The Gamer's Post

Miyamoto: Game devs must avoid becoming reliant on free-to-play

about X hours ago from Gamasutra News

"We're lucky to have such a giant market, so our thinking is, if we can deliver games at reasonable prices to as many people as possible, we will see big profits." ...

Report: New Microsoft subscription service will include an Xbox One, Xbox Live, and Game Pass

about X hours ago from Gamasutra News

Microsoft is cooking up a new all-in-one subscription service called Xbox All Access that would bundle together an Xbox One console with Xbox Live and Xbox Game Pass for a monthly fee. ...

Marketing Chasm effectively in this, a month of Metroidvanias

about X hours ago from Gamasutra News

Dan Adelman reveals how he and the Chasm devs found success in developing and carefully marketing the Kickstarted side-scrolling RPG, which after six years launched into a sea of competition. ...

Blog: Ideas and dynamic conversation in Heaven's Vault

about X hours ago from Gamasutra News

Heaven's Vault uses a knowledge model to track player activity and offer valid actions and dialogue. But it's also letting us give our characters' something else: a train of thought. ...

Video: How to foster diversity in games

about X hours ago from Gamasutra News

In this GDC 2018 talk, developers discuss their unique perspectives, struggles, and available tools as they work to improve diversity in games. ...

How Not Tonight went from workplace sim to twisted Brexit vision

about X hours ago from Gamasutra News

We talked to the lead developer of Not Tonight to discuss how workplace simulators make a strong foundation for different types of games. ...

Facebook removes its revenue share from Instant Games on Android

about X hours ago from Gamasutra News

Facebook announced today that it is foregoing its 30 percent share of Instant Games in-app revenue on the Android platform. ...

Get a job: Ghost of Tsushima dev Sucker Punch is hiring a Sr. Community Manager

about X hours ago from Gamasutra News

The Sr. Community Manager strives to provide personal support by engaging, educating, informing, and entertaining players, while maintaining an ongoing dialogue with the community at large. ...

Developing GoldenEye 007 when the technology didn't exist

about X hours ago from Gamasutra News

In an oral history published by MEL Magazine, several members from the development team behind GoldenEye 007 discuss the unique challenges that came with designing for the Nintendo 64.  ...

Ubisoft's once-yearly Assassin's Creed series is skipping a 2019 release

about X hours ago from Gamasutra News

Ubisoft CEO Yves Guillemot told Gamescom attendees that the franchise is going to take a year off following the release of Assassin†™s Creed: Odyssey this year. ...

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Feb 17, 2019An update is looong overdue. On it.

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Feb 17, 2019An update is looong overdue. On it.

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