Blog: The art of difficult card game design - Part 1
Games are meant to be fun, but sometimes designers can take things too far and create designs and mechanics that just aren't enjoyable. Here's how to avoid them. ...
Games are meant to be fun, but sometimes designers can take things too far and create designs and mechanics that just aren't enjoyable. Here's how to avoid them. ...
Creative Assembly development manager Iain Angus writes in depth about how game devs (especially producers) can become better at decision-making and make better games. ...
"[I'm] fascinated by the emergent gameplay that comes from open-world systems," Brian Fargo tells RPS. "Yet we love storytelling, and so we want to explore how we might be able to merge those worlds." ...
In this GDC 2018 talk, Ratchet & Clank veterans Brian Allgeier and TJ Fixman share their stories about the evolution of the franchise. ...
A South Korean Overwatch hacker is facing possible jail time after violating the Game Industry Promotion Law and Information and Communication Technology Protection Law. ...
Pokémon Go hit its highest active playerbase since launching back in July 2016 according to a new report from the market analysis firm SuperData. ...
Blizzard has introduced a new report-like option to Overwatch, but instead of being used to call out unscrupulous acts the new system focuses on rewarding players for positive behavior. ...
In an interview with Forbes posted earlier today, Shedworks' Gregorios Kythreotis discusses the aesthetic design of Sable, an upcoming open world exploration game set in a stylized desert. ...
The company is seeking a dev to work with its UI team to create innovative interfaces as a member of its Illinois-based studio. ...
"To make up for the lack of bandwidth and still deliver on quality, we had to find a pipeline that could give us great looking pixel art, without having to hand draw each and every retake." ...