The Gamer's Post

Paradox Interactive to acquire Battletech dev Harebrained Schemes

about X hours ago from Gamasutra News

Paradox Interactive has entered into a $7.5 million deal that will ultimately see the company acquire Harebrained Schemes parent company Harebrained Holdings. ...

Keywords Studios grabs $88M credit line for new acquisitions and investments

about X hours ago from Gamasutra News

Keywords Studios has secured a € 75 million (~$88 million) line of revolving credit that it intends to use to further build up its businesses over the next three years. ...

State of Decay 2 exceeds 2M players in under two weeks

about X hours ago from Gamasutra News

While the player-count might seem impressive at first glance, it's worth remembering that figure doesn't translate directly into sales.  ...

Blog: Exploring the retro design philosophy of Hyper Sentinel

about X hours ago from Gamasutra News

If retro gaming is collecting and enjoying classic games, then Neo-Retro is the equivalent of Stranger Things: a modern entertainment product which weaves nostalgia throughout the experience. ...

App Store devs have made $100B in revenue since store launched

about X hours ago from Gamasutra News

Apple's decade-old App Store is now home to over 20 million developers, and collectively they've pulled in around $100 billion in lifetime revenue.  ...

Florence and Alto's Odyssey honored at Apple Design Awards 2018

about X hours ago from Gamasutra News

Florence and Alto's Odyssey were among five games to be honored at the annual Apple Design Awards yesterday. ...

Blog: Some more fundamentals for producers

about X hours ago from Gamasutra News

I this post I wanted to revisit my fundamentals for producers, the toolkit I try and use everyday, to see what new points I can bring to the table. ...

How a whip came to define City of Brass' combat

about X hours ago from Gamasutra News

Uppercut Games' Ed Orman opens up about how the studio's Arabian Nights-inspired roguelike City of Brass was designed around the BioShock-esque "one-two punch" of a whip and a scimitar. ...

Porting iOS games to MacOS should be easier next year, says Apple

about X hours ago from Gamasutra News

At WWDC today Apple confirmed it's been working to update its UIKit framework to work well on MacOS, demonstrating by showing its own iOS apps running on MacOS and promising a 2019 release to devs. ...

Apple pushes devs to adopt Metal as it deprecates MacOS OpenGL support

about X hours ago from Gamasutra News

The big deal here is that the company is encouraging devs to update their MacOS games to use Apple's own Metal graphics tech, rather than OpenGL's actual successor Vulkan. ...

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