra News

An NPD Group analyst says that sales of Call of Duty: Black Ops 4 weren't hurt 'in the slightest' by the game's multiplayer-only model. ...

Steam currency gaffe leaves Australians unable to buy some games

about X hours ago from Gamasutra News

Earlier this year Valve announced plans to support the Australian dollar on its uber-popular Steam marketplace. That sounds like a win for those down under, right? Well, not exactly. ...

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Feb 17, 2019An update is looong overdue. On it.

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Feb 17, 2019An update is looong overdue. On it.

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