The Gamer's Post

Blog: The art of difficult card game design - Part 1

about X hours ago from Gamasutra News

Games are meant to be fun, but sometimes designers can take things too far and create designs and mechanics that just aren't enjoyable. Here's how to avoid them. ...

A producer's guide to decision-making

about X hours ago from Gamasutra News

Creative Assembly development manager Iain Angus writes in depth about how game devs (especially producers) can become better at decision-making and make better games. ...

'Emergent gameplay': RPG devs mull what the future holds for big RPGs

about X hours ago from Gamasutra News

"[I'm] fascinated by the emergent gameplay that comes from open-world systems," Brian Fargo tells RPS. "Yet we love storytelling, and so we want to explore how we might be able to merge those worlds." ...

Video: How Insomniac reinvented the Ratchet & Clank franchise

about X hours ago from Gamasutra News

In this GDC 2018 talk, Ratchet & Clank veterans Brian Allgeier and TJ Fixman share their stories about the evolution of the franchise. ...

Overwatch hacker facing possible jail time for selling illegal programs

about X hours ago from Gamasutra News

A South Korean Overwatch hacker is facing possible jail time after violating the Game Industry Promotion Law and Information and Communication Technology Protection Law. ...

Pokémon Go hits largest playerbase since launch

about X hours ago from Gamasutra News

Pokémon Go hit its highest active playerbase since launching back in July 2016 according to a new report from the market analysis firm SuperData. ...

Blizzard adds a positivity-driven 'endorsements' system to Overwatch

about X hours ago from Gamasutra News

Blizzard has introduced a new report-like option to Overwatch, but instead of being used to call out unscrupulous acts the new system focuses on rewarding players for positive behavior.  ...

For Sable, developing an evocative art style comes first

about X hours ago from Gamasutra News

In an interview with Forbes posted earlier today, Shedworks' Gregorios Kythreotis discusses the aesthetic design of Sable, an upcoming open world exploration game set in a stylized desert.  ...

Get a job: Deep Silver Volition is hiring a UI Artist

about X hours ago from Gamasutra News

The company is seeking a dev to work with its UI team to create innovative interfaces as a member of its Illinois-based studio. ...

Don't Miss: Using a 3D pipeline for 2D animation in Dead Cells

about X hours ago from Gamasutra News

"To make up for the lack of bandwidth and still deliver on quality, we had to find a pipeline that could give us great looking pixel art, without having to hand draw each and every retake." ...

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