Designing smart, meaningful shmups

about X hours ago from

"When you first think about the genre, level design seems to be just about throwing random enemies at the player frantically. The truth is actually much different." ...

The power of random reinforcement

about X hours ago from

"You can feel that if you only draw another card you'll succeed, you'll get your reward. This is the same type of condoning that makes you buy another booster pack or another lottery ticket." ...