Thoughts on Detroit: Become Human
Thomas Grip takes a look at the design behind Quantic Dream's Detroit: Become Human. ...
Thomas Grip takes a look at the design behind Quantic Dream's Detroit: Become Human. ...
Blizzard Entertainment's Travis Day shares some of the hardest lessons learned about how reward systems can guide or harm player experience in games like World of Warcraft and Diablo 3. ...
It looks as though tabletop games dominated Kickstarter in 2018, while successfully funded video game campaigns have declined. ...
In a recent interview with Waypoint, Slime Rancher game director Nick Popovich discusses the 40-hour workweeks at Monomi Park. ...
In a recent interview with Waypoint, Slime Rancher game director Nick Popovich discusses the 40-hour workweeks at Monomi Park. ...
The 90s throwback shooter Dusk has sold 69,420 copies since launching as a Steam-exclusive last month, according to the game's producer Dave Oshry. ...
Mythical Games is looking for a highly-organized Senior Producer with exceptional communication skills and proven game production experience. ...
Eidos Montreal's Mary DeMarle chats about art and business of writing Deus Ex: Mankind Divided, a game about conspiracy theories, terrorism, and fear released into a world awash in the same. ...
Playground Games has patched out a couple dance emotes from Forza Horizon 4, two moves that coincidentally have become the subject of a lawsuit against Fortnite developer Epic Games. ...
Notably, Poly Bridge dev Patrick Corrieri will be at GDC 2019 to present "Community Driven Discoverability for Indies," a session of strategies for increasing the discoverability of your games! ...