The hands-free development of Dig Dog

about X hours ago from

In an interview with Ars Technica, game developer Rusty Moyher shared how he programmed and created art assets for Dig Dog using his voice and an interesting alternative to a hands-on mouse.  ...

Alt.Ctrl.GDC Showcase: Unicornelia

about X hours ago from

Unicornelia teaches some fun, yet important lessons about mental health by having players wear a tent-sized unicorn outfit and work through aspects of their social/work life. ...

Blog: Exploded views in Unreal Engine 4

about X hours ago from

Exploded views are a bit of a niche, but that doesn't mean they're not interesting. Here we take a delve into making a fully procedural tool within Unreal Engine 4 for exploded views. ...