iOS App Store shrinks as number of new apps falls for first time ever
The iOS App Store has started to shrink, with the number of apps on Apple's mobile marketplace falling to 2.1 million in 2017 from 2.2 million in 2016. ...
The iOS App Store has started to shrink, with the number of apps on Apple's mobile marketplace falling to 2.1 million in 2017 from 2.2 million in 2016. ...
An example of architecture that enables a large team to work on the same scene without conflicting or overlapping, allowing parallel development of different parts of the scene without interference. ...
Ubisoft wants to stamp out toxicity from its popular online shooter Rainbow Six: Siege, and will be tackling the issue head on over the coming years. ...
Far Cry 5 has more than doubled the first week sell-through of Far Cry 4, making it the fastest selling title in the franchise's history. ...
Open worlds and sandboxes are scary places for narrative designers. Whatever your mechanics may be, adhering to these four basic mantras will help players better engage with and understand your story. ...
In the wake of an IGF Award win, read Night in the Woods co-creator Scott Benson's thoughts about why its feline heroine Mae feels real and relatable to an audience that has latched on to the game. ...
"Surprise: cheap games do not make a lot of money," wrote SteamSpy operator Sergey Galyonkin. "People are still mostly buying relatively expensive and quality titles." ...
It's the latest example of the game industry's long-running problem with cloning, and what's especially striking here is that Baba is You isn't even out yet. ...
At GDC 2018 A Mortician's Tale dev Gabby DaRienzo explores how games are innovating on death mechanics and shares some insight into how you can best explore death in your own work. ...
Companies like Cold Iron Studios and Infinity Ward are a looking for everything from Associate Producers to QA Testers on the Gamasutra Job Board. ...