Don't miss: The making of GoldenEye 007

about X hours ago from

"GoldenEye 007's director Martin Hollis shares the story behind one of the Nintendo 64's best-selling games, one which many say set the standard for single and multiplayer first-person shooters on consoles." ...

Doing an HD remake the right way

about X hours ago from

What happened to Final Fantasy V? Lars Doucet tackles upscaling 2D games: "In this article I'll share some of the artistic and technical lessons I've learned working on the Defender's Quest series." ...

Whales do not swim in the desert

about X hours ago from

Ramin Shokrizade on mistaken free-to-play business models: "Trying to drag a whale into the desert to make them spend is an approach with a 99% failure rate." ...