Quad-buffered stereoscopic 3D with Unity

about X hours ago from

"I will explain two methods to achieve this. The first one is complex and I was using it since 2011. The second one is simpler and an out of the box feature in the latest Unity release, 5.1.3." ...

Blog: Linux game development in 2015

about X hours ago from

"My game took me around 200 hours to complete including the code, artwork, music and level editing. With the proper tools I found the development process quite straightforward." ...

5 ways to turbo-charge your LTV

about X hours ago from

"LTV is the ultimate benchmark of how your game is doing in terms of revenue, and it informs how you invest your budget and how you design your retention and re-engagement strategies." ...