Player paths in level design

about X hours ago from

A design tool from Mike Stout: "A Path can be very small or very large, depending on how you apply the concept. It can refer to small part of a single Level of your game or it could refer to a huge web." ...

Blog: Psychological exploitation games

about X hours ago from

Keith Burgun asks the question: "Why is it that people don't seem to care if they're just being exploited by video games?" and in doing so, demolishes popular titles he sees doing it. ...